The main problem with Daggerfall was that cities weren't
dense enough - real medieval cities were packed as closely together as possible, with narrow streets and everything.
Real medieval cities, I should note, also tended to be small by our standards - in the tens of thousands for the
big ones - but the size cited for Daggerfall in one of the books, 100,000, would be about right for one of the top few cities in Tamriel as I imagine it would be. At that population, the
land area of the city in the game is probably fine, if still a bit low, but the building density is almost comically sparse. Plus the rectagular shape and flatness is kind of silly in general... random generation within 1996 technology, I suppose. :shrug:
(If we assume that the Imperial City is the size of its anologue, ancient Rome, that would be around 1 million people in a land area of somewhere over 10 km2 ((if we're going for "largest city in the Middle Ages" anologue, that would knock it down by about half to medieval Beijing's c. 500,000 though that was in a much larger area)). Daggerfall City is about the population of 14th century London, which was maybe 1.5 km2 on a good day - so yes, six times the size would be about right. I don't think the Daggerfall shown in the game quite reaches that, but it's hard to eyeball it, especially with the rather fast apparent movement speed of the player's character... someone needs to measure it, I guess.
)