Sooo....dark. Help/

Post » Sat May 28, 2011 11:44 am

I've got a long list of mods installed and one of them is causing extreme darkness both underground and especially under dense tree cover. Anyone have an idea which one it could be and it it can be tweaked?

Spoiler
= Check ModsThis is a report on your currently active/merged mods.=== MergeableFollowing mods are active, but could be merged into the bashed patch.* cidnothump.esp* Cobl Races - Balanced.esp* Cobl Tweaks.esp* Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp* Mart's Monster Mod - Looting NPCs & Creatures.esp* Mart's Monster Mod - No Beholdens.esp* Mart's Monster Mod - Resized Races.esp* Mart's Monster Mod - Shivering Isles.esp* Mart's Monster Mod - Slof Horses Complete.esp* Mart's Monster Mod for OOO - Knights .esp=== NoMerge Tagged ModsFollowing mods are tagged NoMerge and should be deactivate and imported into the bashed patch but are currently active.* Alluring Potion Bottles.esp* Cobl Races TNR SI.esp* Cobl Races TNR.esp* Jjiinx_MorrowindStyleArgonians.esp=== Active Mod Files:* 00  Oblivion.esm* 01  You Are Here.esm* 02  Cobl Main.esm  [Version 1.72]* 03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]* 04  Mart's Monster Mod.esm  [Version 3.7b3p3]* 05  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]* 06  Better Cities Resources.esm* 07  BetterMusicSystem.esm* 08  All Natural Base.esm  [Version 0.9.9.5]* 09  Cobl Races TNR.esp  [Version 1.53]* 0A  Cobl Races TNR SI.esp  [Version 1.53]* 0B  Unofficial Oblivion Patch.esp  [Version 3.2.0]* 0C  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]* 0D  Oblivion Citadel Door Fix.esp* 0E  DLCShiveringIsles.esp* 0F  Better Cities .esp* 10  Distant Chapel Bells.esp* 11  Storms & Sound.esp* 12  IWR-Lights.esp* 13  IWR-Windows.esp* 14  IWR-Shutters.esp* 15  AmbientDungeons.esp  [Version 1.3]* 16  BetterMusicSystem(SI).esp  [Version 1.0]* 17  Living Economy.esp* 18  Living Economy - Items.esp* 19  Cutthroat Merchants.esp* 1A  DLCHorseArmor.esp* 1B  DLCOrrery.esp* 1C  DLCVileLair.esp* 1D  DLCMehrunesRazor.esp* 1E  DLCSpellTomes.esp* 1F  Alluring Potion Bottles.esp* 20  DLCThievesDen.esp* 21  Cobl Glue.esp  [Version 1.72]* 22  Cobl Si.esp  [Version 1.63]* 23  Cobl Tweaks.esp  [Version 1.44]* 24  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]* 25  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]* 26  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]* 27  CurseOfHircine.esp* 28  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]* 29  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]* 2A  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]* 2B  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]* 2C  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]* 2D  Mart's Monster Mod - No Beholdens.esp  [Version 3.7b3p3]* 2E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]* 2F  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]* 30  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]* 31  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]* 32  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]* 33  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]* 34  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]* 35  OOO-WaterFish.esp  [Version 1.34]* 36  Lock Bash Omega.esp  [Version 1.5]* 37  DLCBattlehornCastle.esp* 38  DLCfrostcrag.esp* 39  FrostcragRebornCobl.esp* 3A  Knights.esp* 3B  Knights - Unofficial Patch.esp  [Version 1.0.10]* 3C  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]* 3D  ElsweyrAnequina.esp* 3E  BetterMusicSystem(Elsweyr).esp  [Version 1.1]* 3F  xuldarkforest.esp  [Version 1.0.5]* 40  xulStendarrValley.esp  [Version 1.2.2]* 41  xulTheHeath.esp* 42  XulEntiusGorge.esp* 43  xulFallenleafEverglade.esp  [Version 1.3.1]* 44  xulColovianHighlands_EV.esp  [Version 1.2.1]* 45  xulChorrolHinterland.esp  [Version 1.2.2]* 46  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]* 47  xulBravilBarrowfields.esp  [Version 1.3.2]* 48  xulLushWoodlands.esp  [Version 1.3]* 49  xulAncientYews.esp  [Version 1.4.3]* 4A  xulAncientRedwoods.esp  [Version 1.6]* 4B  xulCloudtopMountains.esp  [Version 1.0.3]* 4C  xulArriusCreek.esp  [Version 1.1.3]* 4D  xulPatch_AY_AC.esp  [Version 1.1]* 4E  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]* 4F  xulPantherRiver.esp* 50  xulRiverEthe.esp  [Version 1.0.2]* 51  xulBrenaRiverRavine.esp  [Version 1.0.2]* 52  xulImperialIsle.esp  [Version 1.6.5]* 53  xulBlackwoodForest.esp  [Version 1.0.4]* 54  xulCheydinhalFalls.esp  [Version 1.0.1]* 55  xulAspenWood.esp  [Version 1.0.2]* 56  xulSkingradOutskirts.esp* 57  xulSnowdale.esp  [Version 1.0]* 58  Enhanced Vegetation [110%].esp* 59  Storms & Sound - Better Cities.esp* 5A  Werewolf-Legends.esp* 5B  Alternative Start by Robert Evrae.esp* 5C  RenGuardOverhaul.esp* 5D  immersive_caves_auto.esp* 5E  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]* 5F  Jjiinx_MorrowindStyleArgonians.esp* 60  DKImperials.esp* 61  Cobl Races.esp  [Version 1.52]* 62  cidnothump.esp* 63  Cobl Races - Balanced.esp  [Version 1.52]* 64  Better Cities Full.esp* 65  Better Cities - Unique Landscape Barrowfields.esp* 66  Better Cities - Unique Landscape Chorrol Hinterland.esp* 67  Better Cities - Unique Landscape Cheydinhal Falls.esp* 68  Better Cities - Unique Landscape Skingrad Outskirts.esp* 69  Better Cities - VWD of the IC.esp* 6A  Better Imperial City.esp* 6B  Better Imperial City FPS Patch.esp* 6C  Better Cities - COBL.esp  [Version 2.1]* 6D  Better Cities Full FPS Patch.esp* 6E  kuerteeCleanUp.esp* 6F  Oblivion Graphics Extender Support.esp  [Version 0.2]* 70  Streamline 3.1.esp* 71  Alluring Potion Bottles v2.esp* 72  All Natural.esp  [Version 0.9.9.5]* 73  All Natural - Real Lights.esp  [Version 0.9.9.5]* 74  All Natural - SI.esp  [Version 0.9.9.5]

User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Sat May 28, 2011 1:18 pm

All Natural has a real lights component - maybe that's what is causing it for you?
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Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Sat May 28, 2011 9:44 pm

From the Ambient Dungeons readme...
Spoiler
This mod combines TheTalkieToaster's You Are Here resource with Scanti's Oblivion Graphics Extender v2 to tweak the atmosphere of Ayleid ruins, forts, caves, etc.

Currently, there are three groups of locations:

Dark, which includes caves, forts, and sewers. The brightness and saturation are somewhat low and contrast is a tad high, so bringing along a fresh, bright torch is advised.

Magical, which includes Ayleid ruins, all things Oblivion, and the Shivering Isles root caves. Everything is highly saturated, giving off a bit of a magical atmosphere. Torches aren't necessary, but could be useful for the darker areas.

And then there's Misc, which has forest and castles. They're both about average.

The values for the areas are configurable via the ini, as well as the forest effects being toggleable.

This mod does NOT actually alter in-game darkness, only what you see on your screen. As such, although you may not be able to see enemies, they will still be able to see you. As such, it is not an alternative to a Darker Dungeons mod.

User avatar
ChloƩ
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am


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