Been browsing and searching these forums for a while now, trying to find the answers to my questions. While I've had success on finding the info on some fronts, others I've either not found the answers I need or tbh I haven't properly understood. Yes, I'm a beginner at modding and I know I'm quite likely biting off more than I can chew...but for the ideas I want to implement I'm going to have to ask these questions sooner or later. So...here goes...sorry, ended up longer than I thought it would....
1) re: regions and cells
From the tutorials I understand what I need to do in order to make a new region and so on, but tbh I'm not sure what that actually means when it comes to cells. Hoping for some clarification please. Can a single cell (for example, or 3-4 cells for that matter) be its own region? Regardless of where they are? And, using this example of one cell, can that one cell/region have its own weather totally independent from the cells directly adjacent to it? Reason for this is gotten into further below.
2) re: water level
the water that exists ingame and the CS, can this only exist at "sea-level"? For example, I understand how to build up land from the ocean floor into an island say, and then sink it back down to form a pool and so on, but say I wanted to build up a huge mountain, and at the top have some kind of plateau or crater even, and wanted to have water "up" there in the form of a pool or something. Because the land where I'm building the village/house/garden is so much higher than sea-level, would this then require the use of a water mesh? (I've read that Dongle has made some btw, so I'll check them out anyways.)
3) re: exteriors and interiors
so from everything I've read it seems that you can't raise land inside interior cells, or water for that matter (which totally svcks btw ) Apparently there are workarounds like creating it as an exterior and then creating a mesh that exactly duplicates it or something? I came across some posts regarding some "tilesets" which I'm looking at and also a program by Yacoby (Cell To Nif) which I'll have a look at also. But I assume that this is getting waaaay beyond my skills already? The reason I ask this is because of the next couple questions....
4) re: exteriors and interiors part 2
what I'm trying/wanting to do is something inspired by a japanese anime I like (not sure if anybody knows it or not) called Spirited Away. There's some scenes in that where the girl is riding on a train where the environment all around her is basically water, to the horizon in every direction. With a small island somewhere amidst this water. What I would like to do is something similar (which made me think of using an interior cell). Could this effect be gotten around in a different way using an exterior cell? Something like an "invisible wall" around the cells I choose, but not actually invisible because I would need the wall to look like sky meeting horizon (hope I described that enough to be understood) but to give the "impression" of a vast, gentle ocean of water stretching away to the horizon with only this one solitary island it......or do I simply need to place the island in a cell so damn remote from any other possible mods and so on?
Anyways, this then leads into the next question...
5) re: time and weather inside of a cell/region
Is it possible to "freeze" time inside a cell or region using a script or something else? Reason I ask is the mod I'm planning on doing is supposed to be in a "perpetual twilight", Autumn or eternal sunset for want of a better way of describing it. I'd like it to stay in a permanent state of 5pm/6pm where the sun is going down but never actually goes down. With the colors associated with this time of day. Which is another reason I was hoping the interior cell thing might have been the answer.
And from time, this leads to weather. I'm pretty sure I understand that when choosing the weather for a region, I can for example make it permanently sunny, so long as the 8? or 10? fields all add up to 100 yeah?
6) re: Morrowind Mod Grid Use Map (MMGUM)....last question....for now
I know its outdated now but it has also helped me find some applicable cells with the least number of mods affecting what I want to do. But, and I know this sounds like a stupid question, I'm not sure what the white/uncolored cells signify. Are they cells that can be modified or is that kind of a dead-zone where the map ends?
Sorry again for the length of the post but would really appreciate some help/info on these q's. Thanks in advance.
Salty