I think the MQ just broke...

Post » Sat May 28, 2011 3:41 pm

So, I wanted to get thorough the Prince Lhotun quest which sends you to a random dungeon. The quest item wasn't there, I used Fixsave, it still wasn't there(I used the [ and ] cheat). Is it bugged? Is the MQ broken?
And another question. Is there some sort of mod, which makes all the random dungeon Main Quests send you to a specific dungeon, where you can actually find what you are looking for?
I'm growing to hate this game... just like I grew to hate Oblivion and Morrowind, as well. Anyone know when DaggerXL will have a version that has all the stuff from Daggerfall and fix these game-breaking bugs and make it at least a little bit more stable?
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Trey Johnson
 
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Post » Sat May 28, 2011 2:07 pm

So, I wanted to get thorough the Prince Lhotun quest which sends you to a random dungeon. The quest item wasn't there, I used Fixsave, it still wasn't there(I used the [ and ] cheat). Is it bugged? Is the MQ broken?
And another question. Is there some sort of mod, which makes all the random dungeon Main Quests send you to a specific dungeon, where you can actually find what you are looking for?
I'm growing to hate this game... just like I grew to hate Oblivion and Morrowind, as well. Anyone know when DaggerXL will have a version that has all the stuff from Daggerfall and fix these game-breaking bugs and make it at least a little bit more stable?


DaggerXL is far from even being in beta testing right now. Slight exaggeration on my part, but you'd have a better chance of TES V coming out before DaggerXL is finished =/

Hate is a really strong word dude. Perhaps rephrasing that sentence?

Also! What made you dislike Morrowind and Oblivion so quickly? =/
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Tikarma Vodicka-McPherson
 
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Post » Sun May 29, 2011 1:07 am

sounds like the quest item wasnt there OP because of a memory issue.. its common with DF on dosbox.

Try reloading your game, worked for me.
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Christine Pane
 
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Post » Sat May 28, 2011 12:06 pm

DaggerXL is far from even being in beta testing right now. Slight exaggeration on my part, but you'd have a better chance of TES V coming out before DaggerXL is finished =/

Hate is a really strong word dude. Perhaps rephrasing that sentence?

Also! What made you dislike Morrowind and Oblivion so quickly? =/


Too bad. Well, I guess I'm stuck with the same old, unstable DOS Daggerfall, for the moment... And, no, hate is not a strong word. When you play a game, which has an awesome story, a very unusual feeling to it and really good oppurtunities for role-playing and it glitches like every 2 minutes you can't help, but feel pure HATRED. Yes, so much that you have to ALLCAPS the word.
I didn't dislike Oblivion and Morrowind quickly... I had many hours into both games when I noticed I can't bring myself to enjoy them. I realised that they have fatal flaws that makes them annoying to play, after a time. Morrowind: frequent crashes; annoying NPCs; bad combat system; imbalanced; crappy dungeons(well, mostly) Oblivion: mediocre atmosphere; bad story; making some stats practically useless(why give yourself Lockpick skill, whey you can just do that [censored] little mini-game? why raise Agility, even?); generally dumbed down. Of course, we could debate over these points, but why bother? If someone likes Oblivion the best, they will like Oblivion the best and nothing will be able to change that. Not even the most weak-willed person's opinion will change. I write this to prevent a possible flame war.
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flora
 
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Post » Sat May 28, 2011 3:20 pm

If you can't get passed the few flaws in TES games and love them anyway, it doesn't sound like TES is your type of game...Not that that's a bad thing, we all have different tastes. ^_^
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Multi Multi
 
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Post » Sun May 29, 2011 12:03 am

Actually it takes strong will to change your opinion. Especially one you've carried with you for a while.
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SexyPimpAss
 
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Post » Sat May 28, 2011 11:23 pm

Actually it takes strong will to change your opinion. Especially one you've carried with you for a while.


^^^^ so much truth.

In the OP's defense though, TES DOES have gaping flaws.. Daggerfall's were forgivable because the scope of the game just stretched the technology of the time to the absolute breaking point. Morrowind and Oblivion have no excuse for the huge holes that could have been fixed with a tiny amount of QA. Like for example the daedric weapons in Morrowind that you can buy for pennies in the very second town you ever come to?? Or the fact that you could kill any enemy in both games by just running backwards spamming arrows with them having no chance to fight you. These aren't subtle problems or difficult to fix. 1KB mods fix them.
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Céline Rémy
 
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Post » Sat May 28, 2011 9:39 pm

Heheheh yeah, the economy loot tables etc in Morrowind were insane. I've only had daggerfall crash twice on me, and I know how to avoid the void (Rhyme not intended) pretty well. Each game had their ups and downs and slightly-at-an-angle's, and I coulda sworn somewhere that each game was designed to be different than the others in style and stuff =/ Could be wrong though.

