Nearing the infamous limit... :O

Post » Sat May 28, 2011 2:14 pm

Hey everyone! Right now i have 254 mods activated and i can't add a single another one... :'( And more than half i can almost guarantee are armor/clothes/weapon mods! And most of those are just little chests around the Imperial City! Most of them don't even have a quest attached to them. I was just wondering if there was a way that i could merge some, if not all, into one huge esp! Or maybe, would tagging them as graphics in the wrye bash and rebuilding my bash patch solve all my problems...? Thanks so much to any who help me! :wub:
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Katie Samuel
 
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Post » Sun May 29, 2011 3:39 am

Far as i know 255 mods cant be ran at the same time so i read that somewhere. Lucky you i can barely run 100 without crashing.
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Brandon Wilson
 
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Post » Sat May 28, 2011 6:33 pm

http://www.gamesas.com/index.php?/topic/898653-a-guide-to-merging-with-tesivgecko/

gtm
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Mariana
 
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Post » Sat May 28, 2011 5:17 pm

I merge clothing mods that add a chest to the testhall/arena district/wherever using the Construction Set, in groups of ten, or I add them to my big old walk-in closet mod. You can also follow gothemasticator's link and use Gecko to do your merging.


But you better do something quick, because clothing mods add up fast, Ashley. :D
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Leah
 
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Post » Sat May 28, 2011 11:13 am

Far as i know 255 mods cant be ran at the same time so i read that somewhere. Lucky you i can barely run 100 without crashing.

Yeah, i know! That's my reason for posting this thread! :lmao: And, like i said, the only reason i can use that many is because most of the mods i use are clothing/pose mods! :P

http://www.gamesas.com/index.php?/topic/898653-a-guide-to-merging-with-tesivgecko/

gtm

Thanks! Will try this later! (Probably tomorrow) Will update if i can't figure it out lol

I merge clothing mods that add a chest to the testhall/arena district/wherever using the Construction Set, in groups of ten, or I add them to my big old walk-in closet mod. You can also follow gothemasticator's link and use Gecko to do your merging.


But you better do something quick, because clothing mods add up fast, Ashley. :D

Yeah, i figured that... i was just hoping to find an easy way out by asking you guys! :P (I'm so bad.... :evil:)
Honestly, i don't see how i managed this long! Clothing mods are just so addicting! (i'm such a girl... lol i sure hope so! :))

P.S. Greenie...? Is that you...? I didn't recognize you with that new adorable avi! :ahhh:
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Dalton Greynolds
 
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Post » Sat May 28, 2011 9:08 pm

If you haven't already updated Wrye Bash and BOSS + masterlist to the latest, and merged/imported everything you can/should, then that would be best first thing to do.

Only after that would I turn to other options, like TesIVGecko.
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Laura Samson
 
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Post » Sat May 28, 2011 6:50 pm

Ashley, start with merging all of R18PN's plug-ins. I bet you have them all already, right? :P Here's the cliffnotes version of how I do it:

Fire up the Construction Set.

Check the Oblivion esm, then check all of R18PN's plug-ins. I don't recall setting any of them to be active, so don't. Confirm/proceed/whatever. Let them all load in.

Now select File from the CS toolbar, then select Tools from the drop-down menu.

Select "Combine Loaded Plug-Ins". It will prompt you to name the new esp. Call it what you like. Mine is called R18PN Mega Merge.esp. Save when it's named and done. You can now use that one esp in place of all the esps for all of the mods you loaded. Store the original esps in a folder or something, if you wish.

Be warned that deactivating the original esps will of course remove the items attached to them from your inventory. You'll have to go back and pick the items up again from the chests. But that's no big deal, right?

Someone on another forum taught me to do that ages ago, and it hasn't let me down. There are of course other ways to merge- this is just the one I use.

:foodndrink:
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stacy hamilton
 
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Post » Sun May 29, 2011 1:27 am

If you haven't already updated Wrye Bash and BOSS + masterlist to the latest, and merged/imported everything you can/should, then that would be best first thing to do.

Only after that would I turn to other options, like TesIVGecko.

