Lots of vampires on roads = what mod?

Post » Sat May 28, 2011 10:27 pm

Hey guys, just hit level 10 on my new character and have noticed a LOT of vampires traversing the roads of Cyrodill, who spend their time happily slaughtering guards and, um, me. They are usually called "Traveller"(s) and just absolutely smash anyone they come across. I'm not 100% sure what mod does this, so I'll just give you guys a list and if anyone has any idea what mod it is / how to stop them ALL being vampires, it would be really handy. I don't mind a few here and there mind, just all of them is a bit overkill.

I'm assuming that it's either OOO, MMM, Immersive Travellers or Crowded Roads Advanced, but I have no way of know which, or if it may be something else entirely, so here is my entire Mod list.

My list of Mods:

Better Cities Resources.esmHorseCombatMaster.esmMarts Monster Mod for OOO.esmMart's Monster Mod.esmOblivion.esm [SI]Oscuro's_Oblivion_Overhaul.esm_No_persistant_enchantment_glow_fix-1843.espAlternative Start by Robert Evrae.espBetter Cities - Full City Defences.espBetter Cities - VWD of the IC.espBetter Cities.espBetter Cities Full FPS Patch.espBetter Cities Full.espBetter Dark Brotherhood Sanctuary.espBetter Imperial City FPS Patch.espBetter Imperial City.espBrumaMGRestored.espCrowded Roads Advanced.espDarkgreen Glass Armour.espDB_NightMotherMoney5k.espDeadly Reflex 5 - Timed block and 150% damage.espDeadly Reflex 5 - Combat Moves.espDLCShiveringIsles.espDLCSpellTomes.espGSR_TimeDisplacement.espImmersiveTravelers.espMarksman Velocity SI.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Diverse Runeskulls Loot G&GD.espMart's Monster Mod - DIverse Waterlife.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Friendlier Factions OOO.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Less Rats.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - More Passive Wildlife.espMart's Monster Mod - More Wilderness Life No Gates.espMart's Monster Mod - No Undead Rise.espMart's Monster Mod - Resized races.espMart's Monster Mod - Shivering Isles.espMart's Monster Mod - Slof Horses complete.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod for OOO - No ReaversInGates.espMart's Monster Mod for OOO.espmoremerchantmoneyv1.1.espNatural_Habitat_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espOblivion Citadel Door Fix.espOblivion XP.espOscuro's_Oblivion_Overhaul.espScribe Supplies.espToggleable Quanitiy Prompt.espUnofficial Oblivion Patch.espVaultsofCyrodiilBC.espViconia.esp


Thanks again, in advance :)

In another, unrelated note, does anyone know of a way to export a list of what mods you use? I had to type that out, would rather avoid that if I need to do it again in the future :)
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Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Sun May 29, 2011 1:08 am

wow, you got a daywalker mod going hehe.

Seriously though, your load order is catastrophic.

Get BOSS and run it. Lots of mods are out of place, and this could be whats causing this, or may make pointing out the problem easier for others.
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herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Sat May 28, 2011 3:10 pm

wow, you got a daywalker mod going hehe.

Seriously though, your load order is catastrophic.

Get BOSS and run it. Lots of mods are out of place, and this could be whats causing this, or may make pointing out the problem easier for others.


I have run BOSS before, sorry, I typed that out of Wrye Bash list as I saw it. This is what BOSS says (I Just ran it again).

