» Sat May 28, 2011 9:18 pm
I would not expect any miracles from Radiant Story, but the game will likely be better with it than without it. From what I have heard so far, it can provide partially randomized quests (based on prewritten templates) and add consequences to certain player actions (like NPCs hunting down a player who murdered someone, NPCs inheriting quests and roles from dead NPCs and having the ingame economy respond to things like destroyd crop fields). Maybe it will also keep a hidden eye on the players playstyle and general success, and use that information when selecting monsters in dungeons and also influence the random loot in them to better fit the player.
Maybe it will be a little bit like a Dungeon Master, it will tweak stuff so the player has a better gaming experience, and provide extra sidequests so the player always have something to do.