What things would make Skyrim better?

Post » Sat May 28, 2011 4:19 pm

Hi! Like everybody else here I am big fan of The Elder Scrolls games, and like everybody else I too have a few ideas which would make Skyrim batter game.
In my opinion, here are some thing that made previous games so good:

Morrowind was huge because there was a huge number of quests, it was likely to find quest on every step you make, you could go in somebody's house and find a quest, go into a sewers and find statue of some god that has a quest for you, and after finishing it you got artifact and said: oh yeah baby!!!! There was so big number of artifacts, beautiful and strong that when you got another one you said: Jesus, where is the end of this artifacts??? And each of them had it's use and purpose. Oblivion was lacking that number of quest and artifacts.

Leveling in Morrowind and Oblivion was another huge thing, but completely wrong. You could be mage, warrior, thief, everything in one person. An warrior that casts spells, an thief or an mage that carry's heavy armor and an two hand long blade, it was all completely wrong. I think it would be best to make loot of classes with it's skills to be trained, but not that it doesn't matter which class you take because you can train every skill possible and be everything.

Violence!!!! I agree that there are children playing the game and they should not be exposed too violence. But there are here some of us that would like to see some action going on. Tearing some hands, heads and legs apart from our enemy would be very nice effect that I always wanted to see in Elder Scrolls. In many games there is an option: blood on/off... Developers could make an option: violence on/off... I believe that I am not the only one that would like to see this thing in the game.

Sleeping just to restore your health, magicka and fatigue. And why just that? Doesn't the character ever got tired, sleepy? You can go on and on and on without sleeping, eating or drinking. I'm not telling that Skyrim should become Sims simulation (LOL some of you will now tell: how about he goes sh***ing too :D), but it would be veeeeeery nice little thing to add in game :)

Houses in Oblivion. To have house in every part of Empire was a stupid thing, but hey it's just me... Option to buy one house and then upgrade it, now that would be very nice. Imagine, you buy some old, dirty wood house which is just about to fall apart, and upgrade it, and upgrade and upgrade and at the and you have your own little "castle" :) Perhaps it is stupid idea to some, but again it is an very nice detail. Having big number of houses confuses player... "Now, where did I put that thing? Best if I search every house I have...".

Making city's alive! When you come in some bar, there is no life in it. Just some guys sitting and... You could just add sound of noises, people talking. When the dark falls house lights could be turned on. At day people could work something, not just stand around and do nothing.

All this thing could be stupid to someone, I understand that! But it's just my opinion, and a small wish if something of what I wrote would be found in game, my opinion is that it would make it more bigger, exciting and more beautiful.
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Danny Warner
 
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Post » Sat May 28, 2011 2:14 pm

I got one, how about less people creating the exact same topic?

EDIT: Okay never mind I can't be that mean to someone so hyped about this game...

I read your ideas and I really do like them! Idk if I like the houses idea though.
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Rich O'Brien
 
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Post » Sun May 29, 2011 1:25 am

Hi! Like everybody else here I am big fan of The Elder Scrolls games, and like everybody else I too have a few ideas which would make Skyrim batter game.
In my opinion, here are some thing that made previous games so good:

Morrowind was huge because there was a huge number of quests, it was likely to find quest on every step you make, you could go in somebody's house and find a quest, go into a sewers and find statue of some god that has a quest for you, and after finishing it you got artifact and said: oh yeah baby!!!! There was so big number of artifacts, beautiful and strong that when you got another one you said: Jesus, where is the end of this artifacts??? And each of them had it's use and purpose. Oblivion was lacking that number of quest and artifacts.

Leveling in Morrowind and Oblivion was another huge thing, but completely wrong. You could be mage, warrior, thief, everything in one person. An warrior that casts spells, an thief or an mage that carry's heavy armor and an two hand long blade, it was all completely wrong. I think it would be best to make loot of classes with it's skills to be trained, but not that it doesn't matter which class you take because you can train every skill possible and be everything.

This makes no sense. You said Oblivion did it wrong, then suggested the EXACT same system Oblivion uses. If you recall, Oblivion had classes.

