What Do You Like/Hate About The TES Games?

Post » Fri May 27, 2011 7:14 am

Ability to create and develop your own character (unlike The Witcher or the Gothic series for example)
Ability to go where you want, decide whats most important for yourself (unlike linear games like NWN where you have to follow a certain route)
Modability
Interesting and original background

Of the series MW find the best balance for me. Although DF has some excellent features too much of it is randomly generated making the quests (other than the MQ) uninteresting, the towns flavourless and the dungeons a real grind. Oblivion was polished, very nicely done, but lacked the originality of MW and DF. It felt too much like just another generic Western fantasy world
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alicia hillier
 
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Post » Fri May 27, 2011 6:14 pm

I like:

Arena

Daggerfall

Redguard

Battlespire

Morrowind + addons

Lore

Big Map

Mods

Big Cities and lots of NPCS in the cities

I Dislike:

Pittyful number of voice actors.
Low resolution textures.
Same body for all races.
Loud music to drain out lack of enviromental sound .
Stiff NPCs
Bad Animation.
Invisible walls.
Buggy game mechanics.
Level scaled creatures.


and the new dev team. c'mon guys, where did the team that made `Daggerfall/Morrowind go?
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Mashystar
 
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Post » Fri May 27, 2011 11:37 am

I agree about Oblivions main quest, the oblivion concept was neat but the urgency was tiresome. My current play threw I left the sewers and have no plans to visit jauffe or kvatch.

As far as arena and daggerfall go anything that could have improved them has been done in tes 3-4

I love the handcrafted worlds or Morrowind and Oblivion combined with very nice graphics equals beautiful and fresh landscapes to explore. Morrowind is ahead of oblivion in respect to a beautifully crafted seamless world. The sense of immersion hits you when you realize you're on a large self-contained island. The hidden boundary of oblivion was a turnoff but I guess there wasnt any other way to do it. I like all the fine detail of the cities, inside of shops, houses, all the clutter. I hope they come up with more models in future games for mundane stuff. The havocs engine in oblivion with the nice graphics made up of for a lot of the shortcomings it has in comparison to morrowind, all the different styles of archtecher in each city and landscape, I guess imperial provence is just the way it is, simply not as colorful as morrowind.

I also hope to hell they dont follow Fallout 3 attempt of an open world. About 75% of the buildings in fallout 3 were boarded up. I do not want to see any type of buildings or areas that get lock up after a stage in a quest or something, and become forever after inaccessible.
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Jodie Bardgett
 
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Post » Fri May 27, 2011 6:25 am

I also think it is funny that the music gets really foreboding walking somewhere, then you look around waiting to be slashed across the back by something, then you get hit and your character says "Ow!" yet you don't know where it is from until you look down and see a mudcrab xD
Or another funny thing is when there are THREE demon filled gates (daedra shouldn't look so demonic btw, evil yes) surround Skingrad, yet the townspeople go on with their daily lives as if everything is just peachy and they say "Good day to ya neighbors". The Deadra should constantly try to assault towns and the guards should actually be doing something.

Deadric invasion mod
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Eric Hayes
 
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Post » Fri May 27, 2011 12:11 pm

I've only played oblivion so Where do I begin?

I dont like:
Pittyful number of voice actors.
Low resolution textures.
Same body for all races.
Stiff NPCs
Bad Animation.

:nod: I'd forgotten about these.

Give me 1024x1024 connary textures for my armor any day, I'll take that over smaller, but bump-mapped, textures. Bump-mapping is so... I don't know, maybe it can be used to good effect, but it was not implemented well in TESIV, and it looked really tacky and just accentuated the crappy texturing.

The VA thing was also a bad move. VA doesn't go well with tons of dialog. I read faster than people speak, and I don't want to sit five minutes for an NPC to tell me about something when I could read it in 30 seconds. The result is that the brief VA-ed dialog lacks content and does not help paint the world around me.

Same body was boring - even the heads and faces were pretty much the same between all the races. At least in Morrowind the beast races had different bodies. However, the method of scaling a base humanoid body for the humanoid races resulted in some animation errors (bow firing and arrow trajectory, particle effects on weapons, etc). Personally, I'd like to go back to selecting pre-made faces that are distinct for each race.

Stiff bodies and animation hasn't improved overmuch since Morrowind. Thankfully, whatever models and stuff they used in OB is much easier to work with than MW's, so there are plenty of animation replacer mods for OB. I think the jump animation is probably one of the worst OB animations. Walking in MW looked downright painful, same with the arthritic hands. Gamebryo just seems to be rather behind the curve when it comes to good animation quality.
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JD bernal
 
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Post » Fri May 27, 2011 12:06 pm

The writing is also in serious need of an upgrade. Playing Dragon Age makes me realize just how bad the writing situation is. In Dragon Age (and most Bioware games), the dialogue is one of the things you actually look forward to, often more so than the combat. You get excited about meeting new people and hearing what they have to say. It really drives the narrative.

