Problems with MMM

Post » Sun May 29, 2011 1:41 am

I'm having trouble with Hunting & Crafting. I can make quilted armor and arrow heads and shafts, but everything else isn't working. Clicking on feathers or hides does nothing. Here's my load order:

Oblivion.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Enhanced Daedric Invasion.esm
FCOM_Convergence.esm
Better Cities Resources.esm
TNR ALL RACES FINAL.esp
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Better Cities .esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
FCOM_Convergence.esp
Mart's Monster Mod - More Wilderness Life No Gates.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Safer Quest Locations.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
FCOM_DiverseGuardUnity.esp
FCOM_BobsGuardUnity.esp
FCOM_Archery.esp
Scribe Supplies.esp
VaultsofCyrodiilBC.esp
Mighty Umbra.esp
Mart's Monster Mod - City Defences.esp
FCOM_MightyUmbra.esp
Enhanced Daedric Invasion.esp
FCOM_EnhancedDaedricInvasion.esp
Kobu's Skip Intro Mod.esp
SupremeMagicka.esp
SM_OOO.esp
SM_MMM.esp
SM_EnchantStaff.esp
SM_Scrolls.esp
SM_SigilStone.esp
Smarter Mercantile Leveling - Multi.esp
Kobu's Character Advancement System.esp
Mart's Monster Mod - Resized Races.esp
Better Cities - Full City Defences.esp
Better Cities Full.esp
Better Cities - VWD of the IC.esp
Better Imperial City.esp
Better Imperial City FPS Patch.esp
Better Cities Full FPS Patch.esp
Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
Mart's Monster Mod for FCOM.esp
Bashed Patch, 0.esp
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josie treuberg
 
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Joined: Wed Feb 07, 2007 7:56 am

Post » Sun May 29, 2011 1:31 am

Which version of MMM are you using? It's better to post the load order via Wrye Bash as it gives version numbers as well. Also, what is Mart's Monster Mod for FCOM.esp? It's the second time I see it in a load order today. Is it from an old version of MMM?

EDIT: Ah, it's used for FCOM 8.8 and before. Start with updating to the latest releases of MMM, OOO, FCOM. http://www.gamesas.com/index.php?/topic/1108343-relz-fcom-convergence-and-ufcom/ with links and instructions.
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lisa nuttall
 
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Joined: Tue Jun 20, 2006 1:33 pm

Post » Sat May 28, 2011 2:54 pm

How do I post my load order from wrye bash? I think Mart's Monster Mod for FCOM.esp allows zombie races for new game, for one. I noticed they weren't an option when I unactivated it.
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Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Sat May 28, 2011 6:19 pm

How do I post my load order from wrye bash? I think Mart's Monster Mod for FCOM.esp allows zombie races for new game, for one. I noticed they weren't an option when I unactivated it.


you are using a older Version since you have.. MMM for FCOM which is highly outdated and very buggy..

Please update to Current MMM 3.7b3 Version, OOO 1.34beta5, and FCOM+UFCOM updates.

Older version are not supported. And Zombie Races are not meant to be playable either.
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Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Sat May 28, 2011 3:08 pm

How do I post my load order from wrye bash? I think Mart's Monster Mod for FCOM.esp allows zombie races for new game, for one. I noticed they weren't an option when I unactivated it.


No, that's an old esp for FCOM 8.8 and before. Since 8.9 you should use FCOM_Convergence.esp instead. You're thinking of Mart's Monster Mod - Zombies for Body Meshes.esp.

To post your load order via Wrye Bash: right-click the File-header in the Mod window > List mods > Paste into thread
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Emma
 
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Joined: Mon Aug 28, 2006 12:51 am

Post » Sat May 28, 2011 11:26 am

Alright, here is my load order from wrye bash:

