Re-write and Re-release a new Daggerfall

Post » Sat May 28, 2011 5:18 pm

Hi first thanks bethesda for letting us download daggerfall for free now :), even though i still have the original game from when it was first released :).

Ok who thinks Daggerfall should be revamped with all of todays graphics but the actuall game staying exactly the same just the graphics updated and all the bugs fixed (especaily the dungeons).
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Natalie J Webster
 
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Post » Sat May 28, 2011 11:43 pm

I like Daggerfall but to be honest a million copy&paste NPCs doesn't interest me very much and neither does procedurally generated terrain/locations at such a vast scale. I could see the devs generating locations and then going in to fine tune them by hand but even that I'm wary of.

I think some sort of dungeon generator could have promise - with the game itself being able to generate new dungeons. I think a feature like this would need to be an addition to the game rather than part of its core play - I wouldn't want to give up hand crafted dungeons - but I could see some worth to this.
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Queen Bitch
 
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Post » Sat May 28, 2011 9:00 pm

I actually never played DF, coz of the loads of bugs.

this was 1995 or sth... I was so angry.... I dl it months ago, but did not install out of fear again. u know that file on the uesp.wiki that has the bug fixes...

i was thinking of giving it a try though. Character Creation is unmatched in DG (with choosing additional advantages nad disadvantages)...
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barbara belmonte
 
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Post » Sat May 28, 2011 9:07 pm

I do not see why people would not want to see the game remade :(, in my opinion it was the best tes game released if you ignore the dated graphics and bugs,
it was huge, the towns and dungeons were so much bigger and better and many more of them, you not only had horses but horse and carts that you could park outside of the dungeon so you didn't have to keep running back to town with looted gear during a dungeon crawl,
shop keepers and house residents used to lock up and go to bed at night, now they appear to be robots who can stay awake 24 hours a day and never goto bed, so you cant break in and loot them at night if your skills were good enough,
not to mention things like owning houses and ships, spell creation, being turned into vampires or werewolves if not carefull fighting those creatures,
as stated in the post above char creation was much better,
i believe the game was better all round it just needed bug fixes and updated graphics.

It seems that newer games by all companys are loosing gamesize, gameplay, game features and stuff in favour of better and better graphics,
the tes series is one example of this, others are the gothic and fallout series of games.
i wish companys would stop sacraficing original game features in favour of better and better graphics, or are they just reducing game size and features to save production time so they can get the games out faster and make more money.
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Lizs
 
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Post » Sat May 28, 2011 8:28 pm

Daggerfall has some great qualities and I still like the game but after a few months of playing it the sameness got to me. Yes there are a thousand towns but other than tweaked configurations they're basically the same. Yes there are a thousand dungeons and some have great character but this is purely random and pretty soon they all felt the same as well. After a while I discovered that the best parts of Daggerfall, at least from my perspective, were hand-crafted parts and I didn't really care much about the rest of the world.

I think there are some parts of Daggerfall that are worth reconsidering, like the more detailed character system (although it needs some major rebalancing work). However as for the whole . . . I'm happy to load it up every now and then to play it but I don't need to see it remade.

And honestly even if I considered the game perfect I'd much rather have Bethesda spend four years making a new game than four years remaking something I've played before.
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quinnnn
 
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Post » Sat May 28, 2011 10:55 pm

I like Daggerfall as it is far too much to ever want it remade.
And, great as it may be, it IS outdated. For better or for worse, games have moved away from Daggerfall's style. An attempt at remaking it in today's world would go terribly awry; it simply wouldn't be possible.

I want Bethesda to move forward and try new things, not rehash the old. Even if the old IS still amazing.
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Alex [AK]
 
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Post » Sat May 28, 2011 8:08 pm

http://daggerxl.wordpress.com may just fit the bill eventually.
The planned moddability would allow a mix of generated and crafted content.
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Kerri Lee
 
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Post » Sat May 28, 2011 4:34 pm

yeh redo daggerfall, this time get the largest landmass in a video game, don't go for the size of the uk go for the size of Asia
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Queen Bitch
 
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Post » Sat May 28, 2011 8:21 pm

yeh redo daggerfall, this time get the largest landmass in a video game, don't go for the size of the uk go for the size of Asia


At least it was impossible to finish the game in around 24 hours which is as long as any of these modern games last, i'm sick of paying almost 40+ pounds for a game that lasts me 1 day.
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JERMAINE VIDAURRI
 
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Post » Sat May 28, 2011 5:14 pm

I decided to give it a shot some days ago, and I am enojying it a lot. Granted, even in Arena the towns and ppl seemed more alive - everything in D seems to stand still... also the landscapes feel pretty empty, which makes anyone doubt how valid it is to have an area the size of UK in game but empty.

