Endurance:
This governs how healthy you are. It directly affects your hit points, your healing rate, and is a factor in determining your fatigue points. It also affects your resistance to poisons and diseases that you may come into contact with while adventuring. Since the bonus at 100 is only +5, only characters with low hit dice will need to invest in Endurance. Note that Spellcasters can fortify their endurance to 100 before levelling up to gain the maximum bonus.
Note: the hit point bonus only applies to hit dice rolls in subsequent levels; it is not retroactive. Therefore, if you want to invest points in Endurance, do so as soon as possible to get the most benefit.
This governs how healthy you are. It directly affects your hit points, your healing rate, and is a factor in determining your fatigue points. It also affects your resistance to poisons and diseases that you may come into contact with while adventuring. Since the bonus at 100 is only +5, only characters with low hit dice will need to invest in Endurance. Note that Spellcasters can fortify their endurance to 100 before levelling up to gain the maximum bonus.
Note: the hit point bonus only applies to hit dice rolls in subsequent levels; it is not retroactive. Therefore, if you want to invest points in Endurance, do so as soon as possible to get the most benefit.
What is the +5 bonus? Is that how much HP I gain when I level up? Is there a difference in the +5 bonus when my Endurance is 94 and the +5 bonus when my Endurance is 100? +5 doesn't seem like very much.. How useful is a high Endurance attribute?
I'm a level 13 Breton Spellsword with only I think 109 HP and 61 Endurance, so I'm thinking maybe my Endurance could use a little help, but I'm wondering how useful it really is.Thanks.