There Has To Be Destructible Environments

Post » Sat May 28, 2011 12:33 pm

Someone that understands. Even without fully rendering the character, just handling the A.I scripts alone for a world as massive as the one in Skyrim would prove impossible, like I said, rendered or not. The dragons and NPC's will not be a persistent entity, RAM is finite on consoles and actually very very small, you cannot continuously store every movement of a beast that the player cannot even see, a beast miles away in memory, while still hoping to run game logic code, texture filtering, texture streaming, LOD.


Which brings me back to my initial point that you can't see any of this happening, you can make an approximation. Games like the X series, which simulate hundreds of individual ships and stations across dozens of sectors, or STALKER, which simulates not just many NPCs but also wildlife as well, only run full AI when you're in proximity, otherwise fall back on a mathemetically accurate but computationally much less expensive model. A specific example for X is that a battle between two fleets can bring many PCs to their knees in-sector, but orchestrating battles on many fronts is lag-free if you're out of sector. Same thing can happen here - we don't need to know that NPC X ran away from the dragon for 3.2 seconds before hiding behind a wall that was promptly destroyed, killing him, we need to know that the dragon can attack in Y seconds, and at X's current speed that gets them Z far away. A quick proximity check as the dragon eats X shows that the wall is well within range and thus likely to be destroyed, so roll a dice and replace it with a destroyed wall mesh. And while out of combat the AI doesn't need to be anywhere near that complex. All we need to know for a dragon attack to begin, for example, is an NPC's start point, their end point, and their speed. Their exact position can be calculated from that if required and then we switch to distant combat AI, which runs through the entire dragon attack in a few frames.

AI is complex because it's very difficult to make it believable, but when the player can't see what's happening the AI doesn't need to be believable, it just has to produce an accurate result. That can be done much, much faster.
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Channing
 
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Post » Sat May 28, 2011 9:36 pm

Except that Skyrim is happy fairy-land where technology (regular or magical) does not advance. It's medieval fantasy for the save of being medieval fantasy. Please don't act like the game has to be realistic-- for all we know the trees could have been protected by ancient magic, and only specially enchanted axes would cut them.

Dragons spawn at any time and anywhere. This does not mean that they fight you at any time and any where.

Spotting someone in a forest is a lot harder than spotting someone, and then following them as they run through the forest. Why did the dragon not attack in the forest? It would have demonstrated the amazing destructible environments even better than kicking up rocks and dirt on a cliff.

I'm not even saying that the feature is a bad idea, just that the trailer does not tell us enough to determine that trees will be destructible.


Skyrim is low-fantasy. You've got to be kidding about that only specally enchanted axes can cut down trees. Lol.

If dragons spawn at any time and anywhere, and you happen to be there, and the dragon notice you. It will attack, quite obviously.

It's obvious to me at least that the dragon in the vid spotted the character from a distance (or perhaps the dragon sensed the Dragonborn's presence, who knows... it's possible, they have a connection with each other).
It's also obvious to me that the dragon was too far away when the character ran in the forest. That would be the reason the dragon didn't attack instantly after the character got out of the forest, but first when he reached the cliff.

I think the scene in the cliff is more amazing and epic than destructive environments would have been. Every game has it, practically. We know how it looks like.
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Alisha Clarke
 
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Post » Sat May 28, 2011 1:11 pm

Remember, we will be able to call dragons to do our bidding. This implies that they can be summoned from anywhere.


That's a good point. What happens if I decide to summon a dragon in a dense forest? This would be a good question to bring up in the Fan Interviews assuming we don't get an answer before then.
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Strawberry
 
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Post » Sun May 29, 2011 1:50 am

Maybe Bethesda learned something from the whole Kvatch not being rebuilt incident.
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Rachel Cafferty
 
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Post » Sat May 28, 2011 3:02 pm

Couldn't they just do something like in Crysis with the "destructible" trees? As someone said, if the flying dragon was killed by arrows or something, It would go down, and it weights pretty much a lot so it would put down a lot of trees. As In Crysis, some trees were destructible, some were not. Still, I suppose that's a silly thought since it is very hard to do a system of tree destructibility.
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sally coker
 
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Post » Sat May 28, 2011 10:49 am

I don't know if someone mentioned it already, but as I recall wood-working is in, to what extent I don't know. So there might be a chance that one can fell trees.
Also it's been said that dragons can alter the landscape, Might be just when the crash but, u know...
There is also the screenshot of the hunter in the woods with the fallen (broken) tree. so I think it might be a possibility.

PS. I know there where fallen trees in Oblivion to,
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Andrea Pratt
 
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Post » Sun May 29, 2011 12:57 am

Dragon is too big to jump down into the trees. Chances are also that he cannot see you among the forest. If he can't see you, then he'll probably just keep on flying up high and out of range of your arrows.

...or burn the whole forest... :shrug:
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Latisha Fry
 
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Post » Sat May 28, 2011 1:51 pm

There might be forest dragons, you can't know xD
http://www.google.dk/imgres?imgurl=http://www.inmost-light.com/wp-content/uploads/2011/01/full_807513925.jpg&imgrefurl=http://www.inmost-light.com/%3Fp%3D185&h=333&w=400&sz=40&tbnid=cssCA4pjDgT1rM:&tbnh=103&tbnw=124&prev=/images%3Fq%3DFOREST%2BDRAGON&zoom=1&q=FOREST+DRAGON&usg=__Qy1c_rc44Sct-XnyX7xGk52w2es=&sa=X&ei=aL5qTaO6MISVOuia1JEL&ved=0CBsQ9QEwAA

They might not be able to fly, or maybe they'll be small and fast, or you'll see them in a clearing or stuff like that.
Playing D&D in the past I learned there are many types of dragons (green, blue, ice, black, red, gold, silver etc. each one has a different power and a different habitat (blue near water, ice near ice, green in forests etc.)), so maybe we will have different types of dragons :P
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Alberto Aguilera
 
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