[RELZ] Companion Vilja ver 2.1 - thread no 4

Post » Sat May 28, 2011 11:13 am

Just wondering... how is the testing of the patch for FCOM OOO MMM proceeding?


Seems to work fine in that enemies don't focus generally on Vilja anymore. On the other hand she seems to be very passive, i.e. she does fight the ones that do attack her, but then she tends to holster her weapon and just stand there while my char is fighting for her life against the remaining ones. :toughninja: This is with her in defensive, ranged mode - but she was more active in that w/o the patch. It's fine by me btw. I'll get back with more info after playing some more as it takes a while to see patterns regarding this.
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Ells
 
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Post » Sat May 28, 2011 12:05 pm

Seems to work fine in that enemies don't focus generally on Vilja anymore. On the other hand she seems to be very passive, i.e. she does fight the ones that do attack her, but then she tends to holster her weapon and just stand there while my char is fighting for her life against the remaining ones.

That make sense to me. For the default game factions I had to modify her disposition toward all of the evil factions so that she would attack them properly. They behaved just like you describe before I did that. The patch makes sure that their disposition toward her is high enough, but there doesn't seem to be a good way to alter her disposition to them. I really wish mod creators would think to put all all of the enemies into at least one of the standard enemy factions. There's no reason they can't be in more than one for all of those fine-grained distinctions. Oh well, it's too late for that.
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Hella Beast
 
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Post » Sat May 28, 2011 8:08 pm

That make sense to me. For the default game factions I had to modify her disposition toward all of the evil factions so that she would attack them properly. They behaved just like you describe before I did that. The patch makes sure that their disposition toward her is high enough, but there doesn't seem to be a good way to alter her disposition to them. I really wish mod creators would think to put all all of the enemies into at least one of the standard enemy factions. There's no reason they can't be in more than one for all of those fine-grained distinctions. Oh well, it's too late for that.


Never mind, you cannot solve all the problems other MODs create.
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Wane Peters
 
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Post » Sat May 28, 2011 7:15 pm

Is it intended that Vilja unequips all armor pieces if one of them reaches zero health? Seems a bit harsh, although I like the principle that broken equipment pieces are unequipped.
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Kayla Keizer
 
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Post » Sat May 28, 2011 10:21 pm

Is it intended that Vilja unequips all armor pieces if one of them reaches zero health? Seems a bit harsh, although I like the principle that broken equipment pieces are unequipped.

It's not something we've done but I have noticed that she tends to equip items in groups. For example, I once accidentally took her pants from her inventory and she also unequipped the matching shirt even though she still had that. She seems to really want greaves to go with her curiass too.
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louise hamilton
 
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Post » Sun May 29, 2011 1:25 am

It's not something we've done but I have notices that she tends to equip items in groups. For example, I once accidentally took her pants from her inventory and she also unequipped the matching shirt even though she still had that. She seems to really want greaves to go with her curiass too.


Heh, yes, I guess she prioritizes a matching outfit over everything else. :)
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James Hate
 
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Post » Sat May 28, 2011 9:21 pm

I think it is standard behaviour with all companions... if say her greaves are broken, the next time you are in a fight, she will equip boots, gauntlets and shield, but not the cuirass. However, if you take away the broken greaves, she'll wear the cuirass.
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Robert Bindley
 
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Post » Sat May 28, 2011 9:49 pm

I think it is standard behaviour with all companions... if say her greaves are broken, the next time you are in a fight, she will equip boots, gauntlets and shield, but not the cuirass. However, if you take away the broken greaves, she'll wear the cuirass.


OK, but I mean that if her boots get down to 0 health during a fight, all armor pieces are unequipped even if the others have 100 health, including the cuirass. But never mind, it seems like it's one of those things that are a bit hard to control and it's not a big issue. I just meant that if she was consciously set up to do so it seems a bit harsh. Ideally I think just the broken armor piece should be unequipped.
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rheanna bruining
 
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Post » Sun May 29, 2011 2:18 am

Hello Emma,

I recently was playing around with a new mod that shadeMe was working on and recently released v0.3: Vector. While Vector doesn't have much support for companion mods (correct me if I'm wrong), I was wondering if you could tinker with it and Vilja and create some more realistic reactions for Vilja when Vector is loaded.

