Concerning Armor

Post » Wed Aug 18, 2010 5:42 pm

It's come up several times that there is now an ingame function that some ammo does not do damage to certain armor and some ammo goes straight through armor.

My question is does this also apply to melee weapons?

I was just thinking it would be intreesting if some armors gave bonuses against melee attacks - like spiked raider armor for example. While other armors would be particularly vulnerable to melee attacks.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Wed Aug 18, 2010 5:21 pm

While some armor is designed to deflect/defeat bullets, I think a 25lb power sledge to the chest full swing will still mush its target nicely. Kinetic energy is a [censored].
User avatar
Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Wed Aug 18, 2010 4:12 pm

Thats a good question, how would melee weapon damage factor into the damage threshold
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Thu Aug 19, 2010 2:12 am

My question is does this also apply to melee weapons?

I was just thinking it would be intreesting if some armors gave bonuses against melee attacks - like spiked raider armor for example. While other armors would be particularly vulnerable to melee attacks.


That would require there to be "melee resistance" as an actual ingame stat, and I just don't see that happening. Now, armor piercing melee weapons I could see happening, but I don't see them differentiating between melee damage and bullet damage because it's far to complicated to balance for.
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Wed Aug 18, 2010 5:41 pm

Well they have poisons you can apply to melee weapons for extra damage.

Maybe there are acidic weapon coatings that can penetrate heavier armor by lowering their damage thresholds a bit. The downside to having that kind of acid on your melee weapon could be that it degrades much faster, like the one ammo for energy weapons.
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Wed Aug 18, 2010 7:18 pm

Maybe because bullets are so small and that they don't really rely on blunt trauma like some melee weapons. It depends on the type of weapon and type of armor. I feel like there shouldn't be many melee weapons that get trough something like power armor but something like leather armor against a sledgehammer, well you may not need to pierce flesh to do damage.
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Wed Aug 18, 2010 6:01 pm

Thats a good question, how would melee weapon damage factor into the damage threshold

I'm not sure (though I think some of the details have been published). I would hope that say... a baseball bat, would have a damage rating below most (if not all?) power armor Damage thresholds ~else you could beat them to death with a stick. :banghead:

I seem to recall (or think I do), that there will be some sort of minimum damage always done; (I guess you can beat them to death with a stick).
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Thu Aug 19, 2010 1:48 am

I'd expect that damage threshold will also apply to melee weapons in some way, however, whether different melee weapons will actually have different armor peircing capabilities or if it's just a generic either it does enough damage to get through the damage threshold or not type thing.

I seem to recall (or think I do), that there will be some sort of minimum damage always done; (I guess you can beat them to death with a stick).


If that were the case, it would make things in practice the same as how damage resistence was handled in Fallout 3, I think, seeing as either way, you would still do a small amount of damage no matter what happens. The way that damage is calculated might be different, but as far as the result players would actually see during gamplay, it would probably be pretty much the same.

But my impression is that with damage threshold, if you're attack isn't strong enough to pierce through your target's armor, you won't do any damage at all, contrary to the way Fallout 3 handled armor where it reduced damage by a certain percentage and thus at maximum damage resistence every attack would still do a small amount of damage.
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Wed Aug 18, 2010 1:00 pm

But my impression is that with damage threshold, if you're attack isn't strong enough to pierce through your target's armor, you won't do any damage at all, contrary to the way Fallout 3 handled armor where it reduced damage by a certain percentage and thus at maximum damage resistence every attack would still do a small amount of damage.
I really hope so, but I do recall something about "20%". It may be that your weapon will be reduced to 20% damage?

In the videos there is a Shield icon that pops up if your weapon could be doing more damage. I'm starting to think that this could mean that weapons doing more (above the DT) damage do full damage, and those that do less (below the DT) do reduced damage. That's terrible IMO if true.

**Edit:** That's terrible if true of Power Armors. Even so... Light conventional armor should still protect completely from certain attacks, and not just reduce them. Imagine being decked out in full body armor with face helmet, and being damaged by BB's and billy sticks.
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Thu Aug 19, 2010 12:53 am

I really hope so, but I do recall something about "20%". It may be that your weapon will be reduced to 20% damage?

In the videos there is a Shield icon that pops up if your weapon could be doing more damage. I'm starting to think that this could mean that weapons doing more (above the DT) damage do full damage, and those that do less (below the DT) do reduced damage. That's terrible IMO if true.

**Edit:** That's terrible if true of Power Armors.


I've been under the impression that they're going back to the way FO1 and 2 did it? Damage Threshold reduces the damage by a set amount, then Damage Resistance reduces the damage again by a percentage? In New Vegas, the impression I came under was that if a weapon's damage is not higher than the Damage Threshold, it will still do a small amount of damage regardless, but nowhere near as much as a weapon that could exceed the Threshold by a comfortable margin.
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Wed Aug 18, 2010 3:08 pm

I've been under the impression that they're going back to the way FO1 and 2 did it? Damage Threshold reduces the damage by a set amount, then Damage Resistance reduces the damage again by a percentage? In New Vegas, the impression I came under was that if a weapon's damage is not higher than the Damage Threshold, it will still do a small amount of damage regardless, but nowhere near as much as a weapon that could exceed the Threshold by a comfortable margin.
Could be... Does 1/5 damage sound about right?
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Wed Aug 18, 2010 12:23 pm

Could be... Does 1/5 damage sound about right?


Yeah. I just found out in another thread that DR has been taken out completely and relaced with DT and DT alone. My bad. So 20% always getting through sounds about right - this is only a guess though based on what direction I'd expect the developers to take.
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Wed Aug 18, 2010 8:17 pm

Melee has the ripper and the deathclaw gaultlet both of which slice through armor in the lore and likely do in this game. As for how dt works.. yes exactly 20% of damage always gets through no matter what.
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Wed Aug 18, 2010 5:28 pm

While some armor is designed to deflect/defeat bullets, I think a 25lb power sledge to the chest full swing will still mush its target nicely. Kinetic energy is a [censored].


Hahahahaha :D
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am


Return to Fallout: New Vegas