wow, you got a daywalker mod going hehe.
Seriously though, your load order is catastrophic.
Get BOSS and run it. Lots of mods are out of place, and this could be whats causing this, or may make pointing out the problem easier for others.
I have run BOSS before, sorry, I typed that out of Wrye Bash list as I saw it. This is what BOSS says (I Just ran it again).
----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility (c) Random007 & the BOSS development team, 2009-2010 Some rights reserved. CC Attribution-Noncommercial-No Derivative Works 3.0 http://creativecommons.org/licenses/by-nc-nd/3.0/ v1.51 (2 April 2010) -----------------------------------------------------------Master .ESM date: Mon Jan 01 22:49:08 2001FCOM not detected.OOO detected.Better Cities detected.------------------------------------Recognised and re-ordered mod files:------------------------------------Oblivion.esm . Note: Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats,Relations}}Mart's Monster Mod.esm . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}Mart's Monster Mod for OOO.esm . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}}Better Cities Resources.esmHorseCombatMaster.esmUnofficial Oblivion Patch.esp . Note: Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710 . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version). . Note: Remember to use the 'MOBS' version when using Francesco's or FCOM. . Note: Newest MOBS and non-MOBS versions have the same name.Oblivion Citadel Door Fix.espDLCShiveringIsles.espBetter Cities .esp . Note: Dummy file to load Better Cities .BSANatural_Weather_HDR_by_Max_Tael.esp . Note: Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version.Natural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espCrowded Roads Advanced.espImmersive Travelers.espDLCSpellTomes.esp . Bashed Patch tag suggestion: {{BASH:Relev}}Darkgreen Glass Armour.esp . Bashed Patch tag suggestion: May need to be tagged {{BASH:Graphics}} when using overhaul mods (e.g OOO).Oscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}Mart's Monster Mod for OOO.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}Mart's Monster Mod - Shivering Isles.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}Mart's Monster Mod - Additional Enemy NPC Vars.esp . Note: Can increase the chances of a CTD in a heavily modded game.Mart's Monster Mod - Gems & Gem Dust.esp . Note: Will work with OOO 'light' but is not compatible with the 'full' installation of OOO. Should be fixed in future versions of OOO.Mart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Less Rats.espMart's Monster Mod for OOO - NoReaversInGates.espMart's Monster Mod - No Undead Rise.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life No Gates.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.Mart's Monster Mod - More Passive Wildlife.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Friendlier Factions OOO.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Slof Horses Complete.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} . Note: Not compatible with Slof's Horses or Slof's Extra Horses.Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp . Requires: MMM and MMM Gems & Gem Dust . Bashed Patch tag suggestion: {{BASH:Delev}}Better Dark Brotherhood Sanctuary.espScribe Supplies.esp . Note: Not Better Cities compatible. Already included in Better Cities IC Market District. . Note: Or use the replacer esp in from the BC package (same name).VaultsofCyrodiilBC.espBrumaMGRestored.espNatural_Vegetation_by_Max_Tael.esp . Note: Put before Unique Landscape mods to return tree sizes there to normal.DB_NightMotherMoney5k.espmoremerchantmoneyv1.1.espToggleable Quantity Prompt.espAlternative Start by Robert Evrae.esp . Bashed Patch tag suggestion: {{BASH:Relations}}Marksman Velocity SI.espDeadly Reflex 5 - Timed block and 150% damage.esp . Note: Use no more than one Timed Block ESP.DeadlyReflex 5 - Combat Moves.esp . Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues.Oblivion XP.espMart's Monster Mod - Resized Races.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Body-F,R.Relations}} make sure to merge into the bashed patch and deactivate.babehair_EV.esp . Bashed Patch tag suggestion: {{BASH:Hair}} and deactivate.Better Cities - Full City Defences.espBetter Cities Full.espBetter Cities - VWD of the IC.espBetter Imperial City.espBetter Imperial City FPS Patch.esp . Note: Only use if using Better Imperial City.espBetter Cities Full FPS Patch.esp_No__persistant_enchantment_glow_fix-1843.espViconia.esp . Note: Do not run with ViconiaChapterTwo.esp.-----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. -----------------------------------------------------------------Unknown mod file: GSR_TimeDisplacement.esp-----------------------------------------------------------Done.