When my character was heavily diseased, Vilja not only didn't notice he was ill, but also got ill herself as I used Vector. Because I talk to her a lot, we pretty much end up passing the same disease back and forth to each other and she made no attempt to cure herself.

I was wondering if you could add support for this mod and have Vilja be aware when she is ill so she will get cured, and also more aware if the player is ill- perhaps, depending on how much she likes the player character, a sympathetic but still wary response, maybe she will suggest giving her some space so she won't get sick from a contagious disease.

Even without Vector activated, I don't think Vilja notices that much if the player is ill, because she hasn't commented on it or said anything when he was.

Anyway, I really enjoy the realism Vector adds to the diseases in the game, and it was a bit disappointing that Vilja seemed to treat my character's illness- and her own- as a small matter. The goofy side of me also wants her to baby my character a little. I kind of have to come up with it in my head when I roleplay and fantasize her going "oh, my dear friend, you look terrible, let me make you a cure disease potion" or something XP

Anyway, let me know what you think! I'm wondering if you think it's not possible or you don't think it's important enough, and that's just fine.
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Johnny
 
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Post » Sat May 28, 2011 7:57 pm

Hello Emma,

I recently was playing around with a new mod that shadeMe was working on and recently released v0.3: Vector. While Vector doesn't have much support for companion mods (correct me if I'm wrong), I was wondering if you could tinker with it and Vilja and create some more realistic reactions for Vilja when Vector is loaded.

When my character was heavily diseased, Vilja not only didn't notice he was ill, but also got ill herself as I used Vector. Because I talk to her a lot, we pretty much end up passing the same disease back and forth to each other and she made no attempt to cure herself.

I was wondering if you could add support for this mod and have Vilja be aware when she is ill so she will get cured, and also more aware if the player is ill- perhaps, depending on how much she likes the player character, a sympathetic but still wary response, maybe she will suggest giving her some space so she won't get sick from a contagious disease.

Even without Vector activated, I don't think Vilja notices that much if the player is ill, because she hasn't commented on it or said anything when he was.


Hi,

I haven't tried out the mod Vector, actually I hadn't heard of it until now, but I can understand that it might add some interesting conflicts with companion mods.
We would have to take a look at it and see how the diseases are set up.

Vilja should cure herself of any 'normal' disease effect, and she should indeed be able to notice if you are ill with a 'normal' disease. There should be a 40-50 % chance that she will comment on it when you start a dialog with her and she doesn't have a greeting of higher priority that she needs to say (she doesn't comment on you being ill when she is just randomly pvssyrs, though).

Anyway, I really enjoy the realism Vector adds to the diseases in the game, and it was a bit disappointing that Vilja seemed to treat my character's illness- and her own- as a small matter. The goofy side of me also wants her to baby my character a little. I kind of have to come up with it in my head when I roleplay and fantasize her going "oh, my dear friend, you look terrible, let me make you a cure disease potion" or something XP

Anyway, let me know what you think! I'm wondering if you think it's not possible or you don't think it's important enough, and that's just fine.


It depends on how the Vector mod is set up - maybe she isn't able to recognize the illness you catch through it as illnesses.
Her greetings related to original Oblivion diseases should be a little 'babying' your character, though:

"You look so pale... Are you ill?"
"How are you doing? You don't look well at all..."
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Shannon Marie Jones
 
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Post » Sat May 28, 2011 10:56 pm

Hi,

I haven't tried out the mod Vector, actually I hadn't heard of it until now, but I can understand that it might add some interesting conflicts with companion mods.
We would have to take a look at it and see how the diseases are set up.

