Hair in Skyrim

Post » Sat May 28, 2011 2:26 pm

Well hairs in Skyrim looks like have more rigging then they have in Oblivion,
no more hair cliping or simple animation on them perhaps?
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sun May 29, 2011 1:56 am

Thanks for the post! Unfortunately I never player Fallout 3 and so have no idea what transparent multisampling actually means, but these trees sure look better when it is on. I will have to google it in order to learn more about it. And yes, hair looks like it might be skinned to bend with the character's body, which is really welcome because it should make long hair (as in, really longer than in Oblivion) possible. In Oblivion, hair was shoulder-length or shorter; I think modders could make "wigs" (ie helms) that could be longer than that, but you couldn't use sliders to select the colors and, of course, it meant no such hair for consoles.

Thanks for all the information, I will search the terms you suggested. To be honest, up until now I'd never really tried to understand how things work, I just know what I need in order to brng new hair meshes into morrowind, and that's pretty much it. I just use alpha settings that I have seen on other people's custom hair meshes, I don't actually know what they do. Time to learn more!
Also thanks for confirming my suspicions about the difficulty involved for game programmers, I thought it might be something like that but wasn't really sure.


It is possible, I don't really know as it's hard to tell from the trailer, the character is always in motion. I didn't know about the decals for tats and scars, that's pretty interesting :)
I would really love to have what you suggest, ie two hair meshes depending on whether you're wearing a helmet. That would be a really nice addition in my opinion!


Well, I have to thank everyone who's posted in the topic. You have succesfully relieved me of my worries regarding what I thought might me limitations on blended transparency. I hope the tools to make custom meshes (ie the exporters) will be made available after the game is released; if that is the case then I will definitely try to port some of my hair meshes over to Skyrim :)

Edit: this topic isn't just about my previous worries, though, so feel free to continue posting about hair/transparency if you feel so inclined!


The only thing I care about hair in Skyrim is that they have alot more choses than the generic handful they had before. They add all of this customization and then seem to punk out on the hair styles. I for one think that some sort of system should be implemented for you to creat a hairstyle yourself instead of just having to pick 1 of the premade styles and only be able to change the length and color. If not, then I hope they just have alot more to choose from. I seemed to end up choosing the same 2 hairstyles in Oblivion for all of my characters because of how terrible the others looked.

*gets off soap box and sits down :sweat:
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Sat May 28, 2011 11:07 am

imo likely.

F3 as an example. The hair nifs contained 2 mesh objects. Hat and NoHat. equiping items in certain Biped slots, ie hat and helmet slots, the game flags those and forces the hat version of the hair to render. The hat version is basically a kind of tightly fitting version of the hair mesh. Basically solving all the stupid issue Ob had, ie if you equiped a helmet your hair was removed to avoid clipping. Along with your ears. I expect ears to be part of the head mesh as well. Making head meshes race and gender specific. Which is so very needed.

Did not know but has not modded fallut3.
Ears brings up another issue it looks painful for a Khajiit or Argonian to wear a helmet, the ears would not enjoy it, not to fun for Bosmer either, dammed racist smiths.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Sat May 28, 2011 10:52 am

Simple Answer:

1. Game isn't done yet.
2. Xbox graphics.

I don't know what you guys are talking about...
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Sat May 28, 2011 3:38 pm

Well hairs in Skyrim looks like have more rigging then they have in Oblivion,
no more hair cliping or simple animation on them perhaps?

yes, the hair to the archer has it, yes it looks strange, might be an bad scene, but just the support for hair who is rigged for chest and neck is a leap.
One of the unsolvable problems in Oblivion.
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Sat May 28, 2011 10:36 pm

yes, the hair to the archer has it, yes it looks strange, might be an bad scene, but just the support for hair who is rigged for chest and neck is a leap.
One of the unsolvable problems in Oblivion.

Well thats was done with mods before but work like wigs, problem in hair shaders thats not apply to them so hairs was unrealistic the second problem in skeleton thats has no separate bones for hairs, so hairs cant be animated separately and must be rigged to old bones hairs looks glued to body, cloth physic or separate bones with animation can solve this problem.
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Previous

Return to V - Skyrim