Why is everyone mad over the water?

Post » Tue Feb 01, 2011 6:20 pm

The water still makes me mad; very mad. So mad that I punched a hole through my wall and then ripped my hair out and then slit my wrists with a bread knife. This is 2011. I expect nothing less than photo-realistic water, dog gonnitt!!!!!
It was the first thing I noticed when watching the video and it has been plaguing my mind like a viral nightmare. So Bethesda, please fix that god awful rapids water.

Woah! Calm the farm! :o
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u gone see
 
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Post » Tue Feb 01, 2011 7:24 pm

The water still makes me mad; very mad. So mad that I punched a hole through my wall and then ripped my hair out and then slit my wrists with a bread knife. This is 2011. I expect nothing less than photo-realistic water, dog gonnitt!!!!!
It was the first thing I noticed when watching the video and it has been plaguing my mind like a viral nightmare. So Bethesda, please fix that god awful rapids water.


the water looks fine, and it moves! thats new, everything in that video is just pure art.
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Hot
 
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Post » Tue Feb 01, 2011 3:06 pm

Looks amazing but would look better if it wasnt all white
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Stephanie Nieves
 
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Post » Tue Feb 01, 2011 11:09 am

You see these people complaining about the water were the same ones that were here complaining about the screenshots scanned from the mags before the trailer was released! You see they have to save face by finding something to complain about in the trailer now instead, especially since it been so widely acclaimed ! People like to nitpick and be negative especially when they have been proven wrong! I think the water looks great in motion along with everything else in the clip, looks fantastic :) I also love the way there are waters in that cave/dungeon, to me that adds so much more atmosphere, tbh the dungeons and caves in Oblivion all tended to look the same after awhile, I didn't get any sense of danger or atmosphere either!
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Lillian Cawfield
 
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Post » Tue Feb 01, 2011 9:37 pm

Is that clipping I see? On the left wrist.
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Doniesha World
 
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Post » Tue Feb 01, 2011 6:54 pm

I though that those rapids everyone is moaning about looked good anyway. But that waterfall looks mint.
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abi
 
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Post » Tue Feb 01, 2011 5:04 pm

http://i.imgur.com/942wA.jpg
(Thanks for D4rk 0ne for supplying this image, who did a beautiful job on his album of screenshots)

Look at that water to the right in the image. 'Nuff said.

I know, you're mad over that rapids water, but after looking at this water, I assume that rapids river water was an unfinished product or something similar to the likes of that.

So please, stop doubting Bethesda, they're doing an amazing job. ;)

Edit: When I said that everyone was mad over the river water, I meant the rapids shown in the gameplay trailer. Sorry!


As you said, we are mostly complaining about the http://i801.photobucket.com/albums/yy297/b_harrison/skyrim/skyrim_gameplay_whitewater.jpg. I don't have any issues about the rest of the water.
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natalie mccormick
 
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Post » Tue Feb 01, 2011 9:51 pm

Woah! Calm the farm! :o
haha, "calm the farm". Never heard that phrase before. mehhh
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Cccurly
 
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Post » Tue Feb 01, 2011 1:58 pm

I don't know - I was really enjoying the trailer yet the rapids did stick out as kind of unusual to me - the other water scenes happen too fast for me to really tell - I'm pretty confident in Bethesda I was happy with the water in morrowind and oblivion so am not worried for Skyrim - though I really hope they give me a chance to swim under ice or explore a glacier this time
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Svenja Hedrich
 
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Post » Tue Feb 01, 2011 3:48 pm

The water is nothing, the dirt looks like dirt. Why does it look like dirt? dammit my whole gaming experience is ruined because the dirt has muddy textures. Im gonna go cry now, wah wah wah. Go play Crysis if all you care about is graphics, but don't come crawling back to skyrim when playing Crysis 2 is like beating your head over and over again with a high def rock.
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Stat Wrecker
 
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Post » Wed Feb 02, 2011 12:47 am

I don't know - I was really enjoying the trailer yet the rapids did stick out as kind of unusual to me - the other water scenes happen too fast for me to really tell - I'm pretty confident in Bethesda I was happy with the water in morrowind and oblivion so am not worried for Skyrim - though I really hope they give me a chance to swim under ice or explore a glacier this time


*cough*Bloodmoon^cough*....

The water is nothing, the dirt looks like dirt. Why does it look like dirt? dammit my whole gaming experience is ruined because the dirt has muddy textures. Im gonna go cry now, wah wah wah. Go play Crysis if all you care about is graphics, but don't come crawling back to skyrim when playing Crysis 2 is like beating your head over and over again with a high def rock.


Wow, man, I actually liked Crysis for more than the graphics! Does that turns me into an unbrained 13-year old which can't appreciate more complex games?

Holy elitism...
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rheanna bruining
 
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Post » Tue Feb 01, 2011 1:17 pm

There's already another thread about the same thing as this, using the same image. And the image certainly looks a lot better than the white water people have been referring to, still, it's not THAT impressive, I can't see it doing anything I haven't seen water do in other games. But regardless, all the other instances of water in the trailer look worse than this, so rather than assume that the white water people complain about the most is just a poor example, if you have one image of decent looking water while the other ones look bad, rather than assuming all the bad ones are misleading, I think it's much more logical to assume the good one is the misleading one. Now, maybe in the finished game, the water WILL look good, I mean, Oblivion's water looked better than I expected it to from the first screenshot I saw of it too, it wasn't great, but it was better than I was expecting, but that one scene in the trailer doesn't really make me confident about that.

