Too Much Gold?

Post » Fri May 27, 2011 1:23 pm

Kill 10 bandits and get 6k?
Go to Milkrock Cavern at level 20, and you will get ATLEAST 30k after you clear it out, if you take all items ofcourse :)
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Justin
 
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Post » Fri May 27, 2011 5:42 pm

I think the mechanism for getting gold is pretty good (at least in Morrowind), but there's not a lot to spend it on. That's one reason I use a lot of mods. They usually have prices that are reasonable for higher-end characters.

Basically, I think if Bethesda gave us more options to create a revenue stream (businesses, plantations, being a landlord, manor+village, stuff like that) as well as options to spend the money (getting the business, plantation, apartment complex, or upgrading it, or repairing it from some kind of weather damage/bandit attack, hiring servants & guards, some flat taxes), things would lose the this-isn't-real feel. It's never going to be real, but if the game feels more real that would be nice. Adding pseudo-economic activity is an easy(ish) way to do that. The investment-ability in Oblivion was a good idea, so more stuff like that. Or even just stores with unique, expensive items. TES V should have boutiques! :clap:

Moloiriel, I really like the donation idea. You can even see how that could be done in Oblivion - donate to the Arcane University & get a hall named after you!

In case you couldn't tell, I really want to be the CEO of Tamriel. :hehe:
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Megan Stabler
 
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Post » Fri May 27, 2011 5:26 am

[EDIT]: Also, if the only way to fast travel were to be to buy teleports or maybe have a carriage driver drive you around you could burn off a lot of money that way too.


teleports, okay, but no carriages, something like a silt-strider.
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Nany Smith
 
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Post » Fri May 27, 2011 9:36 am

If they made the gold values for things like shops selling armor and buying houses to be more on an extreme scale it would really force you to realize what you just acquired rather than going around buying out the entire game and asking for what's next on the list.

My small suggestion would be to make a house range from 100,000-1,000,000 septims (1mil being luxury mansion) and armor going from 1,000-20,000 septims, though for extremely rare armors special say 50,000 septims. It would be nice to actually have to work for your gold and make crucial decisions on what you buy rather than going down a list of everything to buy that just takes time rather than effort.
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My blood
 
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Post » Fri May 27, 2011 5:23 pm

I think there is only too much gold because there just isnt enough worth spending it on...
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Charity Hughes
 
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Post » Fri May 27, 2011 2:13 pm

Pickpockets random encounters x)


We should have expensive yet useless housing items if you are rich.

Who doesn't want the huge golden sacrophagus!
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Emma-Jane Merrin
 
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Post » Fri May 27, 2011 6:37 am

Pickpockets random encounters x)


We should have expensive yet useless housing items if you are rich.

Who doesn't want the huge golden sacrophagus!


That's the idea I had for the 1,000,000 septim mansion I hope to see. Maybe a statue of Dagoth-Ur to suit your fancy?
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lacy lake
 
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Post » Fri May 27, 2011 1:08 pm

That's the idea I had for the 1,000,000 septim mansion I hope to see. Maybe a statue of Dagoth-Ur to suit your fancy?


I like your way of thinking.
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Emmie Cate
 
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Post » Fri May 27, 2011 4:57 am

I found that i only got a crazy amount of Gold because there was enough things to buy(maybe an internet shop where you can buy extras with elder scroll money. NOT DOLLERS please). Even silly things like buying farms, peasants, choosing my own furniture, why couldnt we buying animals like sheep in oblivion, would it been that hard? Everyone over in the fallout zone is going on about this silly dog. Shouldnt the new elder scrolls at least let you buy paint for your bow or pay to engrave a silly phase on your sword? The one thing i really hope they have next elder scrolls is a ship, not to unlike the ones in the imperial city with a crew.
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Jade Barnes-Mackey
 
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Post » Fri May 27, 2011 6:39 pm

There are many ways to fix the economy in TES:

1) Make "everyday" costs "everyday". If you own a house you have to pay taxes on it. Your armor repair bills are a lot higher (of course scaling with the type of armor. This makes it more balanced as you play the game. A level 2 player couldn't have daedric because the repair would be too high.) If you own a horse or other such animal/pet, it costs money to keep them alive. Put an optional hunger/thirst option ingame, so you would be forced to go to the nearest city's farm or market to buy food. Make all the little items cost more (Lockpicks, torches, potions, scrolls, repair hammers, arrows, ect.). Make training costs alot more balanced. Level 100 blunt should cost accordingly.

2) Make bigger things cost more, things needed throughout the whole game. A house could cost 200,000 instead of 20,000. A horse costs 10,000, and doesn't live forever. Put an age limit on horses so you have to buy them more often. Armor and weapons cost alot more at shops, depending on the type. An iron sword should cost much less than a steel sword, but of course it should still cost enough that it's hard-ish to acquire when it is needed. Set a recommended level for each type of armor, so that you could scale the prices and such to that. When testing, find the average amount of gold at each level so that you could scale the prices accordingly.

3) Make shops worth visiting. No point in going through all the trouble of making armor and weapons perfectly balanced in price if you're just going to throw a full set of every armor set available into one dungeon. If rare items are so easy to acquire, why would somebody waste their money buying it somewhere. Make rare items that you can't buy in shop exactly that. RARE!

4) Make money harder to acquire. Instead of every player's economy coming straight from looting dungeons and such, make it acquirable in other, more meaningful ways. Fable 2 had the BASICS (though far from perfected) with the job system. Make joining and questing for factions more cost-worthy. If i go on a quest for the king of a city, i will be expecting a good pay. Put in more job systems. Bounty hunters for rare monsters, skooma dealers, evil mages, x amount of this substance, ect.

4) Fast travel should cost alot more. Forget the Oblivion methods of FT, go back to a more advanced Morrowind method. Instead of it costing 8 septims to get across the continent, have it cost somewhere around 2000. That would put more meaning into becoming more advanced with factions. The mages guild teleport prices go down if your arch-mage, ect. ect.
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Kitana Lucas
 
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Post » Fri May 27, 2011 6:12 am

Well, what I think is that having a lot of gold is stupid... I mean, in Morrowind and Oblivion, you could get so much gold, but with nothing worthwhile to spend it on.
I think that in the next TES they should make gold harder to get, and have more worthwhile items to purchase.
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Amelia Pritchard
 
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