Todd and Pete

Post » Sat May 28, 2011 11:23 pm

Why do you mislead?

This looks exactly like Gamebryo with a few post-processing effects added.
I'm not saying I won't play this if you do make a different UI for the PC, but I can't help but feel a bit disappointed.
I was expecting something along the lines of id tech 5.

This is obviously Gamebryo. What happened Todd@Bethesda?


I hereby name thee Sir Troll Trollson, duke of Trollburgh and Lord High Steward to the king of Trololo.

Good day to you.
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Noraima Vega
 
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Post » Sat May 28, 2011 10:45 pm

It looks nothing like Gamebryo to me. And yes, I'm wearing my glasses right now. :geek:
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Klaire
 
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Post » Sat May 28, 2011 5:52 pm

Perhaps it looks similar because TESV is made by the same artists that worked on Oblivion? Come on people, the game engine doesn't do the modeling, animation, and texturing. The artists do that. If you want to speak of similarities between engines, you'll have to wait until the game is released and see if it plays or thinks differently. Those faces you hate so much are FaceGen with artists creating a base mesh, which has nothing to do with Gamebryo and FaceGen isn't in TESV. You're all blaming the hammer for the what the carpenter did.
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Trista Jim
 
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Post » Sat May 28, 2011 11:13 pm

And lets not forget that GAMEBRYO IS JUST A RENDERER THAT BETHESDA WAS USING SINCE MORROWIND. Technically all they have to do is remove the renderer and pop in their own and it is no longer gamebryo anything.

Thank you.

I was thinking why everyone thinks Gamebryo is a graphic engine.

Morrowind used Gamebryo too, but it haven't looked like Oblivion at all.
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REVLUTIN
 
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Post » Sat May 28, 2011 12:43 pm

It has been confirmed as an all new engine.

Like Infinity Ward or Treyarch says CoD has a new engine every time they pump out another one? When I think new engine, I think about the jump from Goldsource to Source, or the jump from Cryengine 1 to Cryengine 2. Those are new engines.

Does it look good? Yes it looks very good. I think it will be a beautiful game. But to say that it is a brand new engine built from the ground up is just silly, even if it's the developers saying it.
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Juan Suarez
 
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Post » Sat May 28, 2011 5:55 pm

Like Infinity Ward or Treyarch says CoD has a new engine every time they pump out another one? When I think new engine, I think about the jump from Goldsource to Source, or the jump from Cryengine 1 to Cryengine 2. Those are new engines.

Does it look good? Yes it looks very good. I think it will be a beautiful game. But to say that it is a brand new engine built from the ground up is just silly, even if it's the developers saying it.


Would it be silly even if it was true?? It doesn't matter what you think a new engine is, it's whether or not they say it is, and I'm inclined to believe the devs, especially when the graphics aren't the only things that change when an engine changes.
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jaideep singh
 
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Post » Sat May 28, 2011 9:35 pm

Just something to point out.. we want the game to be on one disk, right? It's not ALL about what the engine can process in terms of poly count and texture resolution, you also have to keep in mind - high res textures take up space. And considering in a world this huge with so many different environment assets, characters, creatures, weapons, and armor they've probably not got that much room to spare.

Also, don't feel like replying to individual posts but I'm raging about how many people clearly have no idea what a game engine does. Like, if you're not going to look into it and have no clue what you're talking about, why do you even talk about the engine at all? Hell, why do you even know the names of these engines? It baffles me.