This is a matter of taste. In roleplaying games, I want to drive the narrative. For me, the NPCs in Dragon Age talk too much about stuff that's not all that interesting, so I dread dialogue. I want to game, not sit around gabbing. I find BioWare NPCs are often voiced encylopedias, the equivalent of Morrowind's NPCs. Cookie cutter clones that just drone on about history or the setting, but you have to endure it in case they give you a quest after they've bored you for ten minutes. I'd hate to see that level of talking heads in TES games. I've always thought the writing in TES games is great. Look at the books. Look at how some NPCs are memorable based on just a few lines (Flaalu Hlaalu, anyone?).

What I like most about TES games:
The sandbox/open nature
The ability to set my own rules
The fact that I can play for hours and not do a single quest

Dislikes (Nothing that's a showstopper):
Oblivion's level scaling
Inability, as of Oblivion, to wear pretty clothes over armour
Lack of repeatable quests, especially those that give a reason for exploring all those ruins and caves
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DeeD
 
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Post » Fri May 27, 2011 6:08 am

I ahte that it takes forever for a TES game to be released
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Mizz.Jayy
 
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Post » Fri May 27, 2011 11:54 am

I ahte that it takes forever for a TES game to be released


Indeed.

Will be better for everyone in the full run though. :)
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WTW
 
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Post » Fri May 27, 2011 1:03 pm

More on topic, i like everything in this game.

Only thing i'd like is a more medieval feeling in the game(More grey!)
And toilet's, bath's etc all those stuff that makes the world feel more alive
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katsomaya Sanchez
 
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Post » Fri May 27, 2011 7:28 pm

More on topic, i like everything in this game.

Only thing i'd like is a more medieval feeling in the game(More grey!)
And toilet's, bath's etc all those stuff that makes the world feel more alive


Me too, I didnt like that oblivion were too colorful. I hated the red and yellow trees, and Hated that the green color on grass and trees where too bright.
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sara OMAR
 
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Post » Fri May 27, 2011 12:28 pm

Funny, but I thought there was too much "Medieval" in Oblivion: a generic European style setting with mostly typical European characters running around typical Medieval forests with typical European weapons and clothing, but with a bunch of "typical fantasy" stuff thrown in. It was less "dark and forbidding" visually and less "gray and ambiguous" politically than Morrowind, which was a far less "Medieval" setting.
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Tamika Jett
 
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Post » Fri May 27, 2011 6:10 am

More on topic, i like everything in this game.

Only thing i'd like is a more medieval feeling in the game(More grey!)
And toilet's, bath's etc all those stuff that makes the world feel more alive


More grey, games these days are too grey. I hate the colour grey, it's to bland and boring. Anyway TES isn't set in Medieval times it's set in an alternate universe.

Me too, I didnt like that oblivion were too colorful. I hated the red and yellow trees, and Hated that the green color on grass and trees where too bright.

Trees and Grass are green also the Oblivions sun would have made it brighter to look at, anyway Colour=Good there are too many games with lots of grey in, let's just hope grey doesn't consume the world :nuke:
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Trent Theriot
 
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Post » Fri May 27, 2011 2:33 pm

I like the character creation. Even if it's now dumbed down, you still get to choose your gender and appearance. Being forced into one character doesn't work if that character isn't extra interesting. (Geralt of Witcher works, while Nameless Hero in Gothics and Risen is bland)

I like the huge and open world, even if that too is going into wrong direction.

I like the fact that there is always something to do, or, was still in TES2. Random quests need to come back.

I like the range in items. Different armor parts, weapons, different materials. I just hate how nothing is rare anymore, and you can hoard an amount of stuff that makes no sense.

I like how the lore is deeper than in most games.

I don't like the quality of dialogue and voice acting. There can be only one on one conversations, and the animations and everything are pretty bad. Conversations in Mass Effect and The Witcher are superb in comparison. The people talk like people, instead like clumsy game characters.

I hate how the quest structure usually doesn't let you have any choice. In Gothic series there are usually numerous different possibilities to finish quests, and some quest are intervined and it actually takes some brainwork to get the most out of many situations. In TES4 you're actually forced to do some pretty stupid 'mistakes' that are obvious to a player with any brain.

I hate the overall lack of realism. The actual combat is very hack and slash that makes little sense. Mount&Blade is more enjoyable.

Also, TES series desperately needs more challenge. Now, everything is made easy for the player, and that shouldnt be so. Again, it used to be good but it's going into wrong diresction.
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Monika
 
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