Violence!!!! I agree that there are children playing the game and they should not be exposed too violence. But there are here some of us that would like to see some action going on. Tearing some hands, heads and legs apart from our enemy would be very nice effect that I always wanted to see in Elder Scrolls. In many games there is an option: blood on/off... Developers could make an option: violence on/off... I believe that I am not the only one that would like to see this thing in the game.

violence on/off. lol nice

Sleeping just to restore your health, magicka and fatigue. And why just that? Doesn't the character ever got tired, sleepy? You can go on and on and on without sleeping, eating or drinking. I'm not telling that Skyrim should become Sims simulation (LOL some of you will now tell: how about he goes sh***ing too :D), but it would be veeeeeery nice little thing to add in game :)

Houses in Oblivion. To have house in every part of Empire was a stupid thing, but hey it's just me... Option to buy one house and then upgrade it, now that would be very nice. Imagine, you buy some old, dirty wood house which is just about to fall apart, and upgrade it, and upgrade and upgrade and at the and you have your own little "castle" :) Perhaps it is stupid idea to some, but again it is an very nice detail. Having big number of houses confuses player... "Now, where did I put that thing? Best if I search every house I have...".

You could upgrade your houses in Oblivion, and no one ever made you purchase all of them.
Making city's alive! When you come in some bar, there is no life in it. Just some guys sitting and... You could just add sound of noises, people talking. When the dark falls house lights could be turned on. At day people could work something, not just stand around and do nothing.

Agreed
All this thing could be stupid to someone, I understand that! But it's just my opinion, and a small wish if something of what I wrote would be found in game, my opinion is that it would make it more bigger, exciting and more beautiful.

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Roanne Bardsley
 
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Post » Sat May 28, 2011 8:10 pm

Sorry for making another one. That was my first post on this forum, found it just today and I saw that there were already many topics made but I didn't search for topic like mine, so made new with my opinions, hope there will be people that will like some of my ideas and that you will not take my opening of this 10.000 time same topic take this the wrong :)
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DarkGypsy
 
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Post » Sun May 29, 2011 3:07 am

M'aiq the liar.
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Haley Cooper
 
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Post » Sat May 28, 2011 4:35 pm

About 80% of what you said is already implemented in the game:
- There are no classes now, you're free to do whatever you like and not be defined as "Something"...
- There are finishing moves and lots and lots of blood and gore.
- Bars are an important part of Skyrim, and cities is more lifelike, and bigger.
- I'm sure they've been working hard on doing as many quests as they can.

As for sleeping and being able to upgrade your own house... I find it kinda silly... yeah.
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Nancy RIP
 
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Post » Sat May 28, 2011 5:13 pm

I like the idea of sleeping and the one about making cities alive (though this one seem to be already implemented, at least the part of characters not being idle).

Well, who will offer a fishy stick to Orb? (and another one for me since I haven't received one yet :sadvaultboy: )
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Lewis Morel
 
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Post » Sat May 28, 2011 3:59 pm

A floating skull that posts talks too much.

I don't know tbh.
The biggest thing for me that would make Skyrim great is if they had some consequence choices all over.

Subtle things that make my head spin, give me the feel of whoooaaa what just happened here.
That even if I do something perfectly I'll get screwed, or if I fail badly something great will happen for my character.

Simply put scripted CHAOS.
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Amy Cooper
 
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Post » Sun May 29, 2011 12:53 am

more one of a kind items. like the book you steal in the final thives guild mission. just cool stuff like that.
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Angelina Mayo
 
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Post » Sat May 28, 2011 2:14 pm

Michael Kirkbride
Spears, crossbows & throwing weapons
Generic western fantasy dragons
Naked Nords
Non-fetch quests that feature multiple resolutions (that aren't completely black and white moral choices)
Cliffracers
Attributes
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Chloe Botham
 
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Post » Sat May 28, 2011 12:39 pm

The only thing I can think of is make unarmed actually look and feel good.

I hope since their lead combat animator is a fighter himself he'll add all the little nuances a martial artist should have.
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Ross Zombie
 
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Post » Sat May 28, 2011 11:48 pm

- Artifacts that can be found in the world again, not just as quest rewards.
- Lycanthropes (crosses fingers for werebear)
- Stalhrim for the new crafting skills.
- Fast travel more akin to Morrowind style.
- Quests/factions that really walk the line of what's right and wrong.
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Tanika O'Connell
 
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Post » Sun May 29, 2011 2:19 am

Fishing would be cool. also a telescope item. small cool stuff that broadens the gamers intrests
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Isabella X
 
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Post » Sat May 28, 2011 11:51 pm

Bob the Skull, from the Dresden Files. :wink_smile:
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JUan Martinez
 
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Post » Sat May 28, 2011 10:40 pm

TWO adoring fans.
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Joanne Crump
 
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