smart follow script

Post » Sat May 28, 2011 9:24 pm

i want to make a smart script i think iv got down the run\walk mimicing but i need help with the follow command and collision detection
this is what i have so far



Begin Deathsway
AIFollow,player,
Ondeath Resurrect
Getpcrunning
if= 1 ForceRun
Elseif= 0 ClearForceRun
Endif
End Deathsway


i want him to follow indefinetly also whats the enable function do does it bypass ai processing distance if so ill use it if i find out how. as i want to place him on the otherside of continent as a deadly game of hide and seek LOL
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Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Sat May 28, 2011 8:44 pm

i want him to follow indefinetly also whats the enable function do does it bypass ai processing distance
There isn't one.
if so ill use it if i find out how. as i want to place him on the otherside of continent
I doubt much outside the 9 cells is loaded into memory, definitely not enough to do any ai processing.
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Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Sun May 29, 2011 2:49 am

There isn't one.
I doubt much outside the 9 cells is loaded into memory, definitely not enough to do any ai processing.


ok thanks i was hoping to make it but i guess it was over my head
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Dezzeh
 
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Joined: Sat Jun 16, 2007 2:49 am


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