New ver 2.2 released!!New features added:
- Further improved scripting will ensure that Vilja return safely from ALL Oblivion planes after you grab the Sigil stone. (In ver 2.1 Cheydinhal and Bruma gate were excluded)
- You can change her swimmin outfit on the fly, ingame. There is a choice of 20 different swimming outfits (5 for BAB, 5 for HEGC, 5 for TGND, and 5 for default/Robert) from her options menu. Many thanks to Xtudo for helpin us with this!
- Improved roleplay immersion: The Player can ask her to sit since she picks chairs randomly. Once she is seated, the player can sit down next to her.(Many thanks to ChillWill for the excellent suggestion)
- Better icons are selected for the summon and start combat spells if the Custom Spell Icons mod is installed. (Requires OBSE.)
- New option for those who find Vilja a bit, well, too talkative. You can now determine in her options book how often she should make her random comments less frequent. (Delay of 30 sec., 60 sec, or 90 sec.)
- Support for alternate resurrection mods by only ending her quest after player confirmation on death.
- Her Health is calculated with a new formula that doesn't directly depend on the player (for TIE and FCOM users).A new option to further boost her health (by +30, +60, ... , or even +240) can make her as tough as you want.
Game crashes and other major problems fixed:
- Improved automatic doubled-face bug correction should now catch every situation.
- No more crashing when fast-traveling with helmets or whigs.
- No more crashing when Vilja summons Bruse.
- The player can now use the summoning spells even when in the same cell or during combat.
Incompatibilities with other mods fixed:
- Other NPCs (Ruined-tail, traveling merchants, etc.) won't ride off on Bruse.
- Reneer's Guard Overhaul won't make her flee.
- She will not consider the player as being 'nvde' when using Living Economy and being inside a shop.
Other bugs fixed:
- Bruse won't wander off when Vilja dismounts for combat. (He'll only wander to his stable when Vilja is in Wander mode too.)
- Wearing multiple WaterWalking items won't cause a problem now.
- Vilja won't attack Shady Sam on sight.
- Improved the inventory script so that CE enchantments work correctly. (This still isn't 100% fixed but it's better.)
Other changes:
- A Hair object has been added (no change of style) so that the custom races can be built as mergable patches.
This means that all optional Viljas are temporary outdated. Xtudo has promised to upgrade his versions to 2.2... BUT... there is also a new utility on its way that will make it possible for you to automatically upgrade your custom Vilja to newer versions. It may take a little while before it's available, though
I should also mention that another upgrade is in the works - an upgrade that includes a lot of new dialog and some other features as well. Therefore we have avoided to add any dialog changes or extras to this version. It may take some time before ver 2.3 is ready, though, so please enjoy the new ver 2.2

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As we are rapidly getting close to max post number 200 in this thread, I'm going to take this opportunity to start a new thread, and will ask the moderators to lock this one. So please post in the new thread instead!