(RELZ) Foliage Pack 1 Modders Resource

Post » Sat May 28, 2011 3:13 pm

A few screenshots of what happened when I tossed these all over the Bittercoast for testing:
http://img.photobucket.com/albums/v144/LadyK/foliage1.jpg
http://img.photobucket.com/albums/v144/LadyK/foliage2.jpg
http://img.photobucket.com/albums/v144/LadyK/foliage3.jpg
http://img.photobucket.com/albums/v144/LadyK/foliage4.jpg
http://img.photobucket.com/albums/v144/LadyK/foliage5.jpg
http://img.photobucket.com/albums/v144/LadyK/foliage6.jpg
http://img.photobucket.com/albums/v144/LadyK/foliage7.jpg

These meshes were made as an experiment to take something with a very high face count and make it into something with a low face count, without sacrificing too much quality. Believe it or not, these meshes began with a face count of over 6000!

All the meshes have less face counts than MOST stock plants made by Bethesda.

The diference in face counts is as follows:

  • All my meshes (except slough fern):
145
  • Bethesda's Ferns:
220-310
  • My Slough Fern:
367
  • Bethesda's slough fern:
532
The less faces in a cell, the better the cell runs. While you can use quite a few more plants this way, I do suggest you test your system before placing too many plants. I will not be responsible for your system blowing up!

Please note, the textures are high quality. I made the choice to leave them as such. You may change them, but I absolutely insist that if you change the resolution you change the texture name and also the mesh before re-distributing.

Included are:
  • 23 bushes, mostly of the tropical nature
  • 23 ferns with new textures
  • 3 small vern variants. Only 3 were made, as the mesh maps oddly. This was a further experiment
    in reducing mesh size and may be of use to some. This is what occured when I took the mesh from
    145 faces to 96 faces
  • 2 fern variants that use the existing bitter coast fern textures
  • 1 fern varaint that mimicks the slough fern
For user ease, images of all have been put into the catalog folder.
http://www.elricm.com/nuke/html/modules/gallery/album04

These are a modder's resource, meaning you'll have to place them into the CS yourself. No esp is included.
The meshes have nocollision applied, much like Bethesda's plants. This means the player can walk through them. The only exception is the slough fern, which does have a collision applied around the stems.

Textures for the bitter coast fern and slough ferns are NOT included, and can be found on the CS disk. (Because I KNOW I'll get asked that somewhere along the line!)


Link removed due to the couple that cried wolf, wrongly might I add. There's no problem with this project, or any released project...but I'm done.

If you absolutely need these, you know where to find me.
Edit: Sorry about the code chaos that happened there. I have a broken ][ key so I wound up with extra brackets.
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Sabrina Steige
 
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Joined: Mon Aug 20, 2007 9:51 pm

Post » Sat May 28, 2011 6:38 pm

Thank you very much for this, they look absolutely incredible and I'll certainly use some of them in one of my mods. Along with the grass mod, Vvardenfell will be completely overgrown :)
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Amanda Furtado
 
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Post » Sat May 28, 2011 4:57 pm

OK one question:

Do you ever sleep? This is an amazing load of work on top your pirate project, the winery...

This is amazing, thank you.
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Miragel Ginza
 
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Post » Sat May 28, 2011 8:03 pm

This one was NOTHING compared to those other ones. A nice small project....and one with no scripting! I almost feel sad I have to go back to everything else. :mellow:
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Alexis Estrada
 
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Post » Sat May 28, 2011 12:50 pm

Thanks Korana these look great, lots of variety is awesome.

I don't know if you plan to do any further work on these, but if you do I have two suggestions - the textures kinda need mipmaps, without them the meshes look grainy from a distance. Also I feel the lighting on the meshes can be improved a bit to help them blend in more.
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Ross
 
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Post » Sat May 28, 2011 5:08 pm

I saved them with 2 mip maps I believe, anything more than that caused grainy effects up close. 2 is usually a good mix. I think you're going by the screenshots, which were photoshoped becuase I was bored. The lighting is as good as I could get it. Most of those textures are bright, but some of them are dark and with any amount of abnormal lighting they would not adjust well to the in game lighting. I fiddled with the shading for quite some time. I provided dark versions of the fern textures (11-20 textures) for people who think the natural textures are too bright for the engine.
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Lizs
 
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Post » Sat May 28, 2011 4:52 pm

Well, it's not the textures, but just which ones you've used for the location. With Valitys new trees, the bitter coast is a dark place. Since MW engine can't really do true shadows, the darker versions would need to be placed instead.

Then you'd get people saying they can't see them clearly :P


Anyway, nice plants :goodjob:
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MARLON JOHNSON
 
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Post » Sat May 28, 2011 4:58 pm

I saved them with 2 mip maps I believe, anything more than that caused grainy effects up close. 2 is usually a good mix. I think you're going by the screenshots, which were photoshoped becuase I was bored.

I did download and look at them before I had said anything. I've given them mipmaps with my settings and there is a noticable difference: http://i73.photobucket.com/albums/i201/Vality7/misc/komips1.jpg / http://i73.photobucket.com/albums/i201/Vality7/misc/komips2.jpg.

What program are you using to save your dds?

The lighting is as good as I could get it. Most of those textures are bright, but some of them are dark and with any amount of abnormal lighting they would not adjust well to the in game lighting. I fiddled with the shading for quite some time. I provided dark versions of the fern textures (11-20 textures) for people who think the natural textures are too bright for the engine.

Well I can have a go at fixing, but only if you want.
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Katy Hogben
 
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Post » Sat May 28, 2011 7:53 pm

Yahho, thanksiii!
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Tania Bunic
 
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Post » Sun May 29, 2011 12:21 am

I use photoshop. I think it's more of a matter of preference, as I like them sharp better. If you wanted to fiddle feel free Vality.
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George PUluse
 
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Post » Sat May 28, 2011 1:21 pm

Thank you for your work here Korana. :)
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Rex Help
 
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Post » Sat May 28, 2011 12:15 pm

Bump for great resource.
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Noraima Vega
 
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Post » Sat May 28, 2011 11:38 pm

But since there's no download link, and Korana has left the Morrowind modding community... perhaps this should be locked?
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Sheila Reyes
 
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Post » Sat May 28, 2011 7:49 pm

... perhaps this should be locked?

Guess so.

Princess: There was a particular issue with this one mod and it was on Korana's (very small) exceptions list of mods that she specifically did not want reuploaded or distributed until she had resolved the issue. Since no further version of this mod has been uploaded (to my knowledge) it is best assumed that this mod is no longer available. Those searching for a ferns resource might find http://www.proudfootimaging.com/ladye/ site useful - she has a resource of http://proudfoot.ufrealms.net/flora/ferns.rar for download.
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Epul Kedah
 
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