Great Horseman

Post » Fri May 27, 2011 2:38 pm

I simply said his sarcasm should be kept for himself. And then others chimed in (oh crap there goes the forum again) continuing the conversation on that line.
True.
The difference between using wasps in the air to poke and heavy cavalry to smash a line is that heavy cavalry can get in on the archers/crossbows and continue to fight in hand to hand at close range crushing softer armored archer/crossbow soldiers. With a wasp you're just floating around poking downward, plus your formation is not as tight and there for not as effective. The wasps would work better IMO as flanker, harrassers working with infantry. But that's a different topic.

If the Dunmer had something that moved as fast and was as agile as a horse, they'd probably use it. But so far we just have wasps and guars. The horse still fits in a role.


Again, you say that there is a need for the calvary charge. Why couldn't they just fly over the front lines to the archers? They don't HAVE to smash through the front lines.

And We got Silt Strides, which I could see being used like elephants in RL, but I'm not going to make that assumption.
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Damien Mulvenna
 
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Post » Fri May 27, 2011 8:15 am

Again, you say that there is a need for the calvary charge. Why couldn't they just fly over the front lines to the archers? They don't HAVE to smash through the front lines.

And We got Silt Strides, which I could see being used like elephants in RL, but I'm not going to make that assumption.


Not that there is a need, but people were saying that the Dunmer wouldn't use horses because they have other things that can do what horses can do. I am simply making the point that that is not the case.

Silt striders to be honest don't strike me as the combat type. I'd probably have infantry around their fragile legs and maybe put mages ontop of them or something like that.
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Lou
 
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Post » Fri May 27, 2011 12:12 pm

Okay, time for a hypothetical lore story.

"A Dres noble discovers that not only is his estate excellent for the raising of horses, but native grasses enable steeds of phenomenal stamina and speed to be bred easily. Using these horses in cavalry units could revolutionize warfare and agriculture to boot, sending the Dunmer to continental hegemony.

What happens?

Nothing.

The Dunmer don't give a [censored]. They are the most conservative mortals on Nirn. There is no tradition and customs regarding horses. There is folklore that they are inferior animals and nobles consider them spiritually unclean. It doesn't matter if they COULD be bred and used successfully, because they WON'T be."

People as a society don't work like a really big think-tank. They don't act according to the logical pursuit of efficiency and mutual advantage. They just do, and horses aren't part of what the dunmer do. It doesn't matter if they could take up the reins and put the Rohirrim to shame in five years, because they won't.
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CHangohh BOyy
 
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Post » Fri May 27, 2011 12:04 pm

Okay, time for a hypothetical lore story.

"A Dres noble discovers that not only is his estate excellent for the raising of horses, but native grasses enable steeds of phenomenal stamina and speed to be bred easily. Using these horses in cavalry units could revolutionize warfare and agriculture to boot, sending the Dunmer to continental hegemony.

What happens?

Nothing.

The Dunmer don't give a [censored]. They are the most conservative mortals on Nirn. There is no tradition and customs regarding horses. There is folklore that they are inferior animals and nobles consider them spiritually unclean. It doesn't matter if they COULD be bred and used successfully, because they WON'T be."

People as a society don't work like a really big think-tank. They don't act according to the logical pursuit of efficiency and mutual advantage. They just do, and horses aren't part of what the dunmer do. It doesn't matter if they could take up the reins and put the Rohirrim to shame in five years, because they won't.


Source?
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Eric Hayes
 
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Post » Fri May 27, 2011 10:30 am

Source?

No source, I made it up to make a point. So read it that way.
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Melissa De Thomasis
 
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Post » Fri May 27, 2011 8:16 am

No source, I made it up to make a point. So read it that way.


I was speaking about this:

The Dunmer don't give a [censored]. They are the most conservative mortals on Nirn. There is no tradition and customs regarding horses. There is folklore that they are inferior animals and nobles consider them spiritually unclean. It doesn't matter if they COULD be bred and used successfully, because they WON'T be."

People as a society don't work like a really big think-tank. They don't act according to the logical pursuit of efficiency and mutual advantage. They just do, and horses aren't part of what the dunmer do. It doesn't matter if they could take up the reins and put the Rohirrim to shame in five years, because they won't.
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Love iz not
 
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Post » Fri May 27, 2011 8:17 pm

I don't see what aspect of Imperial culture (a jungle filled province)

Nitpicking it is, but Cyrodiil is not a jungle any more. Sadly. :shakehead:


In 2940 i'm pretty sure they used horses. And even if they just used galopped, what other animal would you would "gallop"?

Galopping is a way to move your feet/legs, and there are many four-legged creatures that can do this. Dogs gallop, if I'm not mistaken.

