Okay so this is the class build I'm going to try:
Race: Imperial
Birthsign: The Lady
F.Attributes: Agility and Endurance
Major Skills: Long Blade, Medium Armor, Block, Sneak, Alteration
Minor Skills: Illusion, Marksman, Alchemy, Althetics, Speechcraft
I added in a few magic skills like Alteration for things like Levitation and Opening locks. Illusions in there for camoflauge and such.
I'm going to join the Leigon and Redoran with this class, and play a sort of scoutish char.
Thoughts? Advice? Things you'd change? I wanna put alot of time into this char,make it my main one
I agree with adding alteration instead of security. I personaly find open spells preferable over security. Maybe that's just me. And you won't need security for your faction if your not joining the TG or Hlaalu. Besides alteration is a good skill to have as it gives you a ton of other spells that are very useful. Levitate, Feather, Water Breathing, Water Walking, etc. I don't know if you should have both sneak AND illusion. You can use chameleon and invisibility spells to create very similar effects. They aren't exactly the same, Sneak makes it so they can't hear you and invis/chameleon make it so they can't see you but they still make you virtualy undetectable. Besides sneak is a pain to level up without trainers. Illusion won't help you if you want to pick someone's pocket but I never put much stock in pickpocketing anyway. Also if your using illusion you have no need for speechcraft. Charm works the same as admiring someone and frenzy works the same as taunting someone but I find them much more relyable than the seemingly random nature of seechcraft (considering that your target's speechcraft level is also a factor and that there are "dice rolls" involved.) I would suggest mercantile instead os speechcraft because even though it may not be as important to get it to high levels there is no skill that can replaces it like with speechcraft and illusion. And also at the risk of contradicting my own build suggestion I would actauly suggest that, if your going to use marksman you should make it a major instead of a minor. All weapon skills (in fact just about all skills) will prove to be difficult to far under level 40. Marksman especially so, considering the slow attack speed and the fact that it requires the use of unfortunately limited ammunition. Once you get it up to a respectable level, arrows aren't hard to come by but if you miss every other shot you will find it hard to keep up early in the game. Either make it a major, pay for training or tough it out as is. And like Psycholex_the_Architect said theres nothing wrong with having more than one character type saved at a time. I often find myself getting bored with my current character so I can just save where I am and switch to another for I while. That way you can have your cake and eat it too and without stressing as much over builds.
But I will have to politely dissagree with them about using alchemy instead of spells. I'm a pretty big fan of alchemy but having to hunt for specific ingredients to make potions for every effect that you want can get very tedious. Not to mention that you will have to carry quite a few potions to have the same kind of convenience as having a list of spells. Home-made potions may wiegh virtualy nothing (some literaly wiegh nothing) but if you carry around a enough to equal the variety of a spell list and enough of each to equal the amount of times a spell can be cast, it can start to become a burden. Besides if you start running low on potions you have to go out of your way to find the ingredients to make more, whereas if you run low on magicka you can just rest or pop a few magicka restore potions (some potions should be carried in mass) and keep on truckin'. The only reason I would do something like this is if I was replacing one or two spell effects that I didn't want to use an entire skill slot for. For instance if I want to use the shield spell but none of the other alteration spells I would forego alteration as a major or a minor and use alchemy to make shield potions but not much more than that. IMO that kind of thing should be saved for RPing. Just my opinion. Then again, if done properly, alchemy can be used to create effects more powerful than any spell than you can make. However this should be done in moderation and they should only be used when the situaltion calls for it. There's no need to use and uber waterbreathing for 1440 seconds (or whatever) potion if your only going diving for pearls. But I digress, that's a different topic in itself.
Whew! That was a big one, even for me!