Aaaah it's good to be back!

Post » Fri May 27, 2011 4:17 pm

So when i first tried this on the 360 it really didnt want to work all that well, and it was incredibly laggy and very choppy. Ultimately it was unplayable.
But in the last few years I guess they must have patched it because now it works great! Finally it feels like I'm back home.
I love Oblivion, but give me Morrowind any day :)

Created a Barbarian because I can't even remember what to do, and I remember all I did before was create master thieves. Will be interesting to plunder a few forts and mines.

Oblivion's scenery is beautiful, it's dungeons very atmospheric, it's landscapes lush and vibrant. But there's just no feeling there. Morrowind feels like a landscape with people that live there, and there is character. I feel like I actually care about the people in Morrowind whereas I can't say the same for Oblivion.

And one final point. I ***love*** that Morrowind gives the roleplayer in me a choice. What I mean is, in Morrowind I start as some guy who's been randomy released from prison and has been told to hand his papers in etc to a port where he will be given further instruction. There's no expectation on me to fulfil my end of the bargain. I can do what the hell I like. But even if I dont want to play a renegade, I can get to Caius and not long down the line he gives the opportunity to "blend in and get to know people, guilds etc" which gives me the perfect chance to play the rest of the game content that isn't the main questline.
Oblivion doesnt offer me the same. In Oblivion, whilst they meant for the more familiar Elder Scrolls players to be able to do what they wanted without feeling tied down to a story (the manual and even the tutorial message says you can do what you like), the actual game and story itself does not. I know this does not matter to most people, but the roleplayer inside me just cant physically do it. I can't in any good conscience abandon that main storyline and forget I have the amulet of kings. The Emperor has been assassinated in front of my eyes, and for even the most nihilistic of psycopaths, it's still a major massive event with even more weighty warnings of world plight attached.
It wouldn't be so bad if when you started the main quest line it gave you the opportunity at some point to check out other guilds and towns etc. To spend some time exploring dungeons and the like. But it doesnt. Everything is immediate and "right now":
omg, the emperor is dead and we're all gonna die. To Jauffre at once!
holy crap, find his long lost son or we're all doomed!
aaargh, we must get you to safety or the assassins will get you too
yikes!!! daedra everywhere and even more and more and more, quick we must stop them.
etc etc etc.
If you actually roleplay a realistic person who reacts accordingly, you're going to have to help them out. And you get through the entire quest line without a break to do your own thing. See, I can't in good conscience decide to go plundering a fort when Martin is in danger. I can't go and kill the rats in the basemant in Anvil when there are major Oblivion gates outside the cities.

Erm, so this is meant to be a Morrowind post and not Oblivion, and it really is. Because all of the above is what Oblivion gets wrong but Morrowind gets *right*. And that's why I love it and that's why it's good to be back! :)
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laila hassan
 
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Post » Fri May 27, 2011 8:03 pm

Here here. :)
:foodndrink:
Give me Morrowind any day of the week as well.
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Dawn Porter
 
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Post » Fri May 27, 2011 4:11 pm

Here here. :)
:foodndrink:
Give me Morrowind any day of the week as well.


By the way, I'm not sure why, but I feel like a part of this forum community (despite me hardly ever posting, and also being a relatively new member). I've never been one for forums really, and find most of them annoying and abrasive places, even where I play the games or am interested in the subject matter they are about.
But this one is different. Here I feel like I'm talking to other people like me. So if you (any of you) are reading this then know that this place is awesome and I'm happy to be here, albeit sporadically. I will try to post more though :)
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phillip crookes
 
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Post » Fri May 27, 2011 11:48 am

Very well said.

Morrowind is and always be closest to my heart as to what a true CRPG is. It was my first after all. The way the story was presented, the mystery and enigma of political intrigue. I felt as I was a very small tick on a big dog, and then... I was a hero! A title granted to me that was unfolded with subtlety of hard work and real focus. Morrowind was a masterfully written story.

