Animation Noob Questions

Post » Sat May 28, 2011 1:33 pm

I use Blender 3D version 2.45 for my Morrowind models, and I'm adding a lot of new meshes to the game. I know how to animate objects in Blender and everything, but I can't seem to figure out in-game animations. I haven't been able to find any good tutorials, either, so I've come to the forums for help. Hopefully I'll make some awesome content once I figure some of this stuff out.

To start with, how do I apply animations to activators? I want spinning gears/propellers sort of like in Sotha Sil.

Second, can anybody explain how to make gauntlets? The hand_1st body parts and the two-hand meshes and whatnot are confusing me. If it's too complicated to explain, can somebody post the .nif file for a different gauntlet? I'll just make it gold to match my Fortune Armor.

Anybody know how to make crossbows?

Lastly, if it's not too complicated, could somebody please explain creature animation? I've read that I need something besides just .nif to make it work; if so, can someone tell me what file i need and a link for any necessary program(converters and such)?

Thanks a lot for any help.
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Stacey Mason
 
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Joined: Wed Nov 08, 2006 6:18 am

Post » Sat May 28, 2011 9:43 pm

Traditionally creatures have only been made using 3dsmax with TEsixporter, but there have been advances in Blender plugin and nifskope and is now possible with blender.

Blender Creature Animation Tutorial here
http://www.gamesas.com/bgsforums/index.php?showtopic=1067453
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Adriana Lenzo
 
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Joined: Tue Apr 03, 2007 1:32 am

Post » Sat May 28, 2011 7:27 pm

Hmm...looks a bit more complicated than I had expected. Oh well, I'll figure it out(hopefully). Thanks for the link. I'll check it out later.

EDIT: It's pretty off-topic, but to avoid starting a new thread just for this, I'll post my question in here. Is there a way to script a container to have a maximum amount of gold it can contain? I'm working on a bank in this mod as well, and I want a limit of how much gold can be put in. I figure it's easiest just to detect if the amount of gold held is higher than the max (say 10k just for the sake of example) and then move all the overflow into the PC's inventory.

if ( getitemcount gold_001 > 10000     removeitem gold_001 1     player-> additem gold_001 1


Something like that. Is there a better solution?
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Alexis Estrada
 
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Joined: Tue Aug 29, 2006 6:22 pm


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