----------------------------------------------------------- Better Oblivion Sorting Software       Load Order Utility    (c) Random007 & the BOSS development team, 2009-2010       Some rights reserved.                                      CC Attribution-Noncommercial-No Derivative Works 3.0       http://creativecommons.org/licenses/by-nc-nd/3.0/          v1.51 (2 April 2010)                                    -----------------------------------------------------------Master .ESM date: Mon Jan 01 22:49:08 2001FCOM not detected.OOO detected.Better Cities detected.------------------------------------Recognised and re-ordered mod files:------------------------------------Oblivion.esm  . Note:  Masterlist Information: $Revision: 788 $, $Date: 2010-04-02 12:04:08 -0700 (Fri, 02 Apr 2010) $, $LastChangedBy: pacificmorrowind $Oscuro's_Oblivion_Overhaul.esm  . Bashed Patch tag suggestion:  {{BASH:Invent,Scripts,Stats,Relations}}Mart's Monster Mod.esm  . Bashed Patch tag suggestion:  {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}Mart's Monster Mod for OOO.esm  . Bashed Patch tag suggestion:  {{BASH:Delev,Factions,Relations,Relev}}Better Cities Resources.esmHorseCombatMaster.esmUnofficial Oblivion Patch.esp  . Note:  Recommend installing UOP hotfix for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710  . Bashed Patch tag suggestion:  {{BASH:Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Creatures.Blood,Delev,Factions,Invent,Names,Relations,Relev,Scripts,Stats}} and remove the C.Water tag (only exist in older version).  . Note:  Remember to use the 'MOBS' version when using Francesco's or FCOM.  . Note:  Newest MOBS and non-MOBS versions have the same name.Oblivion Citadel Door Fix.espDLCShiveringIsles.espBetter Cities .esp  . Note:  Dummy file to load Better Cities .BSANatural_Weather_HDR_by_Max_Tael.esp  . Note:  Original mod is heavily bugged. Make sure you are using Ryu Doppler's fixed version.Natural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espCrowded Roads Advanced.espImmersive Travelers.espDLCSpellTomes.esp  . Bashed Patch tag suggestion:  {{BASH:Relev}}Darkgreen Glass Armour.esp  . Bashed Patch tag suggestion:  May need to be tagged {{BASH:Graphics}} when using overhaul mods (e.g OOO).Oscuro's_Oblivion_Overhaul.esp  . Bashed Patch tag suggestion:  {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}Mart's Monster Mod for OOO.esp  . Bashed Patch tag suggestion:  {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}Mart's Monster Mod - Shivering Isles.esp  . Bashed Patch tag suggestion:  {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}}Mart's Monster Mod - Additional Enemy NPC Vars.esp  . Note:  Can increase the chances of a CTD in a heavily modded game.Mart's Monster Mod - Gems & Gem Dust.esp  . Note:  Will work with OOO 'light' but is not compatible with the 'full' installation of OOO. Should be fixed in future versions of OOO.Mart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Less Rats.espMart's Monster Mod for OOO - NoReaversInGates.espMart's Monster Mod - No Undead Rise.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life No Gates.esp  . Note:  Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.Mart's Monster Mod - More Passive Wildlife.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Friendlier Factions OOO.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Slof Horses Complete.esp  . Bashed Patch tag suggestion:  {{BASH:Graphics}}  . Note: Not compatible with Slof's Horses or Slof's Extra Horses.Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp . Requires:  MMM and MMM Gems & Gem Dust  . Bashed Patch tag suggestion:  {{BASH:Delev}}Better Dark Brotherhood Sanctuary.espScribe Supplies.esp  . Note:  Not Better Cities compatible. Already included in Better Cities IC Market District.  . Note:  Or use the replacer esp in from the BC package (same name).VaultsofCyrodiilBC.espBrumaMGRestored.espNatural_Vegetation_by_Max_Tael.esp  . Note:  Put before Unique Landscape mods to return tree sizes there to normal.DB_NightMotherMoney5k.espmoremerchantmoneyv1.1.espToggleable Quantity Prompt.espAlternative Start by Robert Evrae.esp  . Bashed Patch tag suggestion:  {{BASH:Relations}}Marksman Velocity SI.espDeadly Reflex 5 - Timed block and 150% damage.esp  . Note:  Use no more than one Timed Block ESP.DeadlyReflex 5 - Combat Moves.esp  . Note:  See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues.Oblivion XP.espMart's Monster Mod - Resized Races.esp  . Bashed Patch tag suggestion:  {{BASH:Body-M,Body-F,R.Relations}} make sure to merge into the bashed patch and deactivate.babehair_EV.esp  . Bashed Patch tag suggestion:  {{BASH:Hair}} and deactivate.Better Cities - Full City Defences.espBetter Cities Full.espBetter Cities - VWD of the IC.espBetter Imperial City.espBetter Imperial City FPS Patch.esp  . Note:  Only use if using Better Imperial City.espBetter Cities Full FPS Patch.esp_No__persistant_enchantment_glow_fix-1843.espViconia.esp  . Note:  Do not run with ViconiaChapterTwo.esp.-----------------------------------------------------------------Unrecognised mod files:                                          Reorder these by hand using your favourite mod ordering utility. -----------------------------------------------------------------Unknown mod file: GSR_TimeDisplacement.esp-----------------------------------------------------------Done.

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Kyra
 
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Post » Sat May 28, 2011 2:56 pm

In another, unrelated note, does anyone know of a way to export a list of what mods you use? I had to type that out, would rather avoid that if I need to do it again in the future :)


Wrye Bash: Right-click the File header in the Mods window > List Mods > Paste into post. And, yes, you should get Wrye Bash if you don't have it.
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Nicole Kraus
 
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Post » Sat May 28, 2011 11:27 am

It's crowded roads advanced. I use the mod as well, and notice them. I don't get -that- many, but maybe because mine's a different/edited/cleaned version. I think it's pretty much luck, I mostly get normal travellers, suppliers, and adventurers, and around 1 vampire along each colored road.
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Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Sat May 28, 2011 4:15 pm

I have run BOSS before, sorry, I typed that out of Wrye Bash list as I saw it. This is what BOSS says (I Just ran it again)


Arkngt's instructions will fix that. The other thing you might want to do is right-click the headers at the top of the list in Wrye Bash and choose sort-by->load order. Then you can see your load order, which will match BOSS. It also lets you adjust the load order easily if you need to change anything manually, like perhaps that one mod that BOSS didn't recognize.
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Ross
 
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Post » Sat May 28, 2011 12:27 pm

I don't suppose you know how to lower the % of getting a Vampire?

I encounted 4 at the cross roads between the big Ring Road around The Imperial City and the road to Cheydinhall :/
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Erich Lendermon
 
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Post » Sat May 28, 2011 9:34 pm

i have bandits on horses who are friendly
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Nomee
 
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