Having said that each of the TES fans will look to a game in the series as the "Golden Age" and look upon all others with disdain.
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brandon frier
 
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Post » Fri May 27, 2011 2:52 pm

Welcome back to Vvardenfell, sera.
Were all glad to have you back, but with such a huge community, if everyone here posted a "Im back" thread, this forum would be very cluttered.
But anyways, glad that your back :foodndrink:

And on your part about Oblivion making you feel like you had to do the main quest, it's because the Oblivion Crisis was a bit more urgent than Dagoth Ur. Also, Bethesda probably figured it's fans had enough smarts too read the last tutorial message that even tells you "Or if you want, go explore". Oblivion NEVER forced you to go along with the main quest.
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Jerry Cox
 
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Post » Fri May 27, 2011 9:05 am

Welcome back to Vvardenfell, sera.
Were all glad to have you back, but with such a huge community, if everyone here posted a "Im back" thread, this forum would be very cluttered.
But anyways, glad that your back :foodndrink:

And on your part about Oblivion making you feel like you had to do the main quest, it's because the Oblivion Crisis was a bit more urgent than Dagoth Ur. Also, Bethesda probably figured it's fans had enough smarts too read the last tutorial message that even tells you "Or if you want, go explore". Oblivion NEVER forced you to go along with the main quest.


Oblivion doesn't force the whole quest line. But it does force on you certain quest items and you ARE forced in that initial main quest initiation. you cannot progress anywhere in Oblivion without agreeing to take the amulet of kings to jauffre. You WILL have conversations with the guards also.
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Roy Harris
 
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Post » Fri May 27, 2011 5:22 am

strange thing,this parts of the wood, always find ways of pulling you inn again.
Welcome back :)

My self played oblivion quite a bit, but it wasn′t the same,sure it looks good and all,and it for sure has its moments,but morrowind have soul :clap:

Haven′t played lately though,dungeon siege for me now,and found americanMcGee′s -alice in the best buy today for less than 10 bucks,despite that I′m over here to check for mods and updates for my next play planning ahead,guess that is something most of us do :D
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Dan Endacott
 
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Post » Fri May 27, 2011 5:42 pm

I know what you mean, Acolyte. This forum has some pretty awesome folks on it. :)
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Gracie Dugdale
 
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Post » Fri May 27, 2011 7:47 pm

Oblivion doesn't force the whole quest line. But it does force on you certain quest items and you ARE forced in that initial main quest initiation. you cannot progress anywhere in Oblivion without agreoeing to take the amulet of kings to jauffre. You WILL have conversations with the guards also.

I see what your saying, and Morrowind did this too, to a much less extreme extent. They forced you to get the ring out of the barrel (not main quest, I know) and you could only leave the census office after getting your package.

Of course, I can agree that Oblivions opening was a tad forced :P
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biiibi
 
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Post » Fri May 27, 2011 1:43 pm

I myself have recently returned to morrowind after an extensive foray into cyrodiil. After having now played both games extensively I think I can safely say that I prefer Morrowind. Apart from being a much "smaller" game, oblivion was much too regular and cliche for me. If I want to see a forest I can just go outside. Either that or watch The Lord of the Rings. But they've got wizard towers that are essentialy giant, hollowed out, alien mushrooms in morrowind! I'd be hard pressed to find one of those in my back yard. Don't get me wrong, Oblivion's good. I'd rather play oblivion than a lot of other games. It's just that morrowind is better. Also, compaired to newer games morrowind has, what I guess you could call a vintage look to it. It really brings me back to the old days. All it needs are a few carefuly chosen mods and almost a decade later, it's still the best game ever made. :wub: Or pretty damn close at the very least.
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City Swagga
 
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Post » Fri May 27, 2011 4:47 pm

I think part of the friendliness is due to the mods posting loads, on plenty of other forums mods mainly post to lock threads, or not even then. As for the whole Morrowind/Oblivion thing, my problem with Oblivion was that you would never fight through an impossible tough cave, almost die but get an awesome reward. Everything was always a slight challenge, and there was no times when I ever found something amazing for my level, unlike Morrowind.
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Valerie Marie
 
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Post » Fri May 27, 2011 2:26 pm

It's an interesting contrast that Morrowind needs mods to make it look good, but that Oblivion needs mods to make it worth playing.
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Oyuki Manson Lavey
 
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Post » Fri May 27, 2011 7:04 pm

I also returned after like almost a year because I had lost interest. Mod updates got me back into it.
...Last year I had such..http://i569.photobucket.com/albums/ss132/Thissguy_Mannperson/Screen%20Shots/ThissguysNewHair.jpg.

Now to do what Morrowind best allows you to do. Nothing but kill time. Maybe some fishing and crabing. Being a peasant in a filthy world full of blue people.
Screw prophecy and being the chosen one. Let Jiub handle it.
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Tracey Duncan
 
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Post » Fri May 27, 2011 3:43 pm

It's an interesting contrast that Morrowind needs mods to make it look good, but that Oblivion needs mods to make it worth playing.

Lets keep the Oblivion bashing to a minimum, eh?
To each their own, but we do have rules on these forums, and bashing is against them
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Andrew Lang
 
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