The trailer gives no real indication that water has force that moves that water wheel. Not that I completely believe that it doesn't, that water mill could even easier to just be a simple transform animation and not turning because of actual physics interaction!


Indeed, making a water wheel move doesn't require water being able to actually apply force to things. You just need an animation, I even recall there being a water wheel in one of the Unique Landscapes mods for Oblivion, and yes, the wheel turns. A proper demonstration of water interacting with the physics engine would be if some object was dropped in a stream, and it got swept down realistically based on the water current. Now, I'm not saying the water won't do that, I don't actually know if it will or not. but if it does, the trailer doesn't give us any indication that we will.

The water is nothing, the dirt looks like dirt. Why does it look like dirt? dammit my whole gaming experience is ruined because the dirt has muddy textures. Im gonna go cry now, wah wah wah. Go play Crysis if all you care about is graphics, but don't come crawling back to skyrim when playing Crysis 2 is like beating your head over and over again with a high def rock.


Really? Is that the best defense you can come up with? If it is, then no one cares about what you have to say. If you have a legitimate defense to post, then go ahead and post it. Otherwise, maybe you should be the one playing... I don't know what game, because it seems to me that you have nothing useful to contribute to this discussion. Besides, you clearly don't care about the matter, so why waste time posting in a thread about it?

But who am I kidding, we can only have people having their own opinions on things here if those opinions are that "Skyrim is awesome in every possible way imaginable and blows all other games out there out of the water in every way and anyone who finds the tiniest fault in it is an idiot who can't appreciate good games."

Really, it's not like anyone here is saying they won't play Skyrim because the rapids don't look good, I intend to play it and fully expect to enjoy it, despite the graphics not being the best on the market. We've just noticed that some things shown in the trailer didn't look to be quite up to the same standards that the rest of the game shows, at least, I am, and that's a perfectly reasonable thing to criticize.

If you look at all the water it (I think) looks great, the river next to the robed man walking in twon you can see actualy looks like a flowing river. The waterfall and stream in the cave looks great, the river where the bandit gets gutted looks great to. If you look at the rapids they look pretty good, there the best white water I've seen in most games, I think people just dont realise that all water isnt shiny and reflective. In fact you wont see a reflection in white water rapids any better than if you look at a rock.


I am quite aware that water isn't always highly reflective, but even the cases where it should be reflective don't look that way to me, and the parts that I wouldn't expect to see clear reflections in still don't look natural.

I also didn't notice a single refraction on the water in the trailer, even in the cave water people are praising, even though it's clear enough that you can see what's under it and moving fast enough that there should be fairly noticable refractions. And the spray from the rapids doesn't look natural either, the texture of said rapids also doesn't move very naturally, the lack of noticable reflections is not the only problem with the water.
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Justin Hankins
 
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Post » Tue Feb 01, 2011 12:02 pm

Suggestions on water, other than tuning up the white rapids:

* Projectional caustics. Realistic ones would be preferred:
http://www.youtube.com/watch?v=PwjQk7dJOFQ
But I'll settle for a simpler version using animated textures only:
http://www.youtube.com/watch?v=p2h_yxFhCiQ

* Reflectional caustics. Intersection of a tree stem will show it much, fading with shortest distance:
http://gurneyjourney.blogspot.com/2010/07/caustic-reflections.html (couldn't find a video)

* Water dirtyness is the most driving factor for underwater visibility:
Excellent: http://www.youtube.com/watch?v=JKcdJZRwVj8
Medium: http://www.youtube.com/watch?v=hH1czp1eEqg
Bad: http://www.youtube.com/watch?v=VQ6xhgTImqs
Use of dust like particle systems to further emphasize low visibility.

* Plankton and algea as underwater particle system, even "steam outlets":
http://www.youtube.com/watch?v=LuXMz3j9E8k

* Unique underwater flora, such as underwater kelp forests and coral reefs:
Kelp: http://www.youtube.com/watch?v=GcbU4bfkDA4
Coral reef: http://www.youtube.com/watch?v=muYaOHfP038 - watch in HD full screen - this is art :)

* Ice on water, allowing ice diving:
http://www.youtube.com/watch?v=04yOZUkSUEU

* Glacier swimming (also under), since we know we have glaciers:
Glacier: http://www.youtube.com/watch?v=fSw6YRquSVA
I love that flourescein trick. Would be a nice "get out of the glacier puzzle trick". :P
Ice cave: http://www.youtube.com/watch?v=ox7LukV66Ms
Glacier ice cave: http://www.youtube.com/watch?v=vSiE-3usC9Q - love the lighting :)

Oh, and of course this has to return too - important to want us to do underwater exploration:
http://www.youtube.com/watch?v=2HIstzYS7LQ - Shipwrecks :)

And just as a source of inspiration... Pure awesomeness wrt underwater stuff:
http://www.youtube.com/watch?v=2uUk9K9TQhg
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neen
 
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Post » Tue Feb 01, 2011 10:06 am

On the subject of the rapids - what do you think the chances are that if we jumped into water like that we would get swept off our feet? That would be really cool, but I'm no game developer and I have no idea if that is an unrealistic expectation.
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Jennifer Rose
 
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Post » Tue Feb 01, 2011 9:33 pm

I think the water looks great and I love that it moves. The only thing that seems odd to me are the white water rapids. Then again, I've never seen any game company attempt to put those in a game before, so there's nothing to compare it to within the video gaming world. I don't think they're bad, though.

