maps are out of proportion

Post » Sat May 28, 2011 8:15 pm

ok go look up a map of Tamriel and compare the imperial region (used in oblivion) to the region used in daggerfall. on the map daggerfal area is about half the size of the oblivion one.. BUT in game oblivion has 16 square miles and daggerfall has 62 square miles... i know that they couldnt make oblivion daggerfall sized, i have no problem with that , i UNDERSTAND, but i really wish they had at least made the map to scale in the newer games..... this bug anyone else




guess what,,,, its probably going to bug you now that ive pointed it out :D
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Peter P Canning
 
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Post » Sat May 28, 2011 6:28 pm

It would be impossible. Much too large. It only worked in Daggerfall because most of the land and all of the wilderness is randomly generated, flat space.
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jessica breen
 
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Post » Sat May 28, 2011 11:34 am

It would be impossible. Much too large. It only worked in Daggerfall because most of the land and all of the wilderness is randomly generated, flat space.



I think that since Daggerfall was just the second game of the series they weren't anticipating what size the future Elder Scrolls should be. Meaning that geographically, Hammerfell and High Rock are still smaller than Cyrodill but since back in 1996 everyone probably thought that "hey, if we can make Daggerfall this big now, think how big future games in 11 years will be." but they probably lost focus of size somewhere along the way to make the best world possible.
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Hayley O'Gara
 
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Post » Sun May 29, 2011 2:08 am

lol i know WHY they made it.. i was wondering if it bugged anyone else when they saw the map... btw i only played like an hour ofdaggerfall so i dont know much about it (stopped cas i was playing it at school and nvde people started showing up on the screen.. NOT cool,,,anywere espacially school)
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saharen beauty
 
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Post » Sat May 28, 2011 1:42 pm

Nah, People in Daggerfall were just really really small.
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Zoe Ratcliffe
 
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Post » Sat May 28, 2011 5:31 pm

It's called scale. There's no inconsistency.
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Iain Lamb
 
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Post » Sat May 28, 2011 10:28 pm

Y'know, I don't really care... As others have said, it's the power of the engines now. I haven't played Daggerfall, but I hear a lot of it was just random-gen bare stuff.
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Carolyne Bolt
 
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Post » Sat May 28, 2011 9:48 pm

Where would you rather explore? A desert planet or disneyworld?
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e.Double
 
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Post » Sat May 28, 2011 5:03 pm

Where would you rather explore? A desert planet or disneyworld?

What's disneyworld here? Oblivion for its colourful green happy landscapes, or Morrowind because you can't do 10 steps without crossing into a new region that looks completely different from where you were just before? :P
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Jon O
 
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Post » Sat May 28, 2011 6:08 pm

No, it's fine. The developers have said the games are merely representations of the world. They are not what the actual world is. Because IRL, Tamriel would probably be about the size of The USA and part of Canada and Latin America (based on the variation of climates) and the cities would have tens of thousands of buildings rather than less than 50. It's fine having different scales for games, and it also means that they don't have to make a province smaller than another simply because it appears that way on a map.
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Nauty
 
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Post » Sat May 28, 2011 4:36 pm

The way I look at it....daggerfall has a 1:1 scale ratio of actual size to gameworld size. The imperial city in 1:1 would be the size of about 6 average cities from daggerfall.

After that game, everything else has been scaled down to fit into game nowdays.
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Darren Chandler
 
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Post » Sat May 28, 2011 6:32 pm

The way I look at it....daggerfall has a 1:1 scale ratio of actual size to gameworld size. The imperial city in 1:1 would be the size of about 6 average cities from daggerfall.

After that game, everything else has been scaled down to fit into game nowdays.

Larger. Daggerfall had only five hundred something buildings, a proper medieval city would have had many thousands. Daggerfall had huge land area, but the cities did not measure up in comparison.
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JD FROM HELL
 
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Post » Sun May 29, 2011 2:09 am

The main problem with Daggerfall was that cities weren't dense enough - real medieval cities were packed as closely together as possible, with narrow streets and everything.

Real medieval cities, I should note, also tended to be small by our standards - in the tens of thousands for the big ones - but the size cited for Daggerfall in one of the books, 100,000, would be about right for one of the top few cities in Tamriel as I imagine it would be. At that population, the land area of the city in the game is probably fine, if still a bit low, but the building density is almost comically sparse. Plus the rectagular shape and flatness is kind of silly in general... random generation within 1996 technology, I suppose. :shrug:

(If we assume that the Imperial City is the size of its anologue, ancient Rome, that would be around 1 million people in a land area of somewhere over 10 km2 ((if we're going for "largest city in the Middle Ages" anologue, that would knock it down by about half to medieval Beijing's c. 500,000 though that was in a much larger area)). Daggerfall City is about the population of 14th century London, which was maybe 1.5 km2 on a good day - so yes, six times the size would be about right. I don't think the Daggerfall shown in the game quite reaches that, but it's hard to eyeball it, especially with the rather fast apparent movement speed of the player's character... someone needs to measure it, I guess. ;) )
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maddison
 
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Post » Sat May 28, 2011 1:37 pm

Yeah, I feel like Daggerfall is a closer-to exact representation of this fantasy world, size-wise, while the other games are just kind of hints or insinuations of the region's actual size.
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jess hughes
 
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