Living Economy Help

Post » Sat May 28, 2011 1:22 pm

Hello. Sorry for creating a new thread but I could not find the official one.

I was mislead but the download names of the Living Economy versions on TesNexus and installed the one without Cutthroat Merchants. I would like to know if, having started the game and made some transactions, I can remove it and install the version with Cutthroat Merchants without any problems (bugs, incompatibilities, gamebreaks, etc.)

Thank you in advance.
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Symone Velez
 
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Post » Sat May 28, 2011 11:08 pm

Hello. Sorry for creating a new thread but I could not find the official one.

I was mislead but the download names of the Living Economy versions on TesNexus and installed the one without Cutthroat Merchants. I would like to know if, having started the game and made some transactions, I can remove it and install the version with Cutthroat Merchants without any problems (bugs, incompatibilities, gamebreaks, etc.)

Thank you in advance.

I used Living economy my self but prefer Enhanced economy by The Nice One I dont think Living economy is still being updated at this time and there are a few problems with it. Most people here will tell you the same thing. Now having said that if you want to uninstall it then do so but do a clean save away from any towns and then do a install if you still want to use Living economy. You are able to customize Enhanced more then living even with cutthroat merhanchants. cheers and good luck
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Silencio
 
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Post » Sat May 28, 2011 9:01 pm

I used Living economy my self but prefer Enhanced economy by The Nice One I dont think Living economy is still being updated at this time and there are a few problems with it. Most people here will tell you the same thing. Now having said that if you want to uninstall it then do so but do a clean save away from any towns and then do a install if you still want to use Living economy. You are able to customize Enhanced more then living even with cutthroat merhanchants. cheers and good luck


Thank you. I checked Enhanced Economy and it seems really complete, maybe I will give it a shot. Cheers.
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Minako
 
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Post » Sun May 29, 2011 1:16 am

There's still a large number of us running Living Economy because it does some things EE doesn't. I ran with EE for a bit, but switched back. I found EE was removing loot from containers, so I was always getting lousy loot. Give EE a try, by all means, but just keep an eye on things. It is quite configurable, but even if you tell it not to remove loot from containers, you may wind up with lousy loot. I don't know if it tweaks the levelled lists or what... Other people have told me that they noticed the same thing - might be one of those things that's hard to track down, especially since the loot you find is random. I might even give EE another try at some point, but am running LE for now.

You could do the clean save procedure to switch to cutthroat merchants if you wanted to. I'd also use LE's menus to recalculate the prices afterwards too (after reloading with cutthroat merchants).
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Jamie Lee
 
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Post » Sat May 28, 2011 12:25 pm

EE only removes loot from containers if you want it to. If you use the OMOD version you can set up how much loot (if any) you want removed during the install process. I have it set not to remove loot at all. You can also change the settings in the ini. Read the ReadMe for details on how to do that.
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Luis Longoria
 
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Post » Sat May 28, 2011 5:22 pm

There's still a large number of us running Living Economy because it does some things EE doesn't. I ran with EE for a bit, but switched back. I found EE was removing loot from containers, so I was always getting lousy loot. Give EE a try, by all means, but just keep an eye on things. It is quite configurable, but even if you tell it not to remove loot from containers, you may wind up with lousy loot. I don't know if it tweaks the levelled lists or what... Other people have told me that they noticed the same thing - might be one of those things that's hard to track down, especially since the loot you find is random. I might even give EE another try at some point, but am running LE for now.

You could do the clean save procedure to switch to cutthroat merchants if you wanted to. I'd also use LE's menus to recalculate the prices afterwards too (after reloading with cutthroat merchants).


That was very helpful, thank you.
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Kristina Campbell
 
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Post » Sat May 28, 2011 4:41 pm

There's still a large number of us running Living Economy because it does some things EE doesn't. I ran with EE for a bit, but switched back. I found EE was removing loot from containers, so I was always getting lousy loot. Give EE a try, by all means, but just keep an eye on things. It is quite configurable, but even if you tell it not to remove loot from containers, you may wind up with lousy loot. I don't know if it tweaks the levelled lists or what... Other people have told me that they noticed the same thing - might be one of those things that's hard to track down, especially since the loot you find is random. I might even give EE another try at some point, but am running LE for now.

You could do the clean save procedure to switch to cutthroat merchants if you wanted to. I'd also use LE's menus to recalculate the prices afterwards too (after reloading with cutthroat merchants).