"Or the fact that you could kill any enemy in both games by just running backwards spamming arrows with them having no chance to fight you"
Like you mentioned, plugins to fix this. My favorite would be Realistic Fatigue. Try to pull that stunt off and you'll find yourself kissing the dirt while kiting an ogre XD

Now what would truly svck is if there was no way to easily make additions to the game. True, it wouldn't be IMPOSSIBLE, but it would be more difficult for the casual player.



"And, no, hate is not a strong word."
Google world war II. Lots of hatred then, and they did not need to capitalize it :P


Edited to add: Maybe these gaping flaws in TES3 and TES4 were intentional to encourage modders to epic-ize the game into immortality?
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Curveballs On Phoenix
 
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Post » Sat May 28, 2011 11:17 pm

"Or the fact that you could kill any enemy in both games by just running backwards spamming arrows with them having no chance to fight you"
Like you mentioned, plugins to fix this. My favorite would be Realistic Fatigue. Try to pull that stunt off and you'll find yourself kissing the dirt while kiting an ogre XD

Now what would truly svck is if there was no way to easily make additions to the game. True, it wouldn't be IMPOSSIBLE, but it would be more difficult for the casual player.


Yeah, I've heavily modded most of the stupid out of Oblivion, and it's become one of the best games I've ever played.. the only flaws left are the toddler-level dialogue and main story.. nothing a mod can do about that :)

So I have no right to complain, technically.. but I get angry that Bethesda tries to sell the game for consoles as if it could stand on its own :(
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GLOW...
 
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Post » Sat May 28, 2011 7:47 pm

Heheheh yeah, the economy loot tables etc in Morrowind were insane. I've only had daggerfall crash twice on me, and I know how to avoid the void (Rhyme not intended) pretty well. Each game had their ups and downs and slightly-at-an-angle's, and I coulda sworn somewhere that each game was designed to be different than the others in style and stuff =/ Could be wrong though.

"Or the fact that you could kill any enemy in both games by just running backwards spamming arrows with them having no chance to fight you"
Like you mentioned, plugins to fix this. My favorite would be Realistic Fatigue. Try to pull that stunt off and you'll find yourself kissing the dirt while kiting an ogre XD

Now what would truly svck is if there was no way to easily make additions to the game. True, it wouldn't be IMPOSSIBLE, but it would be more difficult for the casual player.



"And, no, hate is not a strong word."
Google world war II. Lots of hatred then, and they did not need to capitalize it :P


Edited to add: Maybe these gaping flaws in TES3 and TES4 were intentional to encourage modders to epic-ize the game into immortality?

For Rezca,

You are lucky if Dagger has only crashed two times - It crashes so often on me that I save before, during and after each quest, and when I enter or leave a building. It appears to be when the music changes and realy bad in the stores.

JimC
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Melissa De Thomasis
 
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Post » Sat May 28, 2011 1:32 pm

the only flaws left are the toddler-level dialogue and main story.. nothing a mod can do about that

Not the best story but certainly not the worst (I have seen worse -_- ), true.

Cyrodil was never supposed to be an alien world like Morrowind or Black Marsh, but the main quest could have used a tad bit more effort in some areas. Like perhaps an alternate ending thing like Daggerfalls? Well OK that would be hard to work out because all of Dagger's endings actually happened at once (I forget how) but it would need some extra explaining with Oblivion. Well since Akatosh was involved to some extent (No spoilers other than that k?) they could twist that to explain it =/

So I have no right to complain, technically.. but I get angry that Bethesda tries to sell the game for consoles as if it could stand on its own

I always figured they did that so the people with lower end machines could enjoy the game as is. :)

You are lucky if Dagger has only crashed two times - It crashes so often on me that I save before, during and after each quest, and when I enter or leave a building. It appears to be when the music changes and realy bad in the stores.

