Things that I would like to see are:
-A scary dungeon. A very dark place (or area in one) that is pitch black and require that the player uses some form of lightsource or suitable spell/potion. It should also come with patrolling monsters so its hard to predict where they are or what direction they will come from.
-A dungeon with a lower and upper area, that needs to be partially flooded so the player can swim to the upper one (and possibly drained again to clear the path to the exit, in case it needs to be reset for later reuse).
-Instead of just walls, deep holes and chasms to add some extra risk and tactical opportunities.
-Underwater tunnels to swim through. Both short and long ones. Could be used to provide alternative routes around wellguarded areas.
-Rooms with a clear purpose; like kitchens, libraries, armories, chapels and bedrooms.