» Sat May 28, 2011 12:45 pm
Like real world scientific disciplines, the Schools of Magic in Tamriel are constantly being anolyzed, debated and restructured.
A good real world comparison is the classification of plants and animals by species, genus, etc. This has been revised heavily several times.
Magic is no different. In one game Absorb Health may be Restoration, but in another it may be Mysticism. Scholars, Battlemages and Wizards will continue to debate and revise these classifications pretty much forever.
You should understand that the skills used in game are a game mechanic only. In a "real" world setting, casting Heal over and over isn't going to increase your knowledge of absorbing attributes from a foe. Ignoring the limitations of the game engine, every spell pretty much stands alone and must be practiced individually to perfection by the most powerful mages. Magic is magic. The only true variation is the source of said magic. Some is channeled through a person's body. Some can be a blessing laid on by a deity or artifact. Others come from potions and magic gems. But it's the same type of energy whether it's used to heal a cut across a soldier's leg or to blast a skeleton into smithereens with a fireball.