Indalus
If spell-tiers don't exist in Skyrim, perhaps a skill range of like 20 points could be used as "tiers".
There you go--problem solved.
zen1966
Wow, fair play Patryn, you made a suggestion which appeals to both sides of an argument
Yay, my first fishy-stick! Thanks :liplick:
KCat
In Oblivion, you couldn't even cast spells from a higher teir.
I know; I was just saying how it could work in Oblivion, since I don't know exactly how Skyrim's skill system is set up.
Additionally, such powerful spells would require a lot of magicka.. usually too much if you weren't near the intended level. So, since those spells are already prohibitively expensive, why hit the player again with a chance of failure?
True, but in Oblivion if you are a fairly high level and have high intelligence yet you have neglected a school of magic, then it is possible to have enough magicka to cast a spell from a couple of tiers higher than your current skill level.
As for why to "hit the player again with a chance of failure," without the chance of failure, you're just letting the player cast a spell that requires more magicka, which is no risk--just a cost.
There would be many things to work out an balance with this system, and I'm by no means saying that I have all the answers, but the core Idea is that players could play exactly as they did in Oblivion, with no chance of failure, or they could take a chance in a desperate moment and either be elated by the results or ruined by them. I don't see the downside, and it sounds like fun.
den2k
I think there will be only the base set of spell EFFECTS, if you remember well the form of the spell depends on HOW you cast it. So Skill will probably enhance the power of any effect in that school.
I wouldn't mind that at all. I remember back when I was playing Morrowind I also played Arx Fatalis, and the magic system was so much better in AF (in this one respect) because it worked like you described.