Dual Wielding Penalties?

Post » Sat May 28, 2011 11:08 pm

Do you think there will be any penalties (or should be?) to dual wielding like have two war axes vs two daggers?
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Ross
 
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Post » Sun May 29, 2011 12:36 am

From what i've heard you can't block (which is kind of dumb) and you can't use magic.
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trisha punch
 
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Post » Sun May 29, 2011 12:58 am

From what i've heard you can't block (which is kind of dumb) and you can't use magic.

That urks me too. Why CAN'T I cross two swords and block? Doesn't make sense. But I'm talking about realistic penalties. Like, idk something?
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Kay O'Hara
 
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Post » Sat May 28, 2011 7:52 pm

Well I would guess that like most RPG's your offhand would suffer a damage penalty (maybe with a perk to remove the penalty).
Of course I'm just speculating though, we don't really know at this point.
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Vera Maslar
 
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Post » Sat May 28, 2011 9:59 am

I don't think it's been confirmed yet you can't block while dual-wielding melee weapons. Yes, you can't block while having magic in one hand, and something else in the other, but we don't know yet about the former.

In fact, one magazine said you could block holding both triggers on the consoles while dual-wielding. I assume this is for two melee weapons.
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adame
 
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Post » Sun May 29, 2011 1:53 am

I don't think it's been confirmed yet you can't block while dual-wielding melee weapons. Yes, you can't block while having magic in one hand, and something else in the other, but we don't know yet about the former.

In fact, one magazine said you could block holding both triggers on the consoles while dual-wielding. I assume this is for two melee weapons.


It would be cool if you could dual-wield a claymore and a bow and then shoot a claymore with a bow as if it was an arrow. XD

Anyway, I think that you should be able to block no matter what you have equipped, but quality of block will be decided based on what you have equipped.
Penalty of duel-wielding should be that your defense is really crappy and that block is bad compared to someone who has a shield, but should have much better offensive.
Especially critical strike attack where you should be able to stab enemy into the spine with one dagger and slit it's throat with other without him making any noise and than, if your sneak and dagger skills are high enough, you should be able to drag that enemy into the shadows with you and dispose of a corpse so other NPCs think that eliminated NPC went for a walk or something instead of alerting everyone because of the murderer that happened.
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Laura Ellaby
 
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Post » Sat May 28, 2011 12:51 pm

I heard somewhere the block feature is the Right and left bumpers (Xbox 360) So I'm assuming the not being able to block thing is false.
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Da Missz
 
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Post » Sat May 28, 2011 11:25 pm

Dual wielding should be like how they have it developed.

You can't block and can't use magic (aside from enchanted weapons, if you call that magic).

Since I'm going to play assassin, I can always keep a blade that absorbs health, that's all I really need.

PS: I'd love being able to have an assassination animation where you shank both daggers into the guys back that causes him to fall over since his vital organs were sliced up.
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chinadoll
 
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Post » Sun May 29, 2011 12:01 am

Having dual wielded in many RPG's I'm hoping for one of two things tbh.

1. That every other weapon style is buffed to compansate for the strength of dual wielding, as this will be for both your character and NPC's.
2. To compansate they add a disadvantage for this style, nothing major just a damage penalty or limit to which weapons can be wielded for the greater increase of attacks.

This is not to everyones tastes I agree, however as of yet I've yet to find an RPG that balances all combat styles.
Archery tends to be the weakest.
Melee next.
Magic the strongest.
Dual wields beats every other combat style.
Archers get pwned quickly.
Sneaks are either over powered ( rarely ), or heavily underpowered ( mostly. )

Sorry minds wandering now so no more examples..
Just to say I hope that this new style does not over shadow everything else.
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Rex Help
 
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Post » Sat May 28, 2011 1:35 pm

No penalties. I think that would be bad idea... introducing a new way to play, giving people more options, and already give reasons to not want to experiment with it? No thanks.
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JeSsy ArEllano
 
