» Sat May 28, 2011 1:32 pm
Balancing the feel of combat seems to be the primary focus of Skyrim (And with good reason, a Viking's life is a brutal one!) so I hope to see great improvements to how enemies behave in combat. One thing I hope is really revamped, but at the same time, made much harder, is stealth/archery play. Playing around in Oblivion and more recently FO3/NV, I find that combat feels great overall, but Stealth Gameplay is a little disappointing, because of it's ease. Particularly enemy behavior. If someone is in mid conversation with a colleague , who gets his head blown off by a sniper, is the proper reaction to scurry around for a few seconds and then talk to someone else? I mean, I can expect this type of behavior from animals, but NPC's who witness something like that should scatter, fan out and really give you hell, if you're brazen enough to pull something like that.
Changing (At least humanoid NPCs) in a manner that makes them much harder to pick off like that, reinforces the "Stealth" gameplay, by forcing players to really pick and choose things like ambush spots, or maybe even go so far as to hide corpses out of plain sight. Not really combat related, but stealing too, should have a rework to be High risk-reward. Maybe actually encouring things like breaking in after closing, instead of just taking everything in plain sight, in the middle of the day. Oblivion curbed the desire to steal, by making it totally pointless (Unless you like iron swords), but that turned out to be even worse than doing nothing at all, since it pretty much made an entire style of play unrewarding.
Basically, make "People" smarter, but make animals stronger.