» Sat May 28, 2011 4:15 pm
Ah, that explains it! I had imagined a shader programming language to be very low-level, but this seemed a bit extreme. The link in the wiki to Timeslip's Shader Edit tool seems to be broken, or the timeslip.chorrol.com domain no longer exists. However, Timeslip has released a compilation of Night-Eye pso's (the link above), which are inserted right into the shader package with OBMM's EditShader function so you don't have to edit the whole package. This will help with compatibility, which is good since I plan to bundle this with a mod release. I was thinking I might edit Timeslip's omod to ditch the bundled shaders and install only mine.