Melee hit chance totally borked

Post » Fri May 27, 2011 12:39 pm

After loading a save my "spell cast chance" went to abysmally low numbers.

A particular spell went from around 25/100 to 6/100

All spells have been affected this way, even spells that had a 100% cast chance now read #/100

however it is NOT the true number the spell casts with the exact same frequency as before, but now I can't tell what's what



I can't hit with melee or ranged, at all, even with my highest level skill

I've went from hitting half the time to never hitting anything

this is incredibly ridiculous, my mods/files are nearly exactly the same as when i first saved

i added a couple things, however I've tried loading it with the new additions disabled, same dilemma, so I don't think that's the problem
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R.I.P
 
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Post » Fri May 27, 2011 4:21 pm

What was it you added? If one of them affected your character's stats, those changes will likely remain even after disabling it.
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katie TWAVA
 
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Post » Fri May 27, 2011 5:09 pm

It seems to me that your gamesave has some mod related reference stored in those saves.
You can try http://img526.imageshack.us/img526/681/wmsarepairsave.png them in either http://www.gamesas.com/index.php?/topic/1068986-wrye-mash-thread-5/ or http://www.gamesas.com/index.php?/topic/1106095-wrye-mash-stand-alone/ (executable).

If you have http://www.gamesas.com/index.php?/topic/1083121-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/ I suggest that update the masterlist and post your LO plus the contents from the warnings.txt here. :)
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Sweet Blighty
 
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Post » Fri May 27, 2011 8:17 pm

A particular spell went from around 25/100 to 6/100

All spells have been affected this way, even spells that had a 100% cast chance now read #/100

You need to know that 25/100 actually mean a spell costing 25 magicka with 100% cast chance.
As far as I can tell, if you keep your fatigue pretty high, your cast chance should remain decent with small spells. (like the 6/100)

Edit: And how high is your highest weapon skill you're having trouble with?
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leni
 
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Post » Fri May 27, 2011 4:00 pm

What was it you added? If one of them affected your character's stats, those changes will likely remain even after disabling it.

"Hold It"
Fliggerty's Almanac/weather system
Better Music System v1.7.2

As far as I know none of those change any stats

I do have mods that alter the stats a bit, but they've never been deactivated and are present in the save


You need to know that 25/100 actually mean a spell costing 25 magicka with 100% cast chance.
As far as I can tell, if you keep your fatigue pretty high, your cast chance should remain decent with small spells. (like the 6/100)

Edit: And how high is your highest weapon skill you're having trouble with?

45

Pretty much hit half the time, but at the time of making this thread I wasn't hitting at all...

Also, you're not kidding? I honestly thought that was how the numbers read out since way back when when I got this game!

But knowing that now makes it look even screwier, because ALL of them are #/100. I know for a fact one specific spell does NOT succeed 100% of the time and yet it's listed as 100.

It seems to me that your gamesave has some mod related reference stored in those saves.
You can try http://img526.imageshack.us/img526/681/wmsarepairsave.png them in either http://www.gamesas.com/index.php?/topic/1068986-wrye-mash-thread-5/ or http://www.gamesas.com/index.php?/topic/1106095-wrye-mash-stand-alone/ (executable).

If you have http://www.gamesas.com/index.php?/topic/1083121-relz-mlox-a-tool-for-anolyzing-and-sorting-your-load-order/ I suggest that update the masterlist and post your LO plus the contents from the warnings.txt here. :)

I did that yesterday. And now again today. The results where strange...

The first time the same issue, and now today the numbers of the spell cost/chances are different.

I did switch some more mods around, I think I might've narrowed it down, but the suspects don't make any sense.
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katsomaya Sanchez
 
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Post » Fri May 27, 2011 8:04 pm




I did that yesterday. And now again today. The results where strange...

The first time the same issue, and now today the numbers of the spell cost/chances are different.

I did switch some more mods around, I think I might've narrowed it down, but the suspects don't make any sense.

Instead of moving those mods around, I suggest that you actually uninstall one by one and start with that mod who has the most magical effects attached.
Load a save and save it before you exit Morrowind. Now can you try to repair that save and load the same save again just for another clean save and exit.

The third time you load the last saved game and save it in a new gamesave, but remember not use quicksave while you're doing this. Once you have remove one mod and play ...let say for one hour and save the game again. Just repair the save in Wrye Mash and load it again.

If it worked and you have no issues you can be quite sure that you have it fixed, but should you notice any issue just repeat of what you just did. :)
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Nathan Maughan
 
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