Vilja should cure herself of any 'normal' disease effect, and she should indeed be able to notice if you are ill with a 'normal' disease. There should be a 40-50 % chance that she will comment on it when you start a dialog with her and she doesn't have a greeting of higher priority that she needs to say (she doesn't comment on you being ill when she is just randomly pvssyrs, though).



It depends on how the Vector mod is set up - maybe she isn't able to recognize the illness you catch through it as illnesses.
Her greetings related to original Oblivion diseases should be a little 'babying' your character, though:

"You look so pale... Are you ill?"
"How are you doing? You don't look well at all..."


Nope, she never commented on it at any moment when I initialized dialog. Perhaps it was because he didn't have a vanilla disease- maybe that's also why I didn't notice her curing herself when she caught it from him. I would take a look at it myself, but I don't really know what I'm doing when it comes to this sort of thing. Thanks for the response! I hope you'll take a look at it some time if you ever get a chance.


EDIT: To see if it was probably a problem with your scripting, I also removed all my character's clothes and talked to her. She didn't even seem to notice that he was standing there in the nvde. O.o I initialized dialog quite a few times but she didn't seem to mind! Perhaps it's a conflict, or maybe one of your scripts isn't working?
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Ally Chimienti
 
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Post » Sat May 28, 2011 10:31 pm

That's one thing I looked out for when I was playing, also.
I don't use any mods like the ones they're describing, mostly aesthetic mods, et.
But I've never had her comment on my diseases either.


Also, I use "Living Waters" along with Enhanced water, and like to go swimming.
Living Water comes with a bunch of new models of fish that swim around that you can observe while swimming.
But Vilja seems to absolutely hate them.
Even when she's set to avoid battles, she goes after these poor little fishies with a vengeance.

Also, she likes to randomly attack people in towns.
Granted, these people she randomly attack all turn out to be Mythic Dawn folks, but it's a bit annoying that she'd do that, even when I explicitly ask her to not fight. (And the guard all turn against her, not the person she attacks)
I only just noticed this a day or two back. I'm only at the point in the main storyline where you meet with Baurus in the Imperial City after delivering that one dude to that one special place where the Blades like to hang out.
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Prohibited
 
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Post » Sat May 28, 2011 11:04 am

Nope, she never commented on it at any moment when I initialized dialog. Perhaps it was because he didn't have a vanilla disease- maybe that's also why I didn't notice her curing herself when she caught it from him. I would take a look at it myself, but I don't really know what I'm doing when it comes to this sort of thing. Thanks for the response! I hope you'll take a look at it some time if you ever get a chance.


I believe it was because your character didn't have a vanilla disease.

EDIT: To see if it was probably a problem with your scripting, I also removed all my character's clothes and talked to her. She didn't even seem to notice that he was standing there in the nvde. O.o I initialized dialog quite a few times but she didn't seem to mind! Perhaps it's a conflict, or maybe one of your scripts isn't working?


Well, if Vilja likes your char well enough, she doesn't mind if he is nvde... unless, of course, you are in any of the city exteriors, then she will get annoyed. She should still occasionally comment on that she'll hope you'll put on something before you go to the city.
The nudity responses, I have tested and they work in my game. As for diseases, I haven't tested that thoroughly, but the dialog is absolutely correct set up, so if it works for Bethesda, it should work for mods as well.
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Chris Ellis
 
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Post » Sat May 28, 2011 10:49 am

That's one thing I looked out for when I was playing, also.
I don't use any mods like the ones they're describing, mostly aesthetic mods, et.
But I've never had her comment on my diseases either.


Alright... then maybe the dialog function for this doesn't work properly, as two people report the same. If that is the case, it is the dialog *function* that doesn't work properly for diseases, because I have doublechecked again. It is set up exactly as it should. (I previously found out that filtering dialog for Vilja swimming didn't work, but in that case, I found a workaround, as I could filter for *player* swimming)

Also, I use "Living Waters" along with Enhanced water, and like to go swimming.
Living Water comes with a bunch of new models of fish that swim around that you can observe while swimming.
But Vilja seems to absolutely hate them.
Even when she's set to avoid battles, she goes after these poor little fishies with a vengeance.


