OBSE problem

Post » Sat May 28, 2011 10:27 am

Hi there,

i recently came across the SSAO thingy and that i need OBSE to be able to use it. but somehow i cant use the osbe launcher. i get a message that i am using version 1.2.0.214 and obse from 0017 doesnt support it. i cant find any older version of obse on the net. and when i try to update oblivion to version 1.2.0.416 i get a message that there is no file to update.

any ideas what to do?

thanks and cheers,
ello
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Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Sun May 29, 2011 12:50 am

Hi there,

i recently came across the SSAO thingy and that i need OBSE to be able to use it. but somehow i cant use the osbe launcher. i get a message that i am using version 1.2.0.214 and obse from 0017 doesnt support it. i cant find any older version of obse on the net. and when i try to update oblivion to version 1.2.0.416 i get a message that there is no file to update.

any ideas what to do?

thanks and cheers,
ello


Why are you trying to use v0017, and why are you looking for older versions? Surely it would make more sense to use the latest version?

As for patching, you need to install the correct patch version (there's one for SI users and one for those without). IIRC, using the correct one should work.
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Honey Suckle
 
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Post » Sat May 28, 2011 9:51 pm

Did you install the beta version of the 1.2 patch? Wow, I hadn't expected there'd be anyone still running that. There's a tool on the OBSE page for fixing that, called the autopatcher. Use that, I'm pretty sure that'll fix your patch issues. Once you have the latest patch, use the latest version of OBSE... and the SSAO mod you're looking at probably also requires OBGE - double-check that mod's readme on that.
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Charles Weber
 
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Post » Sat May 28, 2011 3:36 pm

thanks for the input. i downloaded the autopatcher, but i dont know how to use it. i am not much intu such stuff, just thought ssao would add something to the ingame look.

just found out that i used the wrong update.. (had to look further downwards on the download page)
maybe that already did the trick...
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Lucky Girl
 
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Post » Sat May 28, 2011 11:47 am

thanks for the input. i downloaded the autopatcher, but i dont know how to use it. i am not much intu such stuff, just thought ssao would add something to the ingame look.

Prediction: You're going to continue to have terrible troubles with mods... unless you become accustomed to reading up on them yourself, and following instructions and advice, to the letter (except where you have a durn good reason not to, maybe).
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Janine Rose
 
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Post » Sun May 29, 2011 12:28 am

thanks for the input. i downloaded the autopatcher, but i dont know how to use it. i am not much intu such stuff, just thought ssao would add something to the ingame look.


Um, I think you just run it, if it's an autopatcher. You might have to point it at your Oblivion install or something. Read the readme if it comes with one.

Also, the OGE stuff isn't easy to use. It's probably some of the hardest Oblivion mod stuff to use, to be honest, and it seems like very few people can actually get it to work, not to mention I'm rubbish at giving support for it. If you're not much into stuff as you say, you may want to reconsider trying to use SSAO. If not, then at least you've been warned that it's tricky. :shrug:
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Celestine Stardust
 
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Post » Sun May 29, 2011 2:03 am

Um, I think you just run it, if it's an autopatcher. You might have to point it at your Oblivion install or something. Read the readme if it comes with one.

Also, the OGE stuff isn't easy to use. It's probably some of the hardest Oblivion mod stuff to use, to be honest, and it seems like very few people can actually get it to work, not to mention I'm rubbish at giving support for it. If you're not much into stuff as you say, you may want to reconsider trying to use SSAO. If not, then at least you've been warned that it's tricky. :shrug:


the autopatcher simply doesnt include an exe file. it includes some c++ source and vc+ project files..
i actually managed to install OBGE, OSE OBSE and if i start the game using the obse_loader it looks like the ssao is working. but only the ssao in a red/black spectrum. before i changed the shaderlist.txt it was even in a grey scale, which if multiplied to the original image would actually do what i am looking for.

sadly the item OBGEv2 Support doesnt show up.. dont have a clue, why

atm. i am just googling around.

cheers,
ello

edit: somehow got it to work, that the item is there. now i need to get the idea why the screen is looking so strange ;)
thanks for all the input so far...
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Amie Mccubbing
 
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