Steam OS X

Post » Sun May 29, 2011 12:00 am

Really, I would love to see these games ported, and with Steam OS X just being released, it's seeming a bit more reasonable to think that games will begin to be developed with the Apple market in mind. Maybe not immediately, but eventually.

Really, it is of no significance to me, as I am not lacking in ways to play them; but wouldn't opening up your products to another market be the savvy thing to do?
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Lyd
 
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Post » Sat May 28, 2011 7:19 pm

i was just watching a demo of portal on the mac os x. unfortunately it doesnt run nearly as well as on windows 7 in boot camp. so for the time being your going to have to use bootcamp. also portal is the only 3d game currently available and it looks like unless valve redoes half life 2 that it will be that way for awhile. developers will have to recode their games to use openGL if they dont already or optimize them and they already do that with the most popular games. the problem is that those games get released on mac sometimes years after their initial release. i pretty much see steam as being an online market for any games released for macs which is what im assuming they are going for.

on the plus side i finally got portal cause it was free. :hubbahubba:
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danni Marchant
 
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Post » Sat May 28, 2011 10:47 pm

I have a cider port of Morrowind and it works surprisingly well. Not as well as the windows version since it pauses every time the music changes which is really frustrating in the ash lands when a rat attacks you every couple of minutes. But other than that, it runs just fine. I think games should run on mac without a problem but these programmers have spent their entire life working with Microsoft so its taking them time to adjust which is why portal svcks so bad on mac.
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saxon
 
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Post » Sat May 28, 2011 10:45 am

They're going to be releasing their entire library. By porting Portal, they have essentially done more than half the work of getting Half-Life 2 ported, as Portal contains many of the assets.

It doesn't work well most because the Mac notebooks' video cards are underclocked for the sake of battery life. However, it is also due to Apple's terrible, terrible drivers. If Steam really hits it off on the Mac platform (which is very, very likely), Apple will definitely see to making their drivers on OS X more gaming-friendly.

The issue of games taking so long to get ported to Mac is because publishers often wait six to twelve months before licensing games to companies like Aspyr.

Really, Steam is proving that there's finally an absolutely viable market on the Mac to develop games for-- enough of a market to stretch Valve's servers to their limit. Any effort put into making a big name game OpenGL compatible will absolutely lead to a profit.
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Louise Lowe
 
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Post » Sat May 28, 2011 12:32 pm

i certainly hope it takes off like a rocket. although im not a mac person im fully aware that lots of games are being consolized and any added marketshare to the computer side, even if its macs, is certainly welcome.

my only concern is that noone that has a mac uses it for any serious gaming unless they use bootcamp which defeats the purpose of valve making games mac OS friendly. to be honest i dont know why people wouldnt just use bootcamp anyways. i dont own a mac and although ive piddled around with them my experience in the technical side is limited to swapping some parts out for some friends. for the ridiculous prices they charge a free copy of windows should be included.
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Amiee Kent
 
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Post » Sun May 29, 2011 2:59 am

Bootcamp is fine, but (apologies for praising macs- I know some of you consider that a sacrilege) it isn't as vastly powerful as the Mac side of the computer. Mac runs a descent PC, but not a great one. For instance, I never got MGE to work great on Bootcamp.

I think I would pee myself if Morrowind was ported.
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Franko AlVarado
 
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Post » Sat May 28, 2011 3:29 pm

Really, if you use CrossOver Games to install Steam and play Prey, it will play more than twice as well as it would on BootCamp. I had it on Ultra High (my Macbook Pro is a year old, also), whereas I can only manage medium on my Windows partition-- because there is next to nothing going on in the background to consume RAM.
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Sarah Unwin
 
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Post » Sat May 28, 2011 7:38 pm

Really, it is of no significance to me, as I am not lacking in ways to play them; but wouldn't opening up your products to another market be the savvy thing to do?


Well it's kinda of a win / lose situation. The more platforms they put there game out on the harder it is to support the game because they're could be lots of bugs that you'd find playing on a Mac but on a pc the bugs would be non existent. Which they then need to make patches for as well as hire more people for support. But since Macs have a low number of different hardware types it makes making the patches easier than it would be for Windows in some ways. As everyone else has said tho the Macs are much slower because of the lack of good drivers and under-clocked gpus. Even more of a challenge might be that i don't think the Gamebryo engine is built for mac development, although i have seen a few games that use it available for mac, but I'm not sure of the time it took them to port.

All this being said I highly doubt a mac version of any future elder scrolls game, and doubt even more that we would see any past games ported.

In my opinion mac's are a dying bread anyway, apple continues to make poor business decisions (no flash on I pod touch or I pad being one of them). My hope is tho that Linux will rise up against both Windows and OS X, and we will see Linux versions of all future games.
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Monika
 
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Post » Sun May 29, 2011 2:11 am

A real problem is that Microsoft makes it easy for you to get locked in to using Microsoft proprietary technology. They make COM, DirectX, DirectSound, .NET, etc. easy to use and develop code for. They carefully lock that code in to using those features, to the point that changing them to use others means introducing a compatibility layer or a major rewrite to use portable technologies like OpenGL and OpenAL. Game developers who have become addicted to Microsoft tools and runtime features take a look and see a lot of effort to serve a small market, then just don't go there.

Apple ain't dying, far from it. Apple's market cap now exceeds Microsoft's. But they have an uphill battle in getting games ported to their technology. Since games are only a very small fraction of what Apple and Microsoft are about, our complaints don't amount to a stray hamburger wrapper on Redmond Way.
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MatthewJontully
 
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Post » Sat May 28, 2011 10:39 am

They updated portal 2(AA and rendering) and now it runs nearly as good as bootcamp... Just the usually Dx advantage memory wise. OpenGL textures are twice as large.
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Campbell
 
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