Can't decide on a class

Post » Fri May 27, 2011 4:25 pm

I really enjoy Morrowind, but I'm having trouble sticking with a character. I'll try out stealth, join Hlaalu, the thieves guild and then after a few levels I'll want to play as a warrior. So I'll play as a medium armor warrior, join Redoran and the Leigon and after a few levels I'll wanna be a thief again. My problem is that I like stealth, and the TG, but I also like what Redoran stands for and I wanna be in the leigon. But since most rewards for the Leigon are heavy armor, and I like to play like I would in real life, well in real life I'd be a scout-rogue character. I wanna be in the Leigon and Redoran, but I don't have a bunch of useless rewards my char can't use. Any class build-general advice? All help is appreciated
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NeverStopThe
 
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Post » Fri May 27, 2011 11:48 am

Well, you've already done one thing right. Play a couple different characters first, get a feel for how the game works. Learn what the skills do, how to use/level them, etc. Then create a more refined character and create your own custom class filled with skills you'll actually use. Because most of the default ones are redundant (like giving you more than two weapon types, you don't need more than that) or useless.

All I can tell you is try, try again.
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Chris Johnston
 
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Post » Fri May 27, 2011 6:29 pm

Persoinaly I don't do quests for the rewards. I do quest because that's just what your supposed to do in morrowind right? In fact I think most quest rewards svck compaired to what you can get on your own. So heres what you could do. Make a character Like this:

Race:
Imperial or Dunmer (both offer race bonuses but Dunmer may be better for realism)

Sign:
The Lady (a favorite of mine)

Specialization:
Combat (adds bonuses to all of your combat skills as well as armorer and athletics. If you prefer you can also get some use out of stealth.)

Favorite attributes:
Strength
Agility or Endurance (Do you prefer higher health or better dodging and hit rate?)

Majors:
Long Blade (Legion, Redoran)
Block (Legion)
Medium armor (Redoran)
Sneak (Thieves Guild, Hlaalu)
Security (Thieves Guild, Hlaalu)

Minors:
Armorer (Redoran)
Marksman (Thieves Guild, Hlaalu
Athletics (Legion, Redoran)
Mercantile/Speechcraft (Hlaalu)
Alchemy ('cause it rocks)

This character will do well in both the legion and the thieves guild and either house Redoran or Hlaalu (because you can only join one.)
This is just my opinion. Make of it what you will.
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Sxc-Mary
 
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Post » Fri May 27, 2011 6:25 pm

Scales-Im surprised at how close that class build is to my current build that I'm about to try when I get back from school. And I'm glad to see I'm not the only fan on the Lady. One more thing, don't ruin any quests for me, but are there any conflicting quests between the TG and the Leigon and Redoran?
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Johanna Van Drunick
 
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Post » Fri May 27, 2011 10:15 am

Thieves guild and Imperial Legion, I THINK so. But no matter WHAT kind of roleplay you're doing, that just doesn't work.
TG and Fighters Guild don't play nice either. Eventually you're locked out of one. (though you can likely keep your rank, but no more quests.)
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Russell Davies
 
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Post » Fri May 27, 2011 8:03 pm

Yeah, and from a realistic point of view, I'm gonna have to pick between the Leigon and TG before I start this char up. All help has been appreciated, scales and AVa nguard :foodndrink: Edit: Scarie I'm sorry, I misread your name as scales :facepalm:
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Alexander Horton
 
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Post » Fri May 27, 2011 7:25 am

Scales-Im surprised at how close that class build is to my current build that I'm about to try when I get back from school.

It's not just good for the factions that you mentioned but its a pretty good all round build as well. I've used a few characters that were very similar and had a very reasonable amount of success.
I'm glad to see I'm not the only fan on the Lady.

Lady rocks. I'm a HUGE fan of endurance bonuses.
are there any conflicting quests between the TG and the Leigon and Redoran?

