Slowdown inside houses (Daggerfall)

Post » Sat May 28, 2011 2:16 pm

Whenever I go inside a shop or a house, the game begins to lag, cpu cycles are at max. It's not gamebreaking, but I would like to improve upon it if it can be done. :)
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Yonah
 
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Post » Sat May 28, 2011 10:18 am

Go into the Dosbox Option (looking in 0.74 version here), find cycle and set it to auto. Should look something like this:

cycles=auto


This might help.
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Chase McAbee
 
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Post » Sun May 29, 2011 2:37 am

I find that (1) only mounting a small folder and not your entire harddrive helps, and also (2) not setting freesize when you mount said drive also helps this lag. But some town interiors, mainly mages guilds, just tend to lag. There's a lot of geometry to render.
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Kelli Wolfe
 
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Post » Sat May 28, 2011 12:40 pm

This is actually normal. I remember playing the game on a 133MHz Pentium and everything in the game was fluid, except a couple of interiors, most noticeably some mages guilds and larger taverns.

The only way to solve it is to run the game at more cycles (if your CPU is powerful enough to emulate more cycles which doesn't seem to be the case), but if you emulate too many cycles, Daggerfall will suffer from various bugs from running too fast.
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Latino HeaT
 
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Post » Sun May 29, 2011 2:32 am

I beleive this is because Many interiors are actually on the same "map" to conserve space, and the engine (Similar to the one used in Morrowind) renders EVERYTHING within the draw range, whether you can actually see it or not. I don't remember where I read this, and it may not be true, but it DOES make sense.
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Jessica Colville
 
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Post » Sat May 28, 2011 5:04 pm

I beleive this is because Many interiors are actually on the same "map" to conserve space, and the engine (Similar to the one used in Morrowind) renders EVERYTHING within the draw range, whether you can actually see it or not. I don't remember where I read this, and it may not be true, but it DOES make sense.

Does Oblivion's engine also do this? I ask because I recall having an exterior area in Oblivion lagging, but when I looked down so that I could only see a small part of the ground, the game no longer lagged.
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CRuzIta LUVz grlz
 
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Post » Sat May 28, 2011 9:05 pm

Does Oblivion's engine also do this? I ask because I recall having an exterior area in Oblivion lagging, but when I looked down so that I could only see a small part of the ground, the game no longer lagged.

Morrowind does it. Oblivion seems to have rectified that problem, but the problem in Oblivion is the Draw distance and the generated distance view from the LOD files.
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Aman Bhattal
 
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