How good will radiant story AI be?

Post » Sat May 28, 2011 6:43 pm

Does it mean NPCs will not have preset dialogue. And that they can form their own sentences based on what is going on around them? Like they could just have the voice actors read off all the letters and sounds and then the NPCs can put them together as they see fit to make it totally unique every time. Can this be done?
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Loane
 
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Post » Sat May 28, 2011 12:09 pm

likely not
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noa zarfati
 
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Post » Sat May 28, 2011 8:27 pm

I think it will be realistically good.
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Taylor Thompson
 
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Post » Sat May 28, 2011 1:16 pm

No.

Radiant story is just.


Game looks at what your good and not good at.

Game looks for place you haven't been.

Game places enemies and other factors at that location.

Game gives your quest there.


Wash rince repeat.
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Jeff Turner
 
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Post » Sat May 28, 2011 10:52 pm

So BGS perfected voice generating technology, created "true" functioning AIs, and created the best game since Dues Ex. We should give them a award. :icecream:
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Roberto Gaeta
 
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Post » Sat May 28, 2011 11:39 am

It will be voice acted to avoid saying specific information so that part can be randomly generated. Remember in FFX they never once said the characters name? Same in FFX-2. Its somewhat an annoyance, but its not impossible to just avoid words.
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Juliet
 
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Post » Sat May 28, 2011 8:33 pm

Yea I guess its still too early for this type of thing in a game. But maybe down the road in the future we will see something like this. I think it would be awesome for AI to truly "think" for themselves and be able to say anything.
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sharon
 
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Post » Sat May 28, 2011 12:34 pm

Yea I guess its still too early for this type of thing in a game. But maybe down the road in the future we will see something like this. I think it would be awesome for AI to truly "think" for themselves and be able to say anything.


I think we will reach this by 2050... :biggrin:

But for the Radiant story ... well I can only say that im happy that they even gave themself a chance to develop such a great thing...
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Klaire
 
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Post » Sat May 28, 2011 6:00 pm

Does it mean NPCs will not have preset dialogue. And that they can form their own sentences based on what is going on around them? Like they could just have the voice actors read off all the letters and sounds and then the NPCs can put them together as they see fit to make it totally unique every time. Can this be done?


That might end up in everything sounding stilted and weird though. Like when you send a text to a home phone or something.
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Danel
 
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Post » Sat May 28, 2011 12:26 pm

Does it mean NPCs will not have preset dialogue. And that they can form their own sentences based on what is going on around them? Like they could just have the voice actors read off all the letters and sounds and then the NPCs can put them together as they see fit to make it totally unique every time. Can this be done?

More along the lines of on certain quest and parts of other quest, there are preset sentences and words and actions, etc. that with change depending on where you've been, done, seen, have etc. so alotta quest with change and adapt to you in alot of ways but there with still be preset quest in the game to, todd howard explains it to gameinformer much better
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James Shaw
 
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Post » Sat May 28, 2011 5:06 pm

OP clearly knows nothing about AI, our research on the field of AI is just on the first few steps. Perhaps the future will bring us this, hopefully in 10 years, most likely 15+ though.

I love AI, which doesn't really exist yet.. :(
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Frank Firefly
 
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Post » Sat May 28, 2011 7:38 pm

If it's anything like what bethesda promised with "Radiant AI" in Oblivion then it won't be any good at all.

But, I feel this is a lot easier to implement than what Radiant AI tried to do.
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Lizzie
 
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Post » Sat May 28, 2011 9:18 pm

I would not expect any miracles from Radiant Story, but the game will likely be better with it than without it. From what I have heard so far, it can provide partially randomized quests (based on prewritten templates) and add consequences to certain player actions (like NPCs hunting down a player who murdered someone, NPCs inheriting quests and roles from dead NPCs and having the ingame economy respond to things like destroyd crop fields). Maybe it will also keep a hidden eye on the players playstyle and general success, and use that information when selecting monsters in dungeons and also influence the random loot in them to better fit the player.
Maybe it will be a little bit like a Dungeon Master, it will tweak stuff so the player has a better gaming experience, and provide extra sidequests so the player always have something to do.
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gemma
 
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Post » Sun May 29, 2011 1:25 am

Does it mean NPCs will not have preset dialogue. And that they can form their own sentences based on what is going on around them? Like they could just have the voice actors read off all the letters and sounds and then the NPCs can put them together as they see fit to make it totally unique every time. Can this be done?

Technically it can. Practically it won't. Windows has that feature - it's meant to read websites to blind users. It sounds as if someone took random audio cassete clips and glued them together to make a sentence. Try it out and think hard whether you want NPC's to talk like THAT.
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Nuno Castro
 
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