[IDEA] Food spoils over time - Expiration Date!

Post » Sat May 28, 2011 12:34 pm

This one is for immersionists out there - how is it fair that the beef/crab meat/food you picked up on the first day, First Seed 3E55 is edible (and yum!) after 20 days in this medieval world? Life without refrigeration was tough, and it should show. And smell too... :yuck:

I am thinking of a mod idea (I have no modding skills) that makes food go bad after a few days (a week after you picked it up?). Once they are rotten, those ingredients yield different alchemy effects (mostly poisonous).

For e.g.:
When good, meat has certain (good) properties as allotted by COBL ingredients
After a few days, your character gets a notification (in the upper right corner of the screen, no message box popup) that something is starting to stink...
After a week passes by, the ingredient properties change to more poisonous attributes similar those allotted by http://www.tesnexus.com/downloads/file.php?id=5065 (or similar).

Not all food should go bad - meat is especially susceptible to spoiling, but plant ingredients can stay longer...

What do you think? Anyone up for it? Maybe this should be integrated into COBL or one of the hunger/Thirst mods.
Also, Q's More and Moldy should also be integrated into COBL...
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Naomi Ward
 
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Post » Sat May 28, 2011 10:19 am

This would be a cool idea if somebody could make it work.

Edit...Maybe make the limit 2 days...since players don't have access to refrigeration.
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Kat Lehmann
 
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Post » Sat May 28, 2011 2:15 pm

More and Moldy Ingredients is one of those little gems of modkind. :)

I would love to see this implemented. Uh, if it's possible. Even the answer to that is beyond me. Magic! :D
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Erich Lendermon
 
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Post » Sat May 28, 2011 10:42 pm

also, if you're gonna have perishables, you should have an option to salt/pickle/dry it to make it last longer or something. Thats how things were preserved back then
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Quick Draw
 
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Post » Sun May 29, 2011 1:22 am

also, if you're gonna have perishables, you should have an option to salt/pickle/dry it to make it last longer or something. Thats how things were preserved back then

I guess there was snow, too. That could be a bit tricky in Oblivion (as it stands), however, seeing that's there's no "snow" object/item thingy...
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!beef
 
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Post » Sat May 28, 2011 5:16 pm

also, if you're gonna have perishables, you should have an option to salt/pickle/dry it to make it last longer or something. Thats how things were preserved back then

I had thought about that too, just forgot to type it. Thanks for bringing it up....

This mod seems like a good idea, but still is just that - an idea :lightbulb: . Need someone who can bring this into fruition! Maybe the COBL team (Who, if anyone, is working on that now that Wrye has retired)... :cookie:

EDIT: Posted in the COBL thread... see if anyone is willing to consider this idea.
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Jason Rice
 
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Post » Sat May 28, 2011 8:28 pm

also, if you're gonna have perishables, you should have an option to salt/pickle/dry it to make it last longer or something. Thats how things were preserved back then

Back when? Back when people all cast fireballs? Back when gods stomped around in underwear and demon gates flew open?

This is alternate fantasy past not earths past.
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SiLa
 
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Post » Sat May 28, 2011 7:52 pm

Back when? Back when people all cast fireballs? Back when gods stomped around in underwear and demon gates flew open?

This is alternate fantasy past not earths past.

Yeah, just hit your food with a Freeze spell every couple hours... :rofl:
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Marguerite Dabrin
 
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Post » Sat May 28, 2011 11:03 am

Well it is just that actually.

While I'm not trying to discourage a mod like this being made at a certain point all realism mods are made silly by the over presence of magic in the game.

Mods I've seen add spells that turn dead bodies to gold coins and food out of thin air.

I use and like realism mods, but this game is inherently pretty far from an approximation of reality much less our history.

SpookyFX/Duke did his hydration mod where you had to treat the water with chlorine or only take from wells - it was effective in giving a sense of what water harvesting would have been like. Kuertee did an eat and sleep mod where you got more from the food by cooking it.

I would think to be effective and compatible any such mod would have to include the positive and negative of food prep and harvesting. Not just the negative.

[edited for clarity]
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Sophh
 
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