Everything is adjustable in the .ini file, and I do not believe that loot culling is enabled by default. Regardless, EE does the loot removal by script, and it's very easy to keep track of any items removed as EE keeps a log. Plus it doesn't touch script or quest related items. Plus this whole feature is completely optional anywho (I don't use it). The whole point of the feature, however, was to remove the problem at higher levels of receiving too much expensive and magical loot, and it really is quite a novel way of doing it, when combined with the rest of its features. Finally, there's also a keypress combo (in the .ini) that lets you disable the feature on individual containers if you like the idea overall but you just really want the full loot in that end boss container.

EE does everything that LE does, and more. Plus it's more compatible and works across all mods...I really fail to see why anyone would use LE when EE completely supersedes it (genuinely don't see why).
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Andrew Tarango
 
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Post » Sat May 28, 2011 11:56 am

Yeah, I know it's supposed to be configurable by the ini and the install script, and I had shut it off, but still had some issues. This is all very hard to test because so much of the loot is random. I was just finding boss chests late in the game that would have a whopping 8 gold in them. In fact the largest I ever found was 20. After removing EE, I got 20 gold just from a regular chest and started to see 100+ gold again in boss chests.

I may have just had a really bad run through, in terms of lucking out on loot. I figured I'd do a run through or two without EE and then possibly try it again. I also liked the store investment options of LE and I didn't think those were available in EE (I know at one point they weren't, but I'm not sure if they've been added now or not). EE also penalized the orc merchant in Kvatch too much for me. I know Kvatch was destroyed, but she's a master merchant and I would prefer that counted for something. Once again, I turned off the impact of the Oblivion crisis in EE, but that didn't help.

So for me, I'll stick with LE for now.
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Olga Xx
 
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Post » Sat May 28, 2011 1:01 pm

Gold return is handled separately from item return in EE, you would be looking at the settings under the header:
; ================== Settings to adjust loot gold found =====================


Changing the item return is found under
; ================== Settings to remove items when looting containers or dead actors =====================

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Fam Mughal
 
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Post » Sat May 28, 2011 9:29 pm

EE also penalized the orc merchant in Kvatch too much for me. I know Kvatch was destroyed, but she's a master merchant and I would prefer that counted for something. Once again, I turned off the impact of the Oblivion crisis in EE, but that didn't help.


EE only penalizes a merchant if you set it up that way in the ini file. That Orc svcks even in the vanilla game, EE has done nothing special to her. The only difference is that she now has a finite amount of gold as a opposed to a very small amount that never runs out.
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Cameron Wood
 
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Post » Sat May 28, 2011 1:55 pm

LE doesn't penalize her at all and that's the way I prefer it - or more to the point, LE gives her better bonuses due to her being a master merchant. With EE, she didn't even have enough gold to buy enchanted weapons. With LE, I can sell a few things to her. I know she svcks in vanilla. She's just another option as I do my merchant rounds and everybody starts running out of gold... If you're going with vanilla levelling, then selling to her is really handy because LE gives better bonuses when you deal with a master merchant. Now that I'm running with Oblivion XP, that isn't important anymore, but I still prefer LE. I gave EE a fair run - posted questions in the thread as I tried to get it to work etc. I just decided it wasn't for me. The OP will have to try out EE and see what he prefers. Just letting him know that not everybody runs EE and told him how to switch plugins, that's all.
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Roddy
 
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Post » Sun May 29, 2011 1:11 am

There's still a large number of us running Living Economy because it does some things EE doesn't. I ran with EE for a bit, but switched back. I found EE was removing loot from containers, so I was always getting lousy loot. Give EE a try, by all means, but just keep an eye on things.

LE is still an excellent mod, so I will not say that you shouldn't use it instead of EE, but I want to clarify a few things. EE absolutely doesn't remove a single item from containers unless you explicitely enable in its ini file, and the loot removal feature is disabled by default. Furthermore, if you enable it, the default behaviour is to put a broken item there instead in order to indicate that items have been removed.

So any suggestion that EE removes loot unless you explicitely enable it, is completely wrong.


EE also penalized the orc merchant in Kvatch too much for me.
This is also a completely wrong statement. EE doesn't penalize this merchant at all. Vanilla Oblivion does. Go and look up the merchant stats in the Oblivion wiki (or play without LE or EE), and you'll see it. LE removed this penality, which is probably what you mixes it up with.


I gave EE a fair run - posted questions in the thread as I tried to get it to work etc. I just decided it wasn't for me. The OP will have to try out EE and see what he prefers. Just letting him know that not everybody runs EE and told him how to switch plugins, that's all.
Fair enough.
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Samantha Jane Adams
 
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