Injuring Enemy Limbs

Post » Sat May 28, 2011 10:32 pm

next you'll be hoping for a V.A.T.S perk for bow users.. doesnt this seem too fallout now?

I wouldn't be hoping for V.A.T.S perk for a bow, that's for Fallout, I just want to have crippling effects in Skyrim to make it more realistic.
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Ross Thomas
 
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Post » Sat May 28, 2011 6:56 pm

yeah definatly need to include crippled limbs for both NPC's and the player.

shoot an arrow in bandit leg, he limps away crying for help... dont make him continue attacking you.
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Brandon Wilson
 
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Post » Sat May 28, 2011 4:49 pm

I think the idea of shots that can cripple based on zone damage is a terrible one.

If the biggest challenge in the whole game, fighting a major dragon, came down to simply practicing a single shot that makes the fight a win, or easily winnable, then the game has no real challenge.

No, if I could wander through any given cave or dungeon and cripple the enemies by a first shot to the head or ankle, the game would become boring or repetitive.
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asako
 
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Post » Sat May 28, 2011 1:56 pm

I think the idea of shots that can cripple based on zone damage is a terrible one.

If the biggest challenge in the whole game, fighting a major dragon, came down to simply practicing a single shot that makes the fight a win, or easily winnable, then the game has no real challenge.

No, if I could wander through any given cave or dungeon and cripple the enemies by a first shot to the head or ankle, the game would become boring or repetitive.


But surely the armour they are wearing (or natural armour) combined with the fact that enemies aren't leveled like they were in OB would make this better? I'd rather have decent locational damage than being able to spam arrows to an unprotected limb with no real difference, or indication that they've been affected by the damage.
They could also make it so that different dragons had different weak spots, so some had an unprotected belly, head, limbs, wings etc. depending on their attack style (where they would try to protect their own weaknesses). Or if not, the fact that dragons are pretty badass anyway could stop them from getting a crippled limb from one lone blow anyway.
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teeny
 
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Post » Sat May 28, 2011 9:22 pm

crippled limbs would be nice, especially for archers.
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Kelly John
 
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Post » Sat May 28, 2011 9:46 pm

Crippled limbs would be an archer's dream in a game like this.
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Alisia Lisha
 
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Post » Sat May 28, 2011 8:51 pm

I think the idea of shots that can cripple based on zone damage is a terrible one.

If the biggest challenge in the whole game, fighting a major dragon, came down to simply practicing a single shot that makes the fight a win, or easily winnable, then the game has no real challenge.

No, if I could wander through any given cave or dungeon and cripple the enemies by a first shot to the head or ankle, the game would become boring or repetitive.



and shooting ten arrows straight into someones face is better. :rolleyes: no thanks i want fights to be brutal and very quick. this includes me of course as well as the npcs. in oblivion i had my health permanently set at around 200 which was less than npcs and all damage from weapons through magic was at least double making fights significantly more visceral and harder when fighting more than one opponent. no way do i want to go from fallouts locational system to just a crappy health bar again.

i do agree about the headshots being to easy but that can be fixed by having less accurate bows or actual flight physics in arrows where they wont always go exactly where you crosshairs are pointed because of wind etc. also if they are wearing a helmet that should provide additional protection.

i play the SGM mod for stalker and the npcs are fairly good (a bit too good in my opinion) at headshotting me. i die alot but at least the game is fun and challenging.
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Laura
 
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Post » Sat May 28, 2011 11:13 pm

I think the idea of shots that can cripple based on zone damage is a terrible one.

If the biggest challenge in the whole game, fighting a major dragon, came down to simply practicing a single shot that makes the fight a win, or easily winnable, then the game has no real challenge.

No, if I could wander through any given cave or dungeon and cripple the enemies by a first shot to the head or ankle, the game would become boring or repetitive.


I think that it would be more realistic, and that if that was possible then it means you must be a trained hunter. In real life, if dragons were real, a trained hunter could take down a dragon with a few well aimed arrows. Also, in real life, if you get an arrow stuck in your leg, you wouldn't be able to keep running, you will be in pain and you'll be immobilised.
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GLOW...
 
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Post » Sat May 28, 2011 10:22 pm

Hey, my Khajiit would love V.A.T.S with her bow.

I think being able to injure and cripple limbs would be a good idea, as I really liked it in Fallout. And, of course, you as the player are able to be injured and crippled too. =P
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Mario Alcantar
 
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Post » Sat May 28, 2011 7:22 pm

Now having V.A.T.S in a TES game is sort of a joke.
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Ludivine Poussineau
 
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Post » Sun May 29, 2011 2:16 am

I think you should be able to cripple limbs IN A FIGHT. However, when the fight is over they should return to normal, This prevents escort quests/companions from getting annoying and also prevents the good old (cripple F Arm + R Arm + Say sorry end fight, Cripple L Leg+ R Leg then the destory the already weakened enemy ) tactic
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Jaylene Brower
 
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Post » Sat May 28, 2011 7:10 pm

Well I would really like locational damage... but only if it was also implemented with meele weapons which would barely be possible in first-person and outright impossible in third-person... but if they can make it work in a cool way, (like if you control your arm by moving your mouse) then its a yes...
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Karl harris
 
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Post » Sat May 28, 2011 1:35 pm

Definitely yes. If I smash someone the head with a mace, it should be more damaging than whacking his leg with the same mace. We probably won't be lopping off enemy limbs, but limb-based damage would be a great addition to the combat system. Being able to cripple enemy limbs would also be nice too.
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Chavala
 
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Post » Sun May 29, 2011 2:50 am

Definitely in favour of localised damage although I do see how difficult it would be to implement in melee combat. Perhaps aiming your attacks at different areas of your opponent could increase the percentage chances of you damaging a limb in that area. Or perhaps as your skills in any weapon increases you could learn techniques that would target an area. That would add more variation to combat.

Obviously damage should be on a sliding scale so it's not just a case of limbs being either healthy or crippled. For example a single arrow/blow may be enough to cripple a mudcrabs leg but an ogre should require significantly more force before it starts showing an injury.
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Avril Louise
 
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Post » Sat May 28, 2011 4:57 pm

Definitely in favour of localised damage although I do see how difficult it would be to implement in melee combat. Perhaps aiming your attacks at different areas of your opponent could increase the percentage chances of you damaging a limb in that area. Or perhaps as your skills in any weapon increases you could learn techniques that would target an area. That would add more variation to combat.

Obviously damage should be on a sliding scale so it's not just a case of limbs being either healthy or crippled. For example a single arrow/blow may be enough to cripple a mudcrabs leg but an ogre should require significantly more force before it starts showing an injury.


Yeah, a sliding scale is important for this sort of feature.
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Rachel Tyson
 
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