I simply said his sarcasm should be kept for himself. And then others chimed in (oh crap there goes the forum again) continuing the conversation on that line.

Allright, I guess. Just remember that an argument isn't always won by getting the last word.

The difference between using wasps in the air to poke and heavy cavalry to smash a line is that heavy cavalry can get in on the archers/crossbows and continue to fight in hand to hand at close range crushing softer armored archer/crossbow soldiers. With a wasp you're just floating around poking downward, plus your formation is not as tight and there for not as effective. The wasps would work better IMO as flanker, harrassers working with infantry. But that's a different topic.

What I meant was that, if archers fire their weapons at the right time, there will hardly be any cavalry left. Rain of arrows are devastating in this aspect, and you don't even have to aim (well, you need to hold your bow up, of course :dance:). I would say it would be even easier to hit cavalry than to hit flying such, since you can mark the reach of the (cross-)bows with arrows, but when fireing at things in the air, you have to measure with your eyes, which = harder to make use of arrow rains.

Anyway, yes, they would probably be more succesful as flanking units. Unless you crashed them straight into the army, like cannon balls of sorts. Kamikaze-bugs would be interesting tactic.
Not that I think any self-respecting general would make use of such things, unless there was a way to control them from a distance.


If the Dunmer had something that moved as fast and was as agile as a horse, they'd probably use it. But so far we just have wasps and guars. The horse still fits in a role.

Well, the point I wanted to make is that we haven't seen all of Morrowinds fauna. I would not think it impossible that they might have a such a creature anywhere. They don't even have to be fast (well, at least not extremly fast), just big. The Elephant Cockroaches of Morrowind-style. Sure, it's not lore-based, but it's very feasible, at least to me..

On a side note though: Heavy cavalry isn't really that agile, because, well, it's heavy. With lighter cavalry.. Well, those were never good for anything anyway :P
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Skivs
 
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Post » Fri May 27, 2011 7:50 am

Galopping is a way to move your feet/legs, and there are many four-legged creatures that can do this. Dogs gallop, if I'm not mistaken.


I don't think they rode dogs :shrug:

Allright, I guess. Just remember that an argument isn't always won by getting the last word.


Good luck trying to sell that one. I've been trying for years.

What I meant was that, if archers fire their weapons at the right time, there will hardly be any cavalry left. Rain of arrows are devastating in this aspect, and you don't even have to aim (well, you need to hold your bow up, of course ). I would say it would be even easier to hit cavalry than to hit flying such, since you can mark the reach of the (cross-)bows with arrows, but when fireing at things in the air, you have to measure with your eyes, which = harder to make use of arrow rains.


The thing with cavalry however is that they can use terrain to cover themselves. Also once the cavalry smash into the line they can continue to fight. You can't smash your wasp into the enemy the same way.

Well, the point I wanted to make is that we haven't seen all of Morrowinds fauna. I would not think it impossible that they might have a such a creature anywhere. They don't even have to be fast (well, at least not extremly fast), just big. The Elephant Cockroaches of Morrowind-style. Sure, it's not lore-based, but it's very feasible, at least to me..


Yea true. I just like the thought of Dres having horses from the Dashaan plains because of the Real Barenziah and Cheydinhal. :shrug: Dres are pretty shallow lore wise compared to the other four houses. I took a little bit of libertry in that sense. Just how I believe they have the strongest navy in Morrowind because of the many Khajiit slaves. They'd have to have some sort of navy!

On a side note though: Heavy cavalry isn't really that agile, because, well, it's heavy. With lighter cavalry.. Well, those were never good for anything anyway


True enough but they're still better then battle guars! :P

Light cavalry was good for attacking lighter faster troops, scouting or if you put a nice javalin or a bow on the person riding it, well you get the idea.
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I love YOu
 
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Post » Fri May 27, 2011 4:22 pm

I don't think they rode dogs :shrug:

The point still stands that it could be any four legged animal, not specifically a dog.
Good luck trying to sell that one. I've been trying for years.

Most of us but it
The thing with cavalry however is that they can use terrain to cover themselves. Also once the cavalry smash into the line they can continue to fight. You can't smash your wasp into the enemy the same way.

And flying things can use height and maneuvarbility to cover themselves.
Yea true. I just like the thought of Dres having horses from the Dashaan plains because of the Real Barenziah and Cheydinhal. :shrug: Dres are pretty shallow lore wise compared to the other four houses. I took a little bit of libertry in that sense. Just how I believe they have the strongest navy in Morrowind because of the many Khajiit slaves. They'd have to have some sort of navy!

But from what we DO know is that Dres is the most traditionalist house in Morrowind, and will be unlikely to take an advancement coming from a Nord Invasion for the otherside of the country. But this is one of those beliefs that you should keep to yourself. We all have them, and this one is yours.
True enough but they're still better then battle guars! :P

Light cavalry was good for attacking lighter faster troops, scouting or if you put a nice javalin or a bow on the person riding it, well you get the idea.