But I like the character creation and development sys. Even with that major Race bust, the amount of class variety one can get is very good.

I haven't done the MQ, aside from the mandatory talk to Brisenna or whatever that lady at the inn is called, so I may be up for a few surprises.
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Budgie
 
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Post » Sat May 28, 2011 4:45 pm

I like Daggerfall but to be honest a million copy&paste NPCs doesn't interest me very much and neither does procedurally generated terrain/locations at such a vast scale. I could see the devs generating locations and then going in to fine tune them by hand but even that I'm wary of.


Pretty much the opposite of this, here. I find it difficult to suspend disbelief in the tiny, hand-crafted environments that have followed Daggerfall. I prefer things to scale. I like the concept of transient NPCs, too (people you see once and never again).
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Steph
 
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Post » Sat May 28, 2011 6:45 pm

NONONONONONONONO

Daggerfall will always be Daggerfall. We don't need the fancy grafics and DaggerXL will eventually come out. The greatest RPG ever made. It totally immersed me as I only realised when i snapped out of it that I was playing a game. The gameplay really gives a sense of epicness which can just barely be found in Morrowind. OB is just something nice compared to the previous instalments, which is quite good too.
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Erich Lendermon
 
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Post » Sat May 28, 2011 11:12 pm

A remake of Daggerfall would entail a few things, some of which people may not like, but others that I think would be universally accepted. Graphics and bug fixes would be universally accepted, save for nostalgia. But what about gameplay? For example, do you remake the game EXACTLY as it was, random generation and scope included? Do you update the controls/skills/etc to follow Oblivion or Morrowind's model, or keep it as is?

It's really tough for me to watch Daggerfall being played without cringing due to graphics. I would want it updated to Oblivion, or TESV level, without question. Being as I'm partial to Oblivion, I'd love to see the gameplay/skills/leveling/etc from Oblivion ported to Daggerfall, though that's my opinion. I would also rather see a smaller scope and no random towns/dungeons, while keeping the flavour of the series intact. But again, that's just me.

Frankly, Id like to see, when TESV comes out, a crack team of awesomeness set up to remake the ES world using the new engine and graphics. I'd like to see you pause your TESV game to drop by and complete Arena, or play around in Battlespire or Shadowkey.
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Rodney C
 
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Post » Sat May 28, 2011 2:24 pm

No.

It would be too big of a project with little to no profit for Bethesda. It would be a gigantic waste of time on their part.

I liked Daggerfall, but despite its size, it lacked the substance of Bethesda's later projects. Everything was unnecessarilly huge (trying to walk around any big city quickly became a pain), there was no reason to travel because there were no interesting landmarks, and just about everything was the same cut-and-paste scenery that spanned for thousands of miles.

Besides, I don't see the point of remaking old things. Better to march on with new ideas.
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Da Missz
 
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Post » Sun May 29, 2011 1:58 am

I liked Daggerfall, but despite its size, it lacked the substance of Bethesda's later projects. Everything was unnecessarilly huge (trying to walk around any big city quickly became a pain), there was no reason to travel because there were no interesting landmarks, and just about everything was the same cut-and-paste scenery that spanned for thousands of miles.


They only had a very small team working on Daggerfall, so the repetitive, random buggy nature is completely understandable. I have heard that the lead programmer was effectively the -only- programmer, and had to manage Bethesda's other projects simultaneously. Daggerfall is unfortunately, a first draft. I'd like to see it rebuilt and infused with some new ideas.

The thing that strikes me most about the size of things was not the fact that you had a super-detailed city (you didn't), but that it simply -felt- large. Granted, navigation was confusing - but it doesn't have to be. A more careful structuring of the layout of the major cities would make finding things much easier. There's been a lot of research on procedural generation in the intervening years, so much so that we can now generate highly plausible modern city layouts - why not extend it to medieval ones?

