» Sat May 28, 2011 11:39 pm
Hist sap. Someone above mentioned it without the name. The Fighter's Guild quest. Turns NPC's into Goblins. Or, like mentioned above, pretty much the opposite of vampirism, when you feed, you get strong. The more you feed, the higher the bonuses. Would probably work better if the number of kills from last transformation affected the next one. Unless you didn't kill, in which case your character would (when human) be extremely weak and obviously be diseased.
Personally, the insanity effects from Call of Cthulhu seem right. If you're near someone, especially if they are trying to kill you, you lose control and it turns into more of a video, watching through your eye's as you kill everyone. If you don't kill anyone, the view turns to Call of Cthulhu thing, when your character starts to go insane, vertigo effects basically.