Well if it takes two disc for the full game to come to us so be it, one disk could install certain things in the game like quest or areas (dungeons maybe), and the other disc could be the main disc to play on (sorta like oblivion game of the year edition)
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emma sweeney
 
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Post » Sat May 28, 2011 7:39 pm

Well if it takes two disc for the full game to come to us so be it, one disk could install certain things in the game like quest or areas (dungeons maybe), and the other disc could be the main disc to play on (sorta like oblivion game of the year edition)


Theoretically it could be done, but what about all those with no HDD or small HDDs on the 360?? I'd wager that's a large chunk of the market, and not something BGS is willing to loose out on.
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Thomas LEON
 
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Post » Sat May 28, 2011 3:51 pm

Just something to point out.. we want the game to be on one disk, right? It's not ALL about what the engine can process in terms of poly count and texture resolution, you also have to keep in mind - high res textures take up space. And considering in a world this huge with so many different environment assets, characters, creatures, weapons, and armor they've probably not got that much room to spare.

Also, don't feel like replying to individual posts but I'm raging about how many people clearly have no idea what a game engine does. Like, if you're not going to look into it and have no clue what you're talking about, why do you even talk about the engine at all? Hell, why do you even know the names of these engines? It baffles me.

RAM is a far more limiting factor than storage space for the game itself. The PS3 has 256MB of graphics RAM with 256MB of other RAM. The Xbox 360 has 512MB of shared memory. That and the processing capabilities of those systems is a far more limiting factor. Also consider that people without top of the line cards need to be able to run the game too on the PC.

As to the latter part of your post, I agree 100%. It's a meme I think. People that have no clue whatsoever see that the engine has a name, and so they find a reason to be upset or angry about some mythical connection to the old engine to the new engine, even though they have little to no understanding about any significance to the engine. In fact some are so out of touch with reality that they in fact think an engine must be totally rewritten to ever use more powerful hardware, as if it's some physical component. It's not totally their fault really, considering game companies do market engines sometimes and of course marketing is meant to excite people. See the Cell processor and the cult-like devotion in fans Sony has built up around it for another example.
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Kevin S
 
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Post » Sat May 28, 2011 10:01 pm

Remember guys, this is the 360 version. Graphics have not been optimized for the PC.
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Richard
 
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Post » Sat May 28, 2011 12:15 pm

I'm going to come around everyone's houses and slap every person in this thread individually.
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Juan Suarez
 
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Post » Sat May 28, 2011 8:06 pm

I see very minor similarities to Gamebryo, but remember that the Engines that run the Elder Scrolls games have to handle a lot more than most engines that are designed for more linear games. Honestly, the wolf comment took me back a little. At no point does it skid along the ground moving sideways and up, while moving it's legs exactly 3seconds too slow. So I have no idea why that was compared to Gamebryo.
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butterfly
 
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Post » Sat May 28, 2011 10:20 am

RAM is a far more limiting factor than storage space for the game itself. The PS3 has 256MB of graphics RAM with 256MB of other RAM. The Xbox 360 has 512MB of shared memory. That and the processing capabilities of those systems is a far more limiting factor. Also consider that people without top of the line cards need to be able to run the game too on the PC.

I never said that disk space was the only deciding factor for texture res, nor did I even say it was a main one, I'm just saying that a game disk that's more than likely already filled to the brim with soundfiles (audio took up a huge portion of Oblivion's disk due to all the voice acting) and other stuff, making higher-res textures wouldn't make it any easier to get on one disk.

I'm just assuming that this is something bethesda is struggling with though. Or maybe I'm just hoping, seeing as how I only have 15 MBs free on my 360 and have no chance of installing a game on there.
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Justin Hankins
 
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Post » Sat May 28, 2011 2:45 pm

It is much more appropriate compare what we have seen to Fallout rather than oblivion. I could make a similar weak post with images taken from fallout and oblivion and claim they are different rendering engines.

If you compare fallout3 to what we see in the trailer, it is much closer match. It isn't the same, but it is quite similar though.


And lets not forget that GAMEBRYO IS JUST A RENDERER THAT BETHESDA WAS USING SINCE MORROWIND. Technically all they have to do is remove the renderer and pop in their own and it is no longer gamebryo anything.


I am under the impression the scene graph is at least based on Gamebryo as well.
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Darian Ennels
 
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