AVanguard answered that better than I could I don;t even remember the last time I did those quests and I most likely never did any of them in conjunction with each other.
Scarie I'm sorry, I misread your name as scales

Lolz. I don't remember the last time I played as an argonian either. :P
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BRAD MONTGOMERY
 
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Post » Fri May 27, 2011 6:35 am

Nothing wrong with having a few different save games with different chracters. I must be running about 20 :D sometimes your just not in the mood for a character.

And because of the extreme diversity offered by Morrowind, each character can be COMPLETELY different from all the rest. Not like fallout where, try as you may, all your characters basically end up the same... :cryvaultboy:


But :fallout:'s good for other things: like lazors :flamethrower: :angel:
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FITTAS
 
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Post » Fri May 27, 2011 4:49 pm

Okay so this is the class build I'm going to try:

Race: Imperial
Birthsign: The Lady
F.Attributes: Agility and Endurance
Major Skills: Long Blade, Medium Armor, Block, Sneak, Alteration
Minor Skills: Illusion, Marksman, Alchemy, Althetics, Speechcraft

I added in a few magic skills like Alteration for things like Levitation and Opening locks. Illusions in there for camoflauge and such.
I'm going to join the Leigon and Redoran with this class, and play a sort of scoutish char.
Thoughts? Advice? Things you'd change? I wanna put alot of time into this char,make it my main one
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Tarka
 
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Post » Fri May 27, 2011 3:21 pm

Okay so this is the class build I'm going to try:

Race: Imperial
Birthsign: The Lady
F.Attributes: Agility and Endurance
Major Skills: Long Blade, Medium Armor, Block, Sneak, Alteration
Minor Skills: Illusion, Marksman, Alchemy, Althetics, Speechcraft

I added in a few magic skills like Alteration for things like Levitation and Opening locks. Illusions in there for camoflauge and such.
I'm going to join the Leigon and Redoran with this class, and play a sort of scoutish char.
Thoughts? Advice? Things you'd change? I wanna put alot of time into this char,make it my main one


Since youve already got alchemy, that could cover things like levitation (cos you can just make your own potions/and or use them well) so why not replace alteration with Security? (if your keen on opening locks)

Just a thought :hubbahubba:
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Dean Brown
 
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Post » Fri May 27, 2011 7:16 am

Well I gave that class a spin and heres what I noticed.
The lady definatley helps with health and such
I'm gonna switch Alteration for something more useful as I'm realising that I won't be using Alteration as much as I thougt
This class levels slowly and I found the quests outpacing me.
I'll try a revised version tomorow night.
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stacy hamilton
 
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Post » Fri May 27, 2011 6:33 pm

Okay so this is the class build I'm going to try:

Race: Imperial
Birthsign: The Lady
F.Attributes: Agility and Endurance
Major Skills: Long Blade, Medium Armor, Block, Sneak, Alteration
Minor Skills: Illusion, Marksman, Alchemy, Althetics, Speechcraft

I added in a few magic skills like Alteration for things like Levitation and Opening locks. Illusions in there for camoflauge and such.
I'm going to join the Leigon and Redoran with this class, and play a sort of scoutish char.
Thoughts? Advice? Things you'd change? I wanna put alot of time into this char,make it my main one


