I don't know I didn't like the dungeons in Morrowind. Daggerfall's dungeons, randomized though they were, felt dangerous and forboding, sometimes glorious, what a dungeon should be. Only some dungeons were that awesome in Morrowind. Oblivion was an improvement in this regard, methinks.
And about the crashes: there is difference between a game crashing sometimes and the game crashing every five minutes.
Depends what you want in a dungeon.
Daggerfall's extensive dungeons can be intense, and there are only one and half that can compare to that in Morrowind. Then again, if it's not catacombs under an ancient castle, it isn't going to be a huge maze. So, when I entered Castle Wayrest, which in the history books, is described as being a brand new village, I was disturbed to see that the Castle had been built on top of thousands of years worth of spiraling catacombs.
It's nice, in Morrowind, to go into a mine or a tomb and see that they actually made it look like I'm really inside a mine or a tomb. Instead of, oh boy, I'm in Direnni Tower again.
Plus, too many of those long, intense dungeons in a row can really try my patience. I generally prefer a small one, in which I can get the quest item and move on with my life. So, it really depends what you want in a dungeon.