Just downloaded DF yesterday night, played it today and have gotten the basics.
Anyways, I joined the Mages Guild and took a quest about taking some spider venom or something in a place. I went to the place and found some loot on the floor just 2-3 rooms in the place, and believe it or not I found some spider venom there! So I immediately get myself back to the Mages Guild and try to hand in the quest.
I could either press "Talk" or "Take Quest" (or something). When I pressed Talk all I got was a "Just because we both are in the Mages Guild doesnt mean I have to help you", I then pressed "Take Quest" and got something like "No response". Tried "Talk" again and got the same reaction as from "Take Quest"...
So, easily said:
It doesnt work.
What have I done wrong? Is there a specific "piece" of spider venom that I have to find which is a whole lot farer in the place?
Tell me that you have a save BEFORE leaving the dungeon...?
Your last sentence addresses the issue correctly: believeit or not, t here are specific quest items that have the same lame description as ordinary items. In other words, by coincidence you found one of those, which is NOT object of your mission.
You will get a spécific message when you find the right component. And my guess is, you have to kill a spider or something venomous for that and check its inventory.
Please take some time reading this:
http://www.uesp.net/wiki/Daggerfall:Quests
Look up the Mages Guild part. I guess it is something like Grab / Retrieve and Ingredient.
The same rationale applies to other MG quests (ie, doing the Open Spell quest requires you to cast the standard Open Spell you buy in the MG, not going to Spellmaker and make one).
EDIT: Because I find this approach to quests svcky, I ONLY do two kinds of quests for MG: the Guard the Guild Item and the Defend the Mage in Trance, which you always do inside the guild. Quick and safe....