[RELZ] Animated Torture Devices Resource

Post » Sat May 28, 2011 11:35 pm

This is quite simply animated versions of Khugan's Torture Devices Resource.
I went ahead and made this as an update which can now be fully intergrated
in whatever torture/prison/justice system you may have in mind, however
thats a scripted system for someone else or later depending on what time i can
afford to spare.

Again, this is an animation resource, not a finished mod.
Collisions are included for most things except the guilloteen blade
which doesnt really need one and it would probably just interfere if trying
to simulate a head dismemberment.

How To Use:
To get to the Torture items Testing Cell go to your console and type: coc TestTorture
Activate them to cycle through the animation stages.

Requirements:
None

Install:
Drag and drop in your date folder, activate the esp if you want to test them in their testing cell.


Note:
This is my first animation effort for Oblivion, coming from fallout 3,
so im still getting used to the OB Nif structure, hopefully its all set up correctly.
I convert everything to Linear keys since its a 1:1 representation
of how its animated in max, not a fan of Quadratic since I cant visualize it
and more often then not it seems to stutter which I presume comes from how it interpolates.


Anyway, Thanks go to Khugan for the original meshes and textures.
Enjoy. Please refrain from any prudish behavior, and dont forget to give some proper credits if you decide to use it.


Grab it at the Nexus: http://www.tesnexus.com/downloads/file.php?id=30910
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carrie roche
 
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Post » Sat May 28, 2011 10:46 am

Why doesn't this have any comments? XD

Anyways, nice resource. I hope I find some use for it later.
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Mrs shelly Sugarplum
 
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Post » Sun May 29, 2011 12:36 am

Thank you for these resources! Great job on the animations.
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Dezzeh
 
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Joined: Sat Jun 16, 2007 2:49 am

Post » Sat May 28, 2011 4:40 pm

this is awesome, i will most definitely be using this. great work
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StunnaLiike FiiFii
 
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Joined: Tue Oct 31, 2006 2:30 am

Post » Sat May 28, 2011 1:31 pm

I will (finally) be attempting to make a fully interactive version of this resource in the coming days, just a heads up. Should be fairly easy, but keep your fingers crossed anyways.
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Ashley Clifft
 
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