I agree with adding alteration instead of security. I personaly find open spells preferable over security. Maybe that's just me. And you won't need security for your faction if your not joining the TG or Hlaalu. Besides alteration is a good skill to have as it gives you a ton of other spells that are very useful. Levitate, Feather, Water Breathing, Water Walking, etc. I don't know if you should have both sneak AND illusion. You can use chameleon and invisibility spells to create very similar effects. They aren't exactly the same, Sneak makes it so they can't hear you and invis/chameleon make it so they can't see you but they still make you virtualy undetectable. Besides sneak is a pain to level up without trainers. Illusion won't help you if you want to pick someone's pocket but I never put much stock in pickpocketing anyway. Also if your using illusion you have no need for speechcraft. Charm works the same as admiring someone and frenzy works the same as taunting someone but I find them much more relyable than the seemingly random nature of seechcraft (considering that your target's speechcraft level is also a factor and that there are "dice rolls" involved.) I would suggest mercantile instead os speechcraft because even though it may not be as important to get it to high levels there is no skill that can replaces it like with speechcraft and illusion. And also at the risk of contradicting my own build suggestion I would actauly suggest that, if your going to use marksman you should make it a major instead of a minor. All weapon skills (in fact just about all skills) will prove to be difficult to far under level 40. Marksman especially so, considering the slow attack speed and the fact that it requires the use of unfortunately limited ammunition. Once you get it up to a respectable level, arrows aren't hard to come by but if you miss every other shot you will find it hard to keep up early in the game. Either make it a major, pay for training or tough it out as is. And like Psycholex_the_Architect said theres nothing wrong with having more than one character type saved at a time. I often find myself getting bored with my current character so I can just save where I am and switch to another for I while. That way you can have your cake and eat it too and without stressing as much over builds.

But I will have to politely dissagree with them about using alchemy instead of spells. I'm a pretty big fan of alchemy but having to hunt for specific ingredients to make potions for every effect that you want can get very tedious. Not to mention that you will have to carry quite a few potions to have the same kind of convenience as having a list of spells. Home-made potions may wiegh virtualy nothing (some literaly wiegh nothing) but if you carry around a enough to equal the variety of a spell list and enough of each to equal the amount of times a spell can be cast, it can start to become a burden. Besides if you start running low on potions you have to go out of your way to find the ingredients to make more, whereas if you run low on magicka you can just rest or pop a few magicka restore potions (some potions should be carried in mass) and keep on truckin'. The only reason I would do something like this is if I was replacing one or two spell effects that I didn't want to use an entire skill slot for. For instance if I want to use the shield spell but none of the other alteration spells I would forego alteration as a major or a minor and use alchemy to make shield potions but not much more than that. IMO that kind of thing should be saved for RPing. Just my opinion. Then again, if done properly, alchemy can be used to create effects more powerful than any spell than you can make. However this should be done in moderation and they should only be used when the situaltion calls for it. There's no need to use and uber waterbreathing for 1440 seconds (or whatever) potion if your only going diving for pearls. But I digress, that's a different topic in itself.

Whew! That was a big one, even for me!
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Charity Hughes
 
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Post » Fri May 27, 2011 1:43 pm

I'm gonna switch Alteration for something more useful as I'm realising that I won't be using Alteration as much as I thougt


:goodjob:
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meg knight
 
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Post » Fri May 27, 2011 10:46 am

You could also try one of these... http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8663 Missing Daggerfall Classes. :)
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Killah Bee
 
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Post » Fri May 27, 2011 8:07 am

You could also try one of these... a shameless plug Missing Daggerfall Classes. :)

I'm on xbox :P
and I'm still having troubles deciding on a custom class build, because almost everything in Morrowind intrigues me!
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Bethany Short
 
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Post » Fri May 27, 2011 1:10 pm

I like your build. Illusion and sneak may be redundant, but I'd at least stick with the sneak, and get it up to were it works reliably.
You have agility to back it. Marksman and a good sneak skill (with your agility) will be deadly. I was a little concerned about your
strength not being a favored, to go along with your major skill of long blade, but your choice as an Imperial, with a decent beginning
strength, and a long blade bonus will work out nicely. Have an idea on what you are gonna RP?