Then I saw the rapid in the movie my thought was, cool running water. Then I saw the screenshot of it looked far less impressive. However the game is not made so you can study screenshots, how it looks up close in the game is more important.
If the running water works as in, throw something in and it floats downstream I'm more than happy. "Zaria fills a wolf with armor and weapon, push it into the water and see it drift down to the town".
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Sarah Kim
 
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Post » Tue Feb 01, 2011 6:46 pm

Getting upset about waterrapids in a videogame and having nightmares about it is a luxury problem. There are more than enough real things that actually are worthwhile to get angry about in the real world out there.... :violin:
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Talitha Kukk
 
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Post » Tue Feb 01, 2011 3:50 pm

The trailer gives no real indication that water has force that moves that water wheel. Not that I completely believe that it doesn't, that water mill could even easier to just be a simple transform animation and not turning because of actual physics interaction!

The simplest and probably more likely scenario is that it is just a transform animation

Even if flowing water works so a bottle drift downstream it's no reason to try to get it to work on a waterwheel, far easier just to animate it, far more so if you also have a moving millstone.

http://www.youtube.com/watch?v=Hy8c-YYdB4g
Is she is pushing the beam who makes the millstone go around?
No the beam is rotating, the girl is parented to it. she walk in one place and the speed is set so it look natural, the millstone is also parented to the beam and rotation speed is set so it look natural. Most object animations is fake as it's far simpler than physic.

However if you drop something floating in the rapid and it stays put it would be a letdown, would somebody not test it? Someone compared the rapid with a conveyor belt and it's quite possible it work like that. objects in the rapid will be given a downstream speed.
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Add Me
 
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Post » Tue Feb 01, 2011 6:28 pm

For once we actually have water physics, and it looks great. The rapids looked a little too plastic, but I'll hold any serious criticism until I actually load the game onto my PC.



Also an interesting statement from Todd Howard;

We always expect criticism; that comes with doing any piece of entertainment and putting it out there. I expect it and welcome it, it's the main thing that makes us want to make things better the next time. We also know it's coming, because we change so much between games that you'll certainly upset some people, it happens every time.

I mean the changes from Daggerfall to Morrowind were just enormous, and we really heard it then. If people don't like something in the game, and they spent their money on it, they deserve to [censored], and that's one of the reasons our forums exist, honestly. I think it's our responsibility to take it. You probably don't know this, but I do have a "don't defend us" rule to the team regarding the forums. If someone doesn't like something in our games, they are right, always. It is their money, their opinion, and they don't need or want you to change it. Plus, I do believe the world is 0 for 1 zillion in internet forum opinion change.

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lilmissparty
 
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Post » Wed Feb 02, 2011 12:03 am

The water looks sooooooo much better than Oblivions. To me, that's an improvement.
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Albert Wesker
 
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Post » Tue Feb 01, 2011 9:40 pm

http://i.imgur.com/942wA.jpg

Look at that water to the right in the image. 'Nuff said.

I know, you're mad over that rapids water, but after looking at this water, I assume that rapids river water was an unfinished product or something similar to the likes of that.

So please, stop doubting Bethesda, they're doing an amazing job. ;)


Hey friendly,

tbh I agree with the players who were disappointed by the rapids. Water in the caves looks great, as it does elsewhere but the textures just sliding was the one part of the trailer where I was underwhelmed.
This said, I don't think people doubt Bethesda, I myself have spent hundreds of hours in both Morrowind and Oblivion so too much experience to doubt.

One of the few woooaw moments I've had in gaming was when I got off the slave ship in Morrowind and it started to rain on the ponds, I staid there for 10 minutes just looking at it.
After Bioshock I guess I was just expecting some new fancy tech to deal with flowing water.
This said, it won't impact the ingame fun but I don't think they'll change it by November.
Cheers
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Phillip Brunyee
 
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Post » Wed Feb 02, 2011 1:22 am

I'm not bothered about the quality fo their ordinary water, it just seems to me that anything but flat water like waterfalls is going to be that ugly ribboning stuff, and those rapids certainly looked worse than the ones in Morrowind. They don't even have the particle effects yet. If it stays that way, it's going to be really jarrring compared to the rest of the game.
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Gavin Roberts
 
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Post » Wed Feb 02, 2011 12:13 am

Let's keep the discussion on the water http://www.gamesas.com/index.php?/topic/1169673-water-looks-better-than-we-think/. Stops people spamming the same thoughts in multiple topics. ;)
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sw1ss
 
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