Advancement Within Factions

Post » Sat May 28, 2011 9:42 pm

In Oblivion- once you reached the top level of any faction that was pretty much the end of the road, except for a couple pretty cool (and admittedly a couple not-so-cool) perks for being the boss. In Skyrim, do you think it would be better to have you becoming Guildmaster more of a 75% marker on the storyline related to that faction?

For example, if you became head of the Figher's guild, you could manage in what ways the guild would progress, the type of work it would take and sort of establish a name for yourself in the history of the guild.

Maybe for the Thieves' Guild/Dark Brotherhood, once you're in charge you could choose between accepting jobs/heists/murders from two opposing factions, perhaps related to the civil war taking place?

Any thoughts on my idea or any ideas of your own?
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Tinkerbells
 
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Post » Sat May 28, 2011 5:16 pm

With the Radiant Story quests, I expect we'll continue to get errands for the guild indefinitely. How repetitive these will be remains to be seen...
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Katie Pollard
 
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Post » Sun May 29, 2011 1:50 am

I rather not be able to reach the top, I never liked the idea of becoming leader of a guild you joined two weeks ago... <_<
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City Swagga
 
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Post » Sat May 28, 2011 1:31 pm

I rather not be able to reach the top, I never liked the idea of becoming leader of a guild you joined two weeks ago... <_<

So would you like to see an implementation closer to Morrowind? Where you had to have certain skills at certain levels and be a certain level yourself before you could advance?


Also something else to consider--> Besides choosing incoming quests, perhaps you could choose which person/team should carry out the quest? That way, it would play right into the Radiant story. People are nice to you-->You reward them with quests when you're the boss-->They advance in rank-->The guild becomes your very own.
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Ross Zombie
 
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Post » Sat May 28, 2011 9:30 pm

I rather not be able to reach the top, I never liked the idea of becoming leader of a guild you joined two weeks ago... <_<

i was more upset that one of the the leaders of a certain branch of the guild didnt get pissed off for me being promotoed above them despite them being therefore ever... the they try to assasinate you, and like all good dark brotherhood assassins... wake you up
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tannis
 
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Post » Sat May 28, 2011 3:54 pm

Yeah both in Morrowind and Oblivion I felt that once you became the head of a guild it felt rather anticlimactic. It's like "Oh YEAH BABY I'm finally grandmaster and now.... there's... absolutely nothing more to do :sadface:"
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Jonathan Braz
 
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Post » Sat May 28, 2011 9:12 pm

Maybe , once you finish all guild quests you can try and whack all the competitiors just you know bada bim bada boom I rule Skyrim!
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phillip crookes
 
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Post » Sat May 28, 2011 8:13 pm


Also something else to consider--> Besides choosing incoming quests, perhaps you could choose which person/team should carry out the quest? That way, it would play right into the Radiant story. People are nice to you-->You reward them with quests when you're the boss-->They advance in rank-->The guild becomes your very own.


Now that's a cool idea, it would actually give you something meaningful to do when you're guildmaster.
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Micah Judaeah
 
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Post » Sat May 28, 2011 8:46 pm

I rather not be able to reach the top, I never liked the idea of becoming leader of a guild you joined two weeks ago... <_<


this
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Sarah MacLeod
 
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Post » Sat May 28, 2011 10:20 pm

Yeah, I don't want to be leader. It makes me feel OP lol.

But, I believe radiant story and properly generated random quests can provide infinite quests.
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Tamika Jett
 
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Post » Sat May 28, 2011 4:03 pm

So if there's a lot 'not wanting to be leader' going around, let's try and brainstorm a way around that. Should you be able to nominate someone to be leader based on who you liked through the questlines, who liked you back/helped you out, etc. It doesn't even have to be based on decisions as easy as good vs. evil, but political, economical, and the like.

Should there be an option to operate as a 'right hand man'?
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Mrs shelly Sugarplum
 
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Post » Sat May 28, 2011 6:04 pm

So would you like to see an implementation closer to Morrowind? Where you had to have certain skills at certain levels and be a certain level yourself before you could advance?


Also something else to consider--> Besides choosing incoming quests, perhaps you could choose which person/team should carry out the quest? That way, it would play right into the Radiant story. People are nice to you-->You reward them with quests when you're the boss-->They advance in rank-->The guild becomes your very own.

What I would want is a realistic guild that works like this.
When you join your given a simple task to complete. Once complete your given your rank. Dependent upon your skill your given a title. If you svck, your a novice. If you decent, your an adept. Though if your high (75+) in a certain skill your called something that relates to that skill: conjurer, illusionist, negotiator (speechcraft), shadow (stealth). Once you get two or more skills past 75 you get a more appropriate title, all leading to master. Thats how the ranks will work.

As for quest. Your given random (radiant) quest based on your skill sets and level. Once you have finished a certain amount you trigger story quest. These story quest are what they sound like. As you finished them you unlock certain advantages (special items, companions, etc.) Once complete you get some kind of bonus, but your not the head of the guild. After the story quest you continue to receive radiant quest.

In this setup you feel like a member of a guild, given duties and such. Your respected for your skill, but your not given any privileges until you pay your dues.

Edit: Sorry I needed to get that off my chest. :biggrin:
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Kevin Jay
 
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Post » Sat May 28, 2011 7:32 pm

I hope to see http://www.gamesas.com/index.php?/topic/1168935-guild-ranks type of guild advancement and structure.
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Tanya
 
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