Yeah, have all that! Thanks Breton Paladin! :)

Ashley, start with merging all of R18PN's plug-ins. I bet you have them all already, right? :P Here's the cliffnotes version of how I do it:

Fire up the Construction Set.

Check the Oblivion esm, then check all of R18PN's plug-ins. I don't recall setting any of them to be active, so don't. Confirm/proceed/whatever. Let them all load in.

Now select File from the CS toolbar, then select Tools from the drop-down menu.

Select "Combine Loaded Plug-Ins". It will prompt you to name the new esp. Call it what you like. Mine is called R18PN Mega Merge.esp. Save when it's named and done. You can now use that one esp in place of all the esps for all of the mods you loaded. Store the original esps in a folder or something, if you wish.

Be warned that deactivating the original esps will of course remove the items attached to them from your inventory. You'll have to go back and pick the items up again from the chests. But that's no big deal, right?

Someone on another forum taught me to do that ages ago, and it hasn't let me down. There are of course other ways to merge- this is just the one I use.

:foodndrink:

You know me too well Greenie! Yep! Every single one! :D Will do this tomorrow! Do they all have to be similar Like R18PN's...? (i.e. same place, same author, etc...?) Or can i do this for anything...? :dance:

Thanks Greenie! You're my (virtual) life saver! :wub:
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Connor Wing
 
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Post » Sat May 28, 2011 9:42 pm

They don't all have to be similar, but I find that "themes" help me stay organized. But if you wanted to say, add all of Ryk/Rayk's stuff to the merged esp, you certainly could. And no, not all mods can be safely merged this way. I only use this method to merge item mods, and even then only item mods that add unlocked chests with the goods and nothing else. If a mod adds their items to a vendor, I don't merge it in the CS. So yeah, only "Look for a big treasure chest in the Market District" type of mods, basically. Gecko is the way to go for most merging needs, imo, but I grew accustomed to using the CS for certain types of mods, and it works just fine.
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Nana Samboy
 
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Post » Sun May 29, 2011 2:25 am

Ahhhh! Greenie! You're a life saver! Works perfectly! Thank you so much!

:wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub:
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Andrea Pratt
 
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Post » Sun May 29, 2011 12:34 am


You know me too well Greenie! Yep! Every single one! :D Will do this tomorrow! Do they all have to be similar Like R18PN's...? (i.e. same place, same author, etc...?) Or can i do this for anything...? :dance:



No they don't all have to similar but exercise caution when doing it this way as not all mods like to be merged. They will break if you try and merge them using only the CS. And the functions of the CS merge tool are very basic, it's not going to be able merge changes to things like leveled lists etc. If you combine mods that are part of some sort of series like the ones you're discussing seem to be, then you should OK, but don't start mixing and matching and tossing everything in together. And always check in the game afterwards to make sure that nothing got broken in the merge.
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Mr. Allen
 
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Post » Sat May 28, 2011 5:35 pm

No they don't all have to similar but exercise caution when doing it this way as not all mods like to be merged. They will break if you try and merge them using only the CS. And the functions of the CS merge tool are very basic, it's not going to be able merge changes to things like leveled lists etc. If you combine mods that are part of some sort of series like the ones you're discussing seem to be, then you should OK, but don't start mixing and matching and tossing everything in together. And always check in the game afterwards to make sure that nothing got broken in the merge.


Thanks for the warning Belanos! Yeah, all the one's i merged/plan to merge in the future are all very basic! (i.e. add a chest somewhere in the game space filled with clothes/armor) I'm not going to start merging stuff like OOO and Mart's or anything! :lmao:
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Kara Payne
 
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Post » Sun May 29, 2011 3:28 am

I'm not going to start merging stuff like OOO and Mart's or anything! :lmao:


You'd be amazed at how many times people come here wanting to do that sort of thing. It's definitely not a good idea unless you really know what you're doing. Even then it may simply not be possible to do without breaking the mod.
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Ron
 
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Post » Sun May 29, 2011 3:23 am

You'd be amazed at how many times people come here wanting to do that sort of thing. It's definitely not a good idea unless you really know what you're doing. Even then it may simply not be possible to do without breaking the mod.


lol, yeah people will do anything to try and save an esp slot! :lmao: I know just enough to get myself into trouble! :P
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ChloƩ
 
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