This scope also led to a different approach to city game play. You weren't able to explore and map and memorize every city, nor were you able to interrogate every NPC - so getting from job to job effectively became a navigation mini-game, and NPCs were simply there to be atmosphere and signposts, not conversationalists. Whether or not you enjoyed this was another thing. It certainly was distinctive, and neatly dodged the issue of creating believable AI.

So, I'd like to see some kind of return to this 'feel' (with a mix of hand-crafted and generated content), rather than a constant shrinking of scope. Unfortunately with the push towards more detailed models, this isn't going to happen with a mainstream title unless we can find a way of generating many high-detail assets with a minimum of manpower.
Fans and indie devs on the other hand, aren't held to the same graphical standard, and are free to muck about and experiment in their own time :)

I do very much like the hand-crafted feel of Morrowind though. As a sequel, I would have preferred MW with larger cities and dungeons, instead things seem to shrink again with Oblivion, and lose any fantastical charm.
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Mistress trades Melissa
 
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Post » Sat May 28, 2011 5:47 pm

I wouldn't mind a Daggerfall 2 with the graphics & controls of http://www.youtube.com/watch?v=1u476EH_n_Q&feature=related
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Matthew Aaron Evans
 
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Post » Sat May 28, 2011 9:12 pm

I'm just waiting on http://daggerxl.wordpress.com/ Just a bit of a graphical tweak and some bug fixes is all Daggerfall needs. The large, monotonous world with generic NPCs just captured the setting perfectly. Why would anyone really take the time to talk to a stranger? The random dungeons made every thing a crap shoot. The game crashing bugs really were the only thing stifling my enjoyment. Now with 15 years of being spoiled by graphics, just a minor face lift would be nice, to clear up all those pixels. DaggerXL looks like it will do just that.
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Angus Poole
 
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Post » Sat May 28, 2011 5:00 pm

The large, monotonous world with generic NPCs just captured the setting perfectly.


This is actually one of the few things I don't like in D. Those 'floating corpses', lifelessly standing there even if you critical strike them in plain sight. I dont even care about graphs at all.

I also kinda prefered Arena's dungeons to D, Idont know what exactly bothers me too much in D... perhaps those tunneling structures....

But I did check DaggerXL some days ago, and does look excellent!
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MarilĂș
 
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Post » Sat May 28, 2011 7:08 pm

I'd love to see Daggerfall recreated with an improved Oblivion graphics engine. Sadly, it's all but impossible for such a thing to happen. NOT by Bethesda. Market realities dictate that the game be playable at least two of the big-three "current-gen" consoles. That means it would have to run on a XB360 sans hard-drive. Image how many disks that would take, and all the swapping! Plus, even if the game was PC specific I'm not sure even today's best consumer PCs could handle its huge size. A highly modded Oblivion installation can bring the best computers to their knees, and Cyrodiil is miniscule in comparison.

That said I too wish it were possible, and look forward to a more playable version of DaggerXL. Daggerfall remains one of my favorite gaming experiences, and is in some ways my favorite Elder Scroll entry (though Oblivion wins out in the end).

-Decrepit-
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Meghan Terry
 
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Post » Sat May 28, 2011 12:06 pm

Yes, with:
- fixed bugs
- a mechanism to allow increased variety (to reduce the copy-paste effect) of random-generated stuff (more variety in the revamped game, or to allow modders to increase diversity)
- a construction set for modders

If Bethesda Game Studios is too busy, then Zenimax can source it to one of the other developer companies they have recently purchased.
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Kira! :)))
 
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Post » Sat May 28, 2011 2:53 pm

New release of DaggerXL comes out pretty soon, may be an interesting peak into what's to come.
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Ownie Zuliana
 
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Post » Sat May 28, 2011 7:18 pm

Hi Arctus! *waves*
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Steve Smith
 
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Post » Sun May 29, 2011 1:56 am

New release of DaggerXL comes out pretty soon, may be an interesting peak into what's to come.

Yeah I've been lurking on the forums a little bit, it sounds interesting.
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Jessie Butterfield
 
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