i'm trying to gauge if using the locals of a global script is reliable in the long run, or if i should use globals instead for integrity.
for example, the scripts i'm using tracks when the player casts spells while an item is equipped. a targetted script is started when the sound effect plays, and the targetted script keeps track of counters and cast tallies, as well as fires the 'effect'. i'm wondering if the counters and tallies should rather be globals incase the script isn't reliable when saved.
so does anyone have any good info on this at all?