Arrow enchantment

Post » Sun May 29, 2011 1:58 am

In Oblivion, we werent able to enchant our own arrows. I never really understood why either. I hope in Skyrim, since enchanting is a whole skill on its own now, we will be able to enchant arrows.

What do you think?
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Tom Flanagan
 
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Post » Sat May 28, 2011 3:38 pm

Yes, I hope that we can enchant our arrows, as long as we can see the arrow stuck in the target's body. In Oblivion I hated the fact that enchanted arrows didn't show up on your target's body.
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REVLUTIN
 
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Post » Sat May 28, 2011 5:39 pm

Other. Yes, but not without restraints. If we have field crafting to create *basic* arrows - think wood and stone here - those shouldn't be enchantable. But if we have decent smithing skill, and access to smithing equipment (nobody carries a frigging smelter, or even an alchemy calcinator for that matter!) and appropriate materials and could enchant as well, then sure, why not.
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Talitha Kukk
 
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Post » Sat May 28, 2011 6:52 pm

In Oblivion, we werent able to enchant our own arrows. I never really understood why either. I hope in Skyrim, since enchanting is a whole skill on its own now, we will be able to enchant arrows.

What do you think?

You know that you could enchant your bow (which would apply its enchantment to all arrows fired from it), right?

Regardless, sure, let is enchant anything. I'm playing a mystic/enchanter in Morrowind right now, and plain old paper becomes a weapon in his skilled hands. I keep putting absorb health on them.
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Austin England
 
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Post » Sat May 28, 2011 3:14 pm

Ya, it was somewhat frustrating. But it might have been added at the time as a balancing mechanism. Other combat would only let you have one enchant, at max, apply at a time. In Skyrim, dual wielding removes the problem of that, so 2 enchants from a single weapon isnt that as big of a deal.
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Colton Idonthavealastna
 
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Post » Sat May 28, 2011 11:55 am

I vote "no." As already stated, you can enchant the bow itself. I also think that the randomly dropped pre-enchanted arrows should be removed as well. Why should archers, who already have the most powerful ranged attack, gain a second enchantment for a single strike? I do, however, feel that whatever enchantment you have on your bow should be visually reflected on the arrows. Besides, I'm sure alchemy will allow you to create poisons again. That should provide plenty of firepower without the need for enchanted arrows.
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Sudah mati ini Keparat
 
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Post » Sat May 28, 2011 1:19 pm

I simply went to the Isles to have my arrows enchanted for me...that is, if I had extra matrices lying around.

I think if your enchantment skill is high enough, there's no reason for you to not enchant anything and everything if you wanted.
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Nathan Maughan
 
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Post » Sat May 28, 2011 4:51 pm

I don't see why not...?
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Eileen Collinson
 
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Post » Sun May 29, 2011 12:42 am

I vote "no." As already stated, you can enchant the bow itself. I also think that the randomly dropped pre-enchanted arrows should be removed as well. Why should archers, who already have the most powerful ranged attack, gain a second enchantment for a single strike? I do, however, feel that whatever enchantment you have on your bow should be visually reflected on the arrows. Besides, I'm sure alchemy will allow you to create poisons again. That should provide plenty of firepower without the need for enchanted arrows.

Remember, dual wielded weapons can be enchanted individually (and attack much faster) so I don't think it would have as much of an effect in Skyrim.
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Michelle davies
 
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Post » Sat May 28, 2011 9:48 pm

If they allow us to enchant arrows in the game then I hope that it will be alot more cheaper than enchanting the bow, this would be more cost effevtive!
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matt
 
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Post » Sun May 29, 2011 2:17 am

I'm sure that the major problem with enchanting arrows in Oblivon was the fact that you had limited amounts of them. How could the game tell how many arrows you wanted to enchant without the end result being glitched up the [censored]? Unless you wanted to enchant all of them at once... But what if you had 400+ of the same type of arrow?

I hope arrows are grouped into quivers of like 50(?) arrows this time around, for the sake of enchanting/poisoning them. Considering that we're already using a weight system, the only problem this would cause would be cluttering up the inventory... Hm, let me think about this some more.

Either way, some, like Hailey, may cite balance issues, but that was Oblivion. The game where magic was overpowered, hardly anything could touch archers due to backpedaling (something that is already confirmed to be less effective in Skyrim, not to mention slower firing speed in exchange for higher damage), and it took too many melee punches/whacks/bashes to kill something.
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Marie Maillos
 
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Post » Sun May 29, 2011 2:48 am

Let's just allow enchantment stacking. Keep layering on the +10 damage effects to the arrows until you are a GOD.

