» Sat May 28, 2011 1:35 pm
Few things I noted:
The Garund sounds amazing, and I like how there's actually sound for every shot, not just a different queued sound when you continuously fire. (Socom 1-3, anyone?) I hope other weapons sound just as powerful. I also liked how if you got within inches of a wall, your character would raise the gun upwards to avoid clipping. And when waiting for a medic, your currently equipped weapon (including the ammo counter) is included, so you have a better chance at survival if you're brought up.
However I did notice something odd, that his weapon sounds weren't occuring when he was firing but his ally's weapons were around 6:25.
Either way, nice to see footage before it gets taken off. Only makes me more excited for Tuesday.