Ouch :(
Worst I have in Dagger is the Void when trying to jump over pits. Daggerfall crashed a few times when I tried to mount it incorrectly, but never in game. In fact Oblivion crashes almost regularly XD
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Jerry Cox
 
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Post » Sat May 28, 2011 2:06 pm

Just to let you know, I solved the problem. I just reloaded the save from before accepting the quest and I got another dungeon. This was the third time I tried to do this quest, the first two times I got the same dungeon, so I thought for every character the MQ random dungeons are rolled right at the start. It seems not... bah, Elder Scrolls logic. And one more thing: my hatred has lessened, but still I am annoyed. Even at this point I find Daggerfall the best in the series, though, at least it lets you role-play to a pretty decent extent.
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Susan Elizabeth
 
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Post » Sat May 28, 2011 9:18 pm

Just to let you know, I solved the problem. I just reloaded the save from before accepting the quest and I got another dungeon.


Nice! I am going to remember this trick. I think the last time I tried to beat Daggerfall I got stuck on either the Lothun or the other lady's quest for the same reason, the quest thing didn't spawn, or at least not where I could get to it.
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Krystina Proietti
 
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Post » Sat May 28, 2011 6:28 pm

You sure you know what you're looking for? It's one single letter, lying on the ground.
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Lalla Vu
 
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Post » Sat May 28, 2011 11:12 pm

For Rezca,

You are lucky if Dagger has only crashed two times - It crashes so often on me that I save before, during and after each quest, and when I enter or leave a building. It appears to be when the music changes and realy bad in the stores.

JimC

That bad for you? I've never had a crash in Daggerfall. My fallout 3 and Oblivion installations were much more unstable.
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Madison Poo
 
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Post » Sat May 28, 2011 7:09 pm

Too bad. Well, I guess I'm stuck with the same old, unstable DOS Daggerfall, for the moment... And, no, hate is not a strong word. When you play a game, which has an awesome story, a very unusual feeling to it and really good oppurtunities for role-playing and it glitches like every 2 minutes you can't help, but feel pure HATRED. Yes, so much that you have to ALLCAPS the word.
I didn't dislike Oblivion and Morrowind quickly... I had many hours into both games when I noticed I can't bring myself to enjoy them. I realised that they have fatal flaws that makes them annoying to play, after a time. Morrowind: frequent crashes; annoying NPCs; bad combat system; imbalanced; crappy dungeons(well, mostly) Oblivion: mediocre atmosphere; bad story; making some stats practically useless(why give yourself Lockpick skill, whey you can just do that [censored] little mini-game? why raise Agility, even?); generally dumbed down. Of course, we could debate over these points, but why bother? If someone likes Oblivion the best, they will like Oblivion the best and nothing will be able to change that. Not even the most weak-willed person's opinion will change. I write this to prevent a possible flame war.


How on earth did "Bad Dungeons" fit under "Morrowind"?

Anyway, if you really hate games for crashes, you might as well throw away your graphics card and consoles and go hiking. Every game has crashes and bugs.
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James Rhead
 
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Post » Sat May 28, 2011 4:10 pm

How on earth did "Bad Dungeons" fit under "Morrowind"?

Anyway, if you really hate games for crashes, you might as well throw away your graphics card and consoles and go hiking. Every game has crashes and bugs.

I don't know I didn't like the dungeons in Morrowind. Daggerfall's dungeons, randomized though they were, felt dangerous and forboding, sometimes glorious, what a dungeon should be. Only some dungeons were that awesome in Morrowind. Oblivion was an improvement in this regard, methinks.
And about the crashes: there is difference between a game crashing sometimes and the game crashing every five minutes.
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Agnieszka Bak
 
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Post » Sat May 28, 2011 12:18 pm

I don't know I didn't like the dungeons in Morrowind. Daggerfall's dungeons, randomized though they were, felt dangerous and forboding, sometimes glorious, what a dungeon should be. Only some dungeons were that awesome in Morrowind. Oblivion was an improvement in this regard, methinks.
And about the crashes: there is difference between a game crashing sometimes and the game crashing every five minutes.

Depends what you want in a dungeon.

Daggerfall's extensive dungeons can be intense, and there are only one and half that can compare to that in Morrowind. Then again, if it's not catacombs under an ancient castle, it isn't going to be a huge maze. So, when I entered Castle Wayrest, which in the history books, is described as being a brand new village, I was disturbed to see that the Castle had been built on top of thousands of years worth of spiraling catacombs.

It's nice, in Morrowind, to go into a mine or a tomb and see that they actually made it look like I'm really inside a mine or a tomb. Instead of, oh boy, I'm in Direnni Tower again.

Plus, too many of those long, intense dungeons in a row can really try my patience. I generally prefer a small one, in which I can get the quest item and move on with my life. So, it really depends what you want in a dungeon.
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Dustin Brown
 
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