Is she set to not fight at all, or to only attack those that attack you? If the latter is the case and you either raise your weapon or you are somewhat injured, then she will attack (her response to this fighting instruction is actually "I won't fight until you raise your weapon" but that isn't fully true, as she will also attack if you are hit). If she is set to not fight at all, she will still attack if your health goes down below 40 (?) percent - then she gets very protective.
Now, what she attacks depends on their factions. Original non-hostile creatures in Oblivion (like sheep, deer etc) belong in the prey-faction, and Vilja won't attack them. Fishes added by a mod might belong in any new faction that Vilja isn't familiar to, and then she will consider them as 'possibly hostile'.

Also, she likes to randomly attack people in towns.
Granted, these people she randomly attack all turn out to be Mythic Dawn folks, but it's a bit annoying that she'd do that, even when I explicitly ask her to not fight. (And the guard all turn against her, not the person she attacks)
I only just noticed this a day or two back. I'm only at the point in the main storyline where you meet with Baurus in the Imperial City after delivering that one dude to that one special place where the Blades like to hang out.


She shouldn't normally attack these people. Could you check in the console what her personality is at? It should be 80 - if it is lower, her behaviour might get unpredictable. It could have been lowered by a drain-spell... but also if you might have changed her in the construction set. (There are two people we have found out that she does tend to attack - Shady Same (will be cured in next version) and Maiq (this won't be cured... I'm intending to add a reason to why she is determined to beat up this essential npc - he is an outlaw anyway, so the guards won't react). The reason for her attacking them is how their factions are set up).
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Laura Simmonds
 
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Post » Sun May 29, 2011 1:23 am

I believe it was because your character didn't have a vanilla disease.



Well, if Vilja likes your char well enough, she doesn't mind if he is nvde... unless, of course, you are in any of the city exteriors, then she will get annoyed. She should still occasionally comment on that she'll hope you'll put on something before you go to the city.
The nudity responses, I have tested and they work in my game. As for diseases, I haven't tested that thoroughly, but the dialog is absolutely correct set up, so if it works for Bethesda, it should work for mods as well.


Ah, that makes sense. Thanks for filling me in.
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Benjamin Holz
 
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Post » Sat May 28, 2011 3:39 pm

Its pleasantly surprising just how much better a mod can be than the same ingame feature (this is 10x better than F3 companions :D).
This is one of the best companion mods out there, alot of features and really, alot of voice files! :foodndrink:

However, in future versions will you please be kind to release a walk through for making Vilja pleased with her clothing? Do you need like, 100 personality or really high luck?
She just never seems pleased about any clothing I give her!
Spoiler
:P

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Prue
 
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Post » Sat May 28, 2011 11:01 pm

Its pleasantly surprising just how much better a mod can be than the same ingame feature (this is 10x better than F3 companions :D).
This is one of the best companion mods out there, alot of features and really, alot of voice files! :foodndrink:

However, in future versions will you please be kind to release a walk through for making Vilja pleased with her clothing? Do you need like, 100 personality or really high luck?
She just never seems pleased about any clothing I give her!
Spoiler
:P




Thank you :)

You know... there *isn't* any way to make Vilja pleased with her clothing. Do you know any real girl who seems 100 % pleased with any clothing you give her? Who isn't worried it makes her look too fat, too thin, or too pale? Heh, see there! You don't know anyone! So Vilja is just being realistic :D.
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Mrs shelly Sugarplum
 
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Post » Sat May 28, 2011 9:26 pm

Thank you :)

You know... there *isn't* any way to make Vilja pleased with her clothing. Do you know any real girl who seems 100 % pleased with any clothing you give her? Who isn't worried it makes her look too fat, too thin, or too pale? Heh, see there! You don't know anyone! So Vilja is just being realistic :D.