Okay so this is the class build I'm going to try:

Race: Imperial
Birthsign: The Lady
F.Attributes: Agility and Endurance
Major Skills: Long Blade, Medium Armor, Block, Sneak, Alteration
Minor Skills: Illusion, Marksman, Alchemy, Althetics, Speechcraft

I added in a few magic skills like Alteration for things like Levitation and Opening locks. Illusions in there for camoflauge and such.
I'm going to join the Leigon and Redoran with this class, and play a sort of scoutish char.
Thoughts? Advice? Things you'd change? I wanna put alot of time into this char,make it my main one

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louise hamilton
 
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Post » Fri May 27, 2011 8:14 pm

I like your build. Illusion and sneak may be redundant, but I'd at least stick with the sneak, and get it up to were it works reliably.
You have agility to back it. Marksman and a good sneak skill (with your agility) will be deadly. I was a little concerned about your
strength not being a favored, to go along with your major skill of long blade, but your choice as an Imperial, with a decent beginning
strength, and a long blade bonus will work out nicely. Have an idea on what you are gonna RP?
t
Thanks!
and I'm thinking of dropping illusion for something else but I'm not sure. And another change I'm considering is going from Imperial to a Nord. But again I'm not sure. I'd love a Imperial/Nord hybrid, because I consider myself not that physically imposing, well-spoken and more of a stealthy scout than a Heavy armored Barbarian.
On the other hand, I'm tall, fair skinned, fair haired, stubborn, and hardy. Also I have alot of scandanavian, swedish, scottish and german in me. Not so much italian or greek.
If you haven't already noticed I like to play as myself, or as close to myself as possible.
I think I'm going to give Nords a try, as my very first TES char was a Nord
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QuinDINGDONGcey
 
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Post » Fri May 27, 2011 10:58 am

I'm on xbox :P
and I'm still having troubles deciding on a custom class build, because almost everything in Morrowind intrigues me!


Ok then, well the first class I used was the crusader, blend of knight and casting, 2nd was mage 3rd was battlemage.

If you wanted to I did add all major minor skills and favored attributes in my downloads description... you could still use the info to re create them on X-Box. :)
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Gill Mackin
 
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Post » Fri May 27, 2011 8:26 am

Marksman and a good sneak skill (with your agility) will be deadly.

This is a very good point. I hadn't considered that. Sneak may be much more viable than I gave it credit for.
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Crystal Clear
 
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Post » Fri May 27, 2011 7:37 am

Spoiler
Gotta love the critical damage from the sneak mode.

Sneak may be much more viable than I gave it credit for.

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Valerie Marie
 
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Post » Fri May 27, 2011 1:56 pm

The Warrior is always a solid class. Can't go wrong with a good Warrior. :)
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Blessed DIVA
 
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Post » Fri May 27, 2011 12:18 pm

I'm more of the opinion that security is a more important skill than some others. You don't want to get into a situation where you have no magicka or scrolls to unlock things.
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Alessandra Botham
 
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Post » Fri May 27, 2011 2:57 pm

I'm more of the opinion that security is a more important skill than some others. You don't want to get into a situation where you have no magicka or scrolls to unlock things.

That's what I've always thought and as a nord/imperial (i still can't decide), I don't have huge reserves of magicka.

Update on my character.
Imperial Leigonairre(sp)
Okay so this is that char, based off the build on page 1.
This character is champion of the Leigon, and the second rank in Redoran.
I've noticed this character levels slowly, it's level 4 now, and also, I don't use stealth as much as I like, or marksman. Also I find myself using heavy armor even when I don't want to, because I feel like I have to. I've also lost more than a few fights that I shouldve
t
My problem is that all aspects of Morrowind attract me, and my mind won't let me have multiple characters. Stealth is my favorite type, and what I usually play, and what I'll probably end up sticking with, but everything in MW is so intriguing
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Miragel Ginza
 
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Post » Fri May 27, 2011 10:46 am

Looks like I have the exact same problem as you! I want to do EVERYTHING, it kills me to have to choose one thing over the other... I'm very indecisive. Myself, I'm choosing to play as a Battlemage. That way I can experience multiple styles and houses and I can collect a lot along my journey. But I'm still not sure how I'm going to do that.
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Olga Xx
 
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