Class: Temple Monk (Tribunal Temple Monk didn't fit)
Race: Dunmer (Most members of the Tribunal Temple are Dunmer.)
Gender: Female (Personal choice.)
Attributes (Best stats I've ever rolled. And I only clicked re-roll once.):
STR> 50
INT> 50
WIL> 55
AGI> 80
END> 50
PER> 45
SPD> 80+5
LCK> 46
LVL: 2
HP/LVL: 24
Health: 49+14
Fatigue: 100
Primary Skills:
> Alteration (Shield spells, to compensate for the lack of armor.)
> Hand-to-Hand (Most Monks eschew weapons.)
> Critical Strike (But they know how to make the most of their attacks.)
Major Skills:
> Dodge (If you wanna survive without wearing armor.)
> Thaumaturgy (Utility spells.)
> Restoration (To heal herself and others.)
Minor Skills:
> Mysticism (Mark and Recall, of course.)
> Medical (If she ever runs out of Magicka or is unwilling to use it to heal herself.)
> Swimming (To improve her stamina and give her greater flexibility as a fighter.)
> Running (Once again, to improve her stamina and make her a quicker, more dangerous fighter.)
> Jumping
(To jump on rooftops!) (To make her more agile and to, again, improve her stamina.)
> Climbing (To overcome physical obstacles without wasting Magicka and to improve her stamina.)
Advantages:
> Increased Magery 3x (Gameplay.)
> Resistance to Fire (In Morrowind and Oblivion Dunmer are resistant to Fire.)
> Athleticism (The rigorous training programme of the Temple has given her almost super-human stamina.)
> Bonus to Hit Undead (Most Dunmer, and especially those associated with the Temple, hate Undead because of their practices of Ancestral Worship.)
> Acute Hearing (Again, the high demands of the Temple has given her excellent awareness of her surroundings.)
> Rapid Healing: General (Her excellent physical condition and stamina causes her to heal faster than normal people.)
Disadvantages:
> Forbidden Material: Daedric (Gameplay.)
> Forbidden Material: Orcish (Gameplay.)
> Forbidden Material: Ebony (Gameplay.)
> Forbidden Armor Type: Plate (Gameplay.)
> Forbidden Weaponry: Long Blade (Gameplay.)
> Phobia: Animals (Western animals would be strange and unfamiliar to a Dunmer.)
> Low Tolerance to Frost (Being raised in an incredibly hot country will do that to ya.)
Roleplaying Rules (if any):
> No weapons.
> No armor.
> Alteration, Restoration, Mysticism and Thaumaturgy are the only Schools of Magic she's allowed to use.
> No Vampirism.
> No Lycanthropy.
> Be realistic about which path to take, fatigue, food, drinks and resting.
> Dress according to the weather.
> Since she needs very little money, she won't carry a lot of it around.
> Don't join any Temple or Knightly Order or any other factions unfitting for a Tribunal Monk.
> Always side with the Dunmer of Wayrest (Unless it's not possible, of course.)
Not the most optimized character ever, but I'm having a lot of fun
.