[/sarcasm]

I say it should go one way or the other: enchanted arrows or enchanted bows...not counting scripted arrows like the Sanguine Rose from Oblivion's DB quest. Both is overpowered. Just as if you could enchant your socks, underwear, pants, belt, shirt, second shirt, sweater, neck warmer, wristwatch, tattoo, hair, and armor; it just cannot be balanced.


Hey, tattoos. That would be pretty cool; you pay to get a permanent tattoo that bestows some magic bonus.
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IsAiah AkA figgy
 
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Post » Sat May 28, 2011 1:10 pm

I'm sure that the major problem with enchanting arrows in Oblivon was the fact that you had limited amounts of them. How could the game tell how many arrows you wanted to enchant without the end result being glitched up the [censored]? Unless you wanted to enchant all of them at once... But what if you had 400+ of the same type of arrow?

I hope arrows are grouped into quivers of like 50(?) arrows this time around, for the sake of enchanting/poisoning them. Considering that we're already using a weight system, the only problem this would cause would be cluttering up the inventory... Hm, let me think about this some more.

Either way, some, like Hailey, may cite balance issues, but that was Oblivion. The game where magic was overpowered, hardly anything could touch archers due to backpedaling (something that is already confirmed to be less effective in Skyrim, not to mention slower firing speed in exchange for higher damage), and it took too many melee punches/whacks/bashes to kill something.

Well, they could have set it (line in mods) the number of charges would be the number of arrows you enchanted, since arrows only had 1 charge. And yes, since dual wielding allows for using multiple enchants at once (could make paralysis hell on enemies) I don't think its asking a lot for bows to be able to utilize 2 enchants at once.
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cosmo valerga
 
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Post » Sat May 28, 2011 2:44 pm

We should be able to enchant anything. It would make a use for all the random clutter we find. "Fear my enchanted cutlery of doom!" and so forth.
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kirsty williams
 
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Post » Sat May 28, 2011 7:32 pm

Let's just allow enchantment stacking. Keep layering on the +10 damage effects to the arrows until you are a GOD.

[/sarcasm]

I say it should go one way or the other: enchanted arrows or enchanted bows...not counting scripted arrows like the Sanguine Rose from Oblivion's DB quest. Both is overpowered. Just as if you could enchant your socks, underwear, pants, belt, shirt, second shirt, sweater, neck warmer, wristwatch, tattoo, hair, and armor; it just cannot be balanced.


Hey, tattoos. That would be pretty cool; you pay to get a permanent tattoo that bestows some magic bonus.

if thats your argument, then they should remove dual wielding or restrict it to 1 working enchant at a time. Daggers attack extremely fast as it is, and stack on (even minor) damage enchants it can build up fast. Actually, that might be the way I go. Sneak in and see if I can get a double sneak attack in on my first move, then rip them apart.

Edit: Sorry if I come off as aggressive on that, not meaning to be but it sounds like it is, even to me
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Anna Kyselova
 
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Post » Sat May 28, 2011 10:07 pm

if thats your argument, then they should remove dual wielding or restrict it to 1 working enchant at a time. Daggers attack extremely fast as it is, and stack on (even minor) damage enchants it can build up fast. Actually, that might be the way I go. Sneak in and see if I can get a double sneak attack in on my first move, then rip them apart.

Edit: Sorry if I come off as aggressive on that, not meaning to be but it sounds like it is, even to me


Dagger perk that lets you rapidly swipe away (Left/Right) when dual-wielding daggers? Okay, that would be awesome.

The thing to keep in mind is that daggers suffer range-wise. You have to be in-their-face to hit. There's a trade-off there: you're more likely to be hit or unable to dodge. However, there is no trade-off with having a "free" enchantment on your ammo and *that* could create balance issues.
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Laura
 
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Post » Sat May 28, 2011 10:49 pm

Yes, I would like to see this.
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marina
 
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Post » Sun May 29, 2011 2:38 am

Dagger perk that lets you rapidly swipe away (Left/Right) when dual-wielding daggers? Okay, that would be awesome.

The thing to keep in mind is that daggers suffer range-wise. You have to be in-their-face to hit. There's a trade-off there: you're more likely to be hit or unable to dodge. However, there is no trade-off with having a "free" enchantment on your ammo and *that* could create balance issues.

That's the entire point of daggers in the first place. Yeah, you have to be in-their-face to hit. But it's always been like that. Dual wielding, however, hasn't always existed.

There may be no trade-off with having enchantments on your ammo. However, you may have noticed that there are major changes being done to the entire archer playing style in Skyrim. Backpedaling is said to be less effective, if not non-existant. I also recall something about our firing speed being slowed down in favor of stronger single hits, which in theory makes enchantments less effective. Since archery no longer seems to be a hit-and-run thing like it was in previous games, enchantments on our ammo, albeit with limits compared to the weapons, could actually be justified in this game.
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Amanda Leis
 
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