» Sat May 28, 2011 11:53 am
One of my biggest gripes with vanilla Morrowind is the rendering engine itself. Specifically, it seems to use a sort of "back-to-front" rendering method without Occlusion Culling/Hidden Surface Removal, forcing the system to draw many unnecessary polygons. Furthermore, the continued efforts of modders to provide quality textures, additional content, and third-party apps to change graphics settings combine to make this weakness ever more glaring. My own limited research has found technical references to Ogre incorporating these sorts of features, though the details rest beyond my comprehension, and I wonder if OpenMw will include them?
Either way, this project looks like it will vastly improve everyone's Morrowind experience and I can't wait to load the finished version onto my Linux desktop. Thanks in advance and best of luck with the project.