Which type of TES5 experience would you rather have?

Post » Fri May 27, 2011 8:49 am

It would be nice if they put more detail into their dungeons, they started to get a little repetitive after a while. I also think some of the quests could be a little better too, the main quest was really good, just the ending svcked.
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Lexy Dick
 
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Post » Fri May 27, 2011 10:32 am

Better MQ, Better scenery, better explanation on everything.

I'll let someone else carry on...
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Jennie Skeletons
 
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Post » Fri May 27, 2011 3:23 pm

More prison breaks!

:foodndrink: :goodjob:

This tradition must be hold!
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jessica Villacis
 
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Post » Fri May 27, 2011 4:59 pm

More prison breaks!

:foodndrink: :goodjob:

This tradition must be hold!

Yeah, in Oblivion I escaped and killed a jailer, then all the prisoners tried to run away and shouted "MURDER!!"
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phil walsh
 
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Post » Fri May 27, 2011 5:24 pm

Yeah, in Oblivion I escaped and killed a jailer, then all the prisoners tried to run away and shouted "MURDER!!"


Awesome.
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Pants
 
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Post » Fri May 27, 2011 11:20 am

Deeper, more quests and so forth.
But to hell with dungeons!
They should focus on an intelligent plot, and, more importantly, fun, interesting quests.

Oh yes! Prison breaks! Those are always awesome.

EDIT: Had you not guessed, I don't dungeon dive.
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Davorah Katz
 
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Post » Fri May 27, 2011 5:49 pm

OK, why does it have to be EITHER bigger OR deeper when it can very well be both?

All it needs it EFFORT really. I mentioned it often enough, about the landscape they should use the "design teams" method of splitting up into gorups that each take a smaller total area and later put them together. That way each of them only has a small part to worry about instead of one BIG chunk.
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ZzZz
 
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Post » Fri May 27, 2011 7:10 am

Better MQ, Better scenery, better explanation on everything.

I'll let someone else carry on...

Ehhhh ya Rez this thread to say that?
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SaVino GοΜ
 
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Post » Fri May 27, 2011 12:48 pm

More detailed , Oblivion seemed like whoa " Look at the Big Tracks of Land all of this can be yours" Me " I don't want land I just want .............More detail , quests and etc ( I give cookie who knows what the first quote is from which movie)
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Becky Palmer
 
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Post » Fri May 27, 2011 9:15 am

Well, I wouldn't mind it again if things were big enough that it felt like you were actually trying to pace yourself and survive to your next destination (between towns). Or even for dungeons. Having your character recharge their health in 1 hour of waiting was not immersive at all.

Edit: It would make arriving at your destination all the sweeter.
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Alan Cutler
 
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Post » Fri May 27, 2011 12:33 pm

Wow, this was dragged back from the dead! Let's use the Ideas and Suggestions topic please.

http://www.gamesas.com/bgsforums/index.php?showtopic=1056480
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gandalf
 
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