Leveling and Maximum Level in Daggerfall?

Post » Sat May 28, 2011 3:06 pm

Suppose I train a bunch of skills a lot... Such as I train, train, etc... more than it is actually necessary to level up and do not rest.

Next time I rest, I level up. All those extra trainings I did... will they be computed into the next level progression/ Or have I just wasted some skill advances and therefore limited myself as to my highest possible level?

Many thanx!
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Sat May 28, 2011 3:23 pm

Suppose I train a bunch of skills a lot... Such as I train, train, etc... more than it is actually necessary to level up and do not rest.

Next time I rest, I level up. All those extra trainings I did... will they be computed into the next level progression/ Or have I just wasted some skill advances and therefore limited myself as to my highest possible level?

Many thanx!


They'll be computed into the next level progression.
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Sat May 28, 2011 12:42 pm

No, they are not wasted. Leveling is a state function; the game checks how you are now versus how you were at the very beginning of the game. It doesn't care how you got there. For instance, if you hacked your skills to 100 right now, you would simply be prompted each time you rest or cautiously travel to level, and again each time you rest until you are right again. You cannot waste a skill increase.

Now for individual skills... yes, you can waste a training session. All a paid training session does is add to that skill's "Used Count" just like using the skill normally does (it just adds a lot more). To see if a skill gets to be raised, the game checks to see if that Used Count is above a certain threshold, and if so it raises the skill by 1 and resets that used count. So yea, if you train train train and get that skill's count to say, 150 and all you needed was 100, then yes you wasted that extra 50. But you can always train more.

That still doesn't limit your maximum level, which should fall between 22 and 24. Still, I wouldn't worry about your max level; you will be godlike long before then.
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Sat May 28, 2011 11:51 am

Thanx, that is good explanation.

I dl a spreadsheet (luckily I had a save from my level 1 Mage!) and putting in the numbers right after a level up it gives ma max level of 31.07 ! WHich is onbvisouly 31.... Yet is this viable?
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Sat May 28, 2011 7:08 pm

Oy, probably. You can calculate your max level rather easily. At the start of the game, add up your 3 primaries, top 2 majors, and highest minor. You should end up near 160-175 or so. That's your startskillsum, which the game saves and uses later to see how you are doing. If you max out those 6 skills, then it will reference that startskillsum versus 600 (for 6 maxed skills). So, for instance, if your startskillsum is 160, then thats 600 - 160 = 440 skill raises possible. 2 is all that's needed to get to level 2, so the remaining 438 will go for levels 3 onward, at 15 each that leaves 438 / 15 = 29, plus the first 2 for a max level of 31.

So I don't remember where I got that 22-24. That must have been for a specific character that happened to start wil some really high skills... Or my math was wrong back then :)
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Sat May 28, 2011 5:47 pm

Thx Jormungandr, leveling in D is quite fun (if it were always so for all games...)
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Sat May 28, 2011 1:39 pm

Thanx, that is good explanation.

I dl a spreadsheet (luckily I had a save from my level 1 Mage!) and putting in the numbers right after a level up it gives ma max level of 31.07 ! WHich is onbvisouly 31.... Yet is this viable?


Yes, it's viable, IF you raise ALL 6 of your "leveling" skills from 99 to 100 during the same rest period.
also....
Normally (version 2.13), when one leveling skill gets to 100, the other leveling skills can not be raised above 95. This can be overcome by enchanting an item fortifying the skill(s) at 100 to (iirc) 115.
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Sun May 29, 2011 12:09 am

Meaning, if you alternate casting the 3-school-training spells, you can reach 100 in all 6?

I know once ONE reaches 100 you stop leveling (fine by me)... But can this one skill be a Minor ?

Also, does enchanting multiple items with Fortify same school add the effects? So 3 items of +15 = +45 (and what good is that, spell-cost-wise?).
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Sun May 29, 2011 12:58 am

Meaning, if you alternate casting the 3-school-training spells, you can reach 100 in all 6?

I know once ONE reaches 100 you stop leveling (fine by me)... But can this one skill be a Minor ?

Also, does enchanting multiple items with Fortify same school add the effects? So 3 items of +15 = +45 (and what good is that, spell-cost-wise?).


1) As I said previously, to reach 100 in all 6 leveling skills, they must go from 99 to 100 during the SAME rest period. (If they are all magic skills, this will take a LOT of mana).

2a) I have leveled up after reaching 100 in just 1 of my leveling skills.
2b) Another poster has written that minor skills reaching 100 have no affect on leveling up......I, myself, have never reached 100 with a minor skill.

3) Yes
The only use I can think of, is that it might be useful in order to make a higher rank in a Guild.
[One such enchantment (i.e. "Enhance skill") costs 9000].
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am


Return to The Elder Scrolls Series Discussion