Ah, true that. Here I'm foolishly hoping I can escape all that in games, how ignorant of me :D.
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Chloe Yarnall
 
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Post » Sat May 28, 2011 8:55 pm

New ver 2.2 released!!


New features added:
- Further improved scripting will ensure that Vilja return safely from ALL Oblivion planes after you grab the Sigil stone. (In ver 2.1 Cheydinhal and Bruma gate were excluded)
- You can change her swimmin outfit on the fly, ingame. There is a choice of 20 different swimming outfits (5 for BAB, 5 for HEGC, 5 for TGND, and 5 for default/Robert) from her options menu. Many thanks to Xtudo for helpin us with this!
- Improved roleplay immersion: The Player can ask her to sit since she picks chairs randomly. Once she is seated, the player can sit down next to her.(Many thanks to ChillWill for the excellent suggestion)
- Better icons are selected for the summon and start combat spells if the Custom Spell Icons mod is installed. (Requires OBSE.)
- New option for those who find Vilja a bit, well, too talkative. You can now determine in her options book how often she should make her random comments less frequent. (Delay of 30 sec., 60 sec, or 90 sec.)
- Support for alternate resurrection mods by only ending her quest after player confirmation on death.
- Her Health is calculated with a new formula that doesn't directly depend on the player (for TIE and FCOM users).A new option to further boost her health (by +30, +60, ... , or even +240) can make her as tough as you want.

Game crashes and other major problems fixed:
- Improved automatic doubled-face bug correction should now catch every situation.
- No more crashing when fast-traveling with helmets or whigs.
- No more crashing when Vilja summons Bruse.
- The player can now use the summoning spells even when in the same cell or during combat.

Incompatibilities with other mods fixed:
- Other NPCs (Ruined-tail, traveling merchants, etc.) won't ride off on Bruse.
- Reneer's Guard Overhaul won't make her flee.
- She will not consider the player as being 'nvde' when using Living Economy and being inside a shop.

Other bugs fixed:
- Bruse won't wander off when Vilja dismounts for combat. (He'll only wander to his stable when Vilja is in Wander mode too.)
- Wearing multiple WaterWalking items won't cause a problem now.
- Vilja won't attack Shady Sam on sight.
- Improved the inventory script so that CE enchantments work correctly. (This still isn't 100% fixed but it's better.)

Other changes:
- A Hair object has been added (no change of style) so that the custom races can be built as mergable patches.



This means that all optional Viljas are temporary outdated. Xtudo has promised to upgrade his versions to 2.2... BUT... there is also a new utility on its way that will make it possible for you to automatically upgrade your custom Vilja to newer versions. It may take a little while before it's available, though


I should also mention that another upgrade is in the works - an upgrade that includes a lot of new dialog and some other features as well. Therefore we have avoided to add any dialog changes or extras to this version. It may take some time before ver 2.3 is ready, though, so please enjoy the new ver 2.2 :)


.................................................................................

As we are rapidly getting close to max post number 200 in this thread, I'm going to take this opportunity to start a new thread, and will ask the moderators to lock this one. So please post in the new thread instead! :)
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Nick Swan
 
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Post » Sat May 28, 2011 8:27 pm

Thanks for the new version Emma :celebration:
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Smokey
 
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Post » Sat May 28, 2011 4:50 pm

Well, you should thank CDCooley rather than me - this upgrade is mainly scripting, the only thing I have contributed with is some re-filtering of existing dialog and some recoloring of textures :blush:

I'm however working on ver 2.3, which will include more dialog :)


...and now I'm going to tell the moderators to lock this ;)
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Eric Hayes
 
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Post » Sat May 28, 2011 4:56 pm

http://www.gamesas.com/index.php?/topic/1109137-relz-companion-vilja-ver-22-thread-no-5/

New thread
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gemma
 
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