00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 Oscuro's_Oblivion_Overhaul.esm [Version 01]
04 Mart's Monster Mod.esm [Version 01]
05 Enhanced Daedric Invasion.esm
06 FCOM_Convergence.esm [Version 01]
07 Better Cities Resources.esm
08 TNR ALL RACES FINAL.esp
09 Unofficial Oblivion Patch.esp
0A UOP Vampire Aging & Face Fix.esp
0B Better Cities .esp
0C Francesco's Optional Chance of Stronger Bosses.esp
0D Francesco's Optional Chance of Stronger Enemies.esp
0E Francesco's Optional Leveled Guards.esp
0F FCOM_Francescos.esp [Version 01]
10 FCOM_FrancescosItemsAddOn.esp [Version 01]
11 FCOM_FrancescosNamedBosses.esp [Version 01]
12 Bob's Armory Oblivion.esp
13 FCOM_BobsArmory.esp [Version 01]
14 Oblivion WarCry EV.esp
15 FCOM_WarCry.esp [Version 01]
16 Oscuro's_Oblivion_Overhaul.esp
17 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 01]
18 FCOM_Convergence.esp [Version 01]
19 FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]
1A Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 01]
1B Mart's Monster Mod - Extra Wounding.esp [Version 01]
1C Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 01]
1D Mart's Monster Mod - Safer Quest Locations.esp [Version 01]
1E Mart's Monster Mod - Dungeons of MMM.esp [Version 01]
1F Mart's Monster Mod - Gems & Gem Dust.esp [Version 01]
20 Mart's Monster Mod - Hunting & Crafting.esp [Version 01]
21 Mart's Monster Mod - Farm Animals.esp [Version 01]
22 Mart's Monster Mod - Diverse WaterLife.esp [Version 01]
23 FCOM_DiverseGuardUnity.esp [Version 01]
24 FCOM_BobsGuardUnity.esp [Version 01]
25 FCOM_Archery.esp [Version 01]
26 Scribe Supplies.esp
27 VaultsofCyrodiilBC.esp
28 Mighty Umbra.esp
29 Mart's Monster Mod - City Defences.esp [Version 01]
2A FCOM_MightyUmbra.esp [Version 01]
2B Enhanced Daedric Invasion.esp
2C FCOM_EnhancedDaedricInvasion.esp [Version 01]
2D Kobu's Skip Intro Mod.esp
2E SupremeMagicka.esp [Version 01]
2F SM_OOO.esp [Version 01]
30 SM_MMM.esp [Version 01]
31 SM_EnchantStaff.esp [Version 01]
32 SM_Scrolls.esp [Version 01]
33 SM_SigilStone.esp [Version 01]
34 Smarter Mercantile Leveling - Multi.esp
35 Kobu's Character Advancement System.esp
36 Mart's Monster Mod - Resized Races.esp [Version 01]
37 Better Cities - Full City Defences.esp
38 Better Cities Full.esp
39 Better Cities - VWD of the IC.esp
3A Better Imperial City.esp
3B Better Imperial City FPS Patch.esp
3C Better Cities Full FPS Patch.esp
3D Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
3E Mart's Monster Mod for FCOM.esp
3F Bashed Patch, 0.esp

I wonder if that's correct though with all those version ones.
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James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Sat May 28, 2011 6:08 pm

I've seen that [Version 01] thingy before, but I don't think it was determined what caused it then. You could make a post about it in the Wrye Bash thread. It basically makes it impossible to determine which versions you have - plus it's of course fishy in itself. You should definitely get rid of Mart's Monster Mod for FCOM.esp as said - that alone will mess things up even if everything else is correct. But it's like 2 years old so it makes me wonder which versions you're using. So make sure you have the latest versions of the FCOM mods as said. Hunting & Crafting has been a bit problematic until lately so it's important to use the latest version of it.

Plus, not connected to that issue, you should Import NPC faces for TNR ALL RACES FINAL.esp into the Bashed Patch and keep the plugin unchecked - otherwise you'll have vanilla stats for the NPCs.
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QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Sat May 28, 2011 3:52 pm

Wow, Mart's Monster Mod for FCOM.esp was the problem all along. With it gone everything seems to function correctly. There were even menu icons that Mart's Monster Mod for FCOM.esp was apparently replacing with other icons. I also imported TNR ALL RACES FINAL.esp into the bashed patch. Thanks for everything.
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James Baldwin
 
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Joined: Tue Jun 05, 2007 11:11 am


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