Weapons and enchants

Post » Sun May 29, 2011 2:45 am

I am curious about a few things involving this topic.

1. What do you use for your weapon enchants? For example, if you fortify your strength on hit, will that do more damage than say, shock damage on hit? How much absorb health is too much for the challenge to remain?

2. What do you do as a non-enchanter when a weapon runs dry? I recently enchanted a 1-handed axe with an absorb health effect that only took 3 charges per hit, and used a 300 charge soul. It ran out on me after 2 or 3 dungeon areas. Lame.

3. When weapons knock an opponent to its knees, is that due to the weight of the weapon or the total damage on that swing?


Thanks as always.
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Lilit Ager
 
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Post » Sat May 28, 2011 10:24 pm

Just keep experimenting. You'll find out in MW that there are soooooo many ways to "skin a cat." It's all mechanics and vises. Oh, and don't forget the dice.


I am curious about a few things involving this topic.

1. What do you use for your weapon enchants? For example, if you fortify your strength on hit, will that do more damage than say, shock damage on hit? How much absorb health is too much for the challenge to remain?

2. What do you do as a non-enchanter when a weapon runs dry? I recently enchanted a 1-handed axe with an absorb health effect that only took 3 charges per hit, and used a 300 charge soul. It ran out on me after 2 or 3 dungeon areas. Lame.

3. When weapons knock an opponent to its knees, is that due to the weight of the weapon or the total damage on that swing?


Thanks as always.

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Joanne
 
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Post » Sat May 28, 2011 12:59 pm

I do that all the time but my questions are still valid ones. The first one was just for curiosity really, but the other two I can't personally answer, experience or not.
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Jessica Nash
 
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Post » Sat May 28, 2011 7:27 pm

My experience is that you can hit someone for a lot of damage with a small weapon (like a deadric dagger), and not knock them down; or a little damage with a heavy weapon (like an iron axe) and knock them to thier knees

but how this works exactly I dunno.

ST
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Bedford White
 
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Post » Sat May 28, 2011 3:40 pm

In all the years I've been playing I just never thought about the game mechanics on this one. It's actually a good question.
Part of it has to do with the NPC's fatigue at the time. I hate when a high level hand-to-hand NPC keeps my character
(who is highly skilled with a high level weapon) on the ground trying to get up. Soooo humiliating! :banghead:


My experience is that you can hit someone for a lot of damage with a small weapon (like a deadric dagger), and not knock them down; or a little damage with a heavy weapon (like an iron axe) and knock them to thier knees

but how this works exactly I dunno.

ST

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Jade
 
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Post » Sat May 28, 2011 9:21 pm

I just installed Weaponfix 1.77, which along with other things, changes many of the crazy weights to real world equivalents. When I hit with my old axe, I knocked people down maybe 2/3 of the time. Now I've only done it maybe 3 times all day. Seems like weight is the primary element in play.

From a player standpoint, agility has a great deal to do with it, so it probably does for NPCs and monsters as well. As an orc I was getting kicked around all the time until I got that unique helm that adds 40 agility along with 40 endurance.

As far as enchantments go, my big issue is running out of charges, especially with Wakeem's Game Improvements on where the regen rate is more than halved. It means nothing to have a weapon that can hold a huge enchantment if you can only use it a few times. Even when I set one up that I should be able to use 50 or more times, it still runs out within a few dungeon areas and then stays out basically from then on.
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RAww DInsaww
 
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