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Post » Sat May 28, 2011 10:27 am

Seriusly, there is any advantage in this game when dualwelding that needs to be compensated?
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Alexandra Louise Taylor
 
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Post » Sat May 28, 2011 9:59 pm

It would be cool if you could dual-wield a claymore and a bow and then shoot a claymore with a bow as if it was an arrow. XD



WTF?! I really hope you were kidding because I think that is physically impossible
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Jinx Sykes
 
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Post » Sat May 28, 2011 7:55 pm

Well, the way the game is programmed, there is no way to 'block' per se. The only way It might work is to parry. Hit their weapon before it connects with you.
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natalie mccormick
 
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Post » Sat May 28, 2011 7:29 pm

From what i've heard you can't block (which is kind of dumb) and you can't use magic.

Wrong, you can block by holding down both triggers on a controller or both mouse buttons last I heard, stopping people from dual wielding and blocking is possibly the stupidest idea anyone could ever have, you have two swords, how is that not better for blicking than one?
Not being able to use magic makes sense, your hands are occupied.
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Kim Kay
 
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Post » Sat May 28, 2011 6:19 pm

No penalties. I think that would be bad idea... introducing a new way to play, giving people more options, and already give reasons to not want to experiment with it? No thanks.


Considering that you can attack faster, and any of the passive buffs of your wielded weapons will affect your character at all times, yes, it needs to be debuffed. That said, I'm pretty sure it already has been (maybe you don't attack at double speed and stuff).
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Josee Leach
 
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Post » Sun May 29, 2011 2:30 am

I think with dual wielding you can't block arrows/magic but you can parry melee strikes.

Maybe you should be able to block spells in some form with shields, maybe as a perk...
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JeSsy ArEllano
 
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Post » Sat May 28, 2011 10:42 am

I think with dual wielding you can't block arrows/magic but you can parry melee strikes.

Not to be a dike or anything but...no [censored].
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Alyna
 
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Post » Sat May 28, 2011 5:01 pm

lol if you didn't want to be a dike you shouldn't have posted :teehee:

well you could block arrows with longswords in Oblivion :teehee:
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Cash n Class
 
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Post » Sat May 28, 2011 11:58 am

I think you should only be able to block melee attacks, and the off-hand weapon should only do half of the damage stat; e.g. I've got 2 steel long swords that both do 6 damage the strike from the primary does 6 damage and the follow up from the secondary does 3.
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Rude Gurl
 
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Post » Sat May 28, 2011 10:55 pm

Yeah, I think that your off-hand weapon should do less damage, and obviously can only block melee.
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Emilie Joseph
 
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Post » Sat May 28, 2011 5:44 pm

WTF?! I really hope you were kidding because I think that is physically impossible


I think that 'XD' at the end of that sentence should be an answer to that. ;)
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Kirsty Wood
 
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Post » Sat May 28, 2011 9:18 pm

You can bash with the shield and attack with the sword, attacking faster this way. Why when you do things this way it's OK but when you do the same with another sword suddenly all is unbalance and mayhem?
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Krista Belle Davis
 
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Post » Sun May 29, 2011 1:14 am

Has someone suggested a slider bar?
Strength:
LEFT--------------------------------------------------|----------RIGHT

For weapon in left hand, you would put the slider left and get double the power of having it in the middle. In the middle dual wielding would be balaced between left and right hand weapons. etc.

Just what I think is a good idea.
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Brιonα Renae
 
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Post » Sat May 28, 2011 10:09 pm

The thing that I worry about is the chance that dual-wielding might be overpowered when you take into account enchanted weapons. Having two weapons, fast-attacking, with powerful enchants might make it clearly superior to other forms of melee combat.
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amhain
 
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Post » Sat May 28, 2011 8:42 pm

Do you think there will be any penalties (or should be?) to dual wielding like have two war axes vs two daggers?

There's bound to be some perk(s) for dual-wielding. Highly likely they'll be there to mitigate said penalties.
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Noraima Vega
 
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