Light cavalry was also good for flanking and hit and run attacks. In fact, they were used more heavily than heavy cavalry.
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Emily Martell
 
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Post » Fri May 27, 2011 5:06 pm

But from what we DO know is that Dres is the most traditionalist house in Morrowind, and will be unlikely to take an advancement coming from a Nord Invasion for the otherside of the country. But this is one of those beliefs that you should keep to yourself. We all have them, and this one is yours.


Do we have any sources that suggest Nords bringing horses to Morrowind for the first time?
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Andrew Perry
 
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Post » Fri May 27, 2011 8:26 am

I don't think they rode dogs :shrug:

You know that wasn't the point :meh:

Good luck trying to sell that one. I've been trying for years.

Well there's always the one where you bide your time and plan a horrible, macchivellian revenge. But I wouldn't recommend it though, because those macchiavelli guys always gets beat up in the end for some reason.

The thing with cavalry however is that they can use terrain to cover themselves. Also once the cavalry smash into the line they can continue to fight. You can't smash your wasp into the enemy the same way.

Most likely, archers knowing they are about to get mowed down by heavy knights would "cover" themselves too. And if you're charging right at something, how do you propose you cover yourself?
Anyway, any general would make sure to put his archers in an as advantageous position as possible. It it is possible for the cavaraly to cover behind the landscape, which implies somekind of hills, then I'd bet you'd find the archer on one of those hills, were their reach would be increased. If the cavarally "hid" behind forests, I'd would have placed my archers inside those woods.
I guess we could discuss this all day, but it's getting rather out of topic.

Yea true. I just like the thought of Dres having horses from the Dashaan plains because of the Real Barenziah and Cheydinhal. :shrug: Dres are pretty shallow lore wise compared to the other four houses. I took a little bit of libertry in that sense. Just how I believe they have the strongest navy in Morrowind because of the many Khajiit slaves. They'd have to have some sort of navy!

Hehe... They probably would. They have the biggest seaside-area, don't they? Allthough, it does point away from the rest of the continent.

True enough but they're still better then battle guars! :P

Do not underestimate the power of the battle guars! A thousand panicking hulk-lizards can do great harm, to any enemy! (Or ally...)
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Charlie Sarson
 
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Post » Fri May 27, 2011 8:31 am

Again you can only stab from the air. You can't break up an enemy formation with that. And honestly if you just had a row of crossbowmen shooting heavy crossbow bolts the insect would be ripped to pieces. A better alternative would be mounted cavalry with a lance driving into an enemy line.

I alraedy gave examples of situations where people have alternatives to transporting and yet all I have to do is point to the Real Barenziah.

Stories that don't need to be aired out here because it isn't the time or the place.


Aside from having archers riding the insects, they can drop http://en.wikipedia.org/wiki/Flechette. They're very effective against groups of people and can be drop from high up in the air.

Hitting something that moves so fast also isn't that easy and considering crossbows aren't all that fast, flying insects could close the distance before a second volley.

Silt striders to be honest don't strike me as the combat type. I'd probably have infantry around their fragile legs and maybe put mages ontop of them or something like that.


Fragile? Those legs are supporting their whole weight, they're anything but fragile. Those things wouldn't stay alive long enough to breed if their legs were that weak.
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Ross Thomas
 
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Post » Fri May 27, 2011 11:54 am

Do not underestimate the power of the battle guars! A thousand panicking hulk-lizards can do great harm, to any enemy! (Or ally...)


Rather like RL war elephants. Great so long as they're charging in the right direction.

I quite like the idea of silt-striders with howdahs on top and Dunmer archers shooting out of them. If the designers didn't think of it they should've.
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Robyn Howlett
 
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Post » Fri May 27, 2011 8:11 am

Aside from having archers riding the insects, they can drop http://en.wikipedia.org/wiki/Flechette. They're very effective against groups of people and can be drop from high up in the air.

Hitting something that moves so fast also isn't that easy and considering crossbows aren't all that fast, flying insects could close the distance before a second volley.
Fragile? Those legs are supporting their whole weight, they're anything but fragile. Those things wouldn't stay alive long enough to breed if their legs were that weak.

I could see where Immortal is coming from about the legs. A few ropes strung up in the right place could bring one of those bad boys to the ground along with its riders, putting them at the mercy of the attacking force.
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jessica Villacis
 
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Post » Fri May 27, 2011 6:48 pm

I could see where Immortal is coming from about the legs. A few ropes strung up in the right place could bring one of those bad boys to the ground along with its riders, putting them at the mercy of the attacking force.


Unfortunately snow-speeders haven't yet been invented. :P

I can image they can bring one down if it was all alone, but that is never going to be the case.
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Anna Kyselova
 
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Post » Fri May 27, 2011 4:42 pm

Indeed just look at the AT-ATs are they alone? Nope they're often comes in flocks. :P And with the lesser AT-STs with them.

You get my point?
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Alba Casas
 
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Post » Fri May 27, 2011 6:29 pm

Just by the way, Immortal Blood, you soon realise you have to join them rather than beat them.

Debate as much as you can, becuase people are alwasy going to want you to bow to their better knowledge, and if it's not that then it's opinion. Eitehr way, it's not thicker skin you need, but pointier weapons, give as good as you get.


I want to draw some War Striders, as I have just dubbed them.

By the way, on a gaint wasp, how much would crossbow bolts, be blown off course? Surely they could use crossbows, and take into account the distortion the path of the bolt would no doubt have becuase of the wind. In the same way modern day snipers don't have perfect shots, they aim against the wind, and have to take into account heat, and bullet arc. You can always make up for it if you're trained to do so.
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Krystina Proietti
 
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Post » Fri May 27, 2011 1:18 pm

Agreed, I pretty much disregard everything but the events in OB. Even some bits of the events I disregard too.

Anyway, I think you'll find many horses (especially the less agile like those found in Oblivion) are more than capaable of crossing Jungle Terrain.

The only reason I find it so difficult to believe that Redguards use horses really, is becuase the same argument you sue can be applied to about any region. The onyl difference is magicka, and to be honest, unless they want to travel from town to town, or mark and recall (for tha average inhabitant, obviosuly powerful mages can do whatever), it's kind of useless, and horses are still needed to actually get to specific places.

And that assumption fo yours is based on real worlod elements, now woudl you not agree, that if the real world elements of camel would be taken into accoutn the rather barren dusty (sometimes sandy and unstable) surface of Hammerfalls plains would be better suited for a camel.

I still more than recognise you opinion, I just feel by the 'palette' the PGE gives, if these fast horses, or horses at all were a part of travelling the Alik'r then would it not be mentioned. The whole point of beign a Nomad, is to be able to travel slowly with your home, and not need to use conventional transport, it's just a problem of burden.

Anyway, this is gonna be my last post, and I am intersted in what you ahev to say, but I ahve to stop somehwere, haha.


Aye, Cyrodiil will always be a jungle to me, no matter what the game Oblivion says, but thats another thing all together. Its not really a matter of having them be able to cross jungle terrain, but about them actually living and flourishing in an eviorment that holds no real place for them at all. I agree with you completely, Camels do fit the desert profile well, but not quite for mounts. Its been a great debate with you, really, thanks :)
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Inol Wakhid
 
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Post » Fri May 27, 2011 6:35 pm

Well, it's certainly inspired me in terms of learning lore again. I coudls ee how muhc I slipped up there, and I've forgotten a lot, not that I ever KNEW a lot.

But thanks, and I hope to show my face a bit more around here, I forgot how great it was.
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Greg Cavaliere
 
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Post » Fri May 27, 2011 10:02 am

So you have been here before? Nice.

I was also here a long time ago, much more then I'm now, but then I forgot the password and then I'm here again with a new account.
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Queen of Spades
 
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Post » Fri May 27, 2011 3:47 pm

Well by the looks of it I joined back in november of ye olde '04.

Anyway, I think I joined to create a thread for tasty recipes of Morrowind ingredients.

My favourite was Hackle-Lo Daedra Heart where the heart is basically tandooried with Hackle-Lo wrapped around it to give it a bit of a druggin effect, with a side dish of green rice, which is Emerald dust fried with Sujamma and Salt Rice.

Yah, I might even create a thread discussing food cultures of Tamriel.... Who cares about theology when you have food...
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Josh Trembly
 
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Post » Fri May 27, 2011 5:54 am

That's a good point. I guess horses could be in Skyrim. It is just that Nords don't strike me as the horseman type. This is more so because of what they are based on, real life nords.


Real life nords.. my people.. we had horses plenty of them, but not for combat, today the scandinavian native horse only excists on iceland.. it was brough over there and introduced by the norwegians who settled there, today allas all are gone in the rest.. quite sad actually.
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teeny
 
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Post » Fri May 27, 2011 4:39 pm

Real life nords.. my people.. we had horses plenty of them, but not for combat, today the scandinavian native horse only excists on iceland.. it was brough over there and introduced by the norwegians who settled there, today allas all are gone in the rest.. quite sad actually.

http://en.wikipedia.org/wiki/Gotland_Pony.
But yeah, apart from those two, I don't think there's another scandinavia native horse breed that isn't extinct.
And ponies don